Vetron's Guide
From Atlantic Roleplay Wiki
VETRON'S GUIDE by unknown
VETRON'S GUIDE TO WEAPONS AND ARMOUR THEIR EFFECTIVENESS AND VALUE
Here are listed, for easy comparison, various weapons and their effects upon opponents. Consider them to be rated on a scale of 1 to 100, with the lower valued weapons being less effective upon thine adversary:
Axe, two-handed: 10 Blowgun: 1, causes enemy to fall asleep and be poisoned Bow: 8 Cannon: 90 Club 2 Crossbow: 10 Dagger: 1 Halberd: 10 Hammer: 4 Hammer, two-handed: 9 Knife: 2 Mace: 5 Main gauche: 2 Morningstar: 5 Powder keg: 16 Sling: 3 Sword: 6 Sword, two-handed: 11 Throwing axe: 4 Torch: 3 Whip: 4
Armour and shields and their protection effectiveness are described here to permit the informed soldier the opportunity to select the armour best suited to his or her fighting style:
Buckler: 1 Chain armour: 2 Chain coif: 2 Chain leggings: 2 Crested helm: 3 Curved heater: 3 Gauntlets: 2 Gorget: 3 Great helm: 4 Greaves: 2 Kidney belt: 1 Leather armour: 1 Leather boots: 1 Leather collar: 1 Leather gloves: 1 Leather helm: 1 Leather leggings: 1 Plate armour: 4 Plate leggings: 3 Scale armour: 2 Spiked shield: 2 Wooden shield: 2
Here is a list of the better-known enchanted weapons:
Magic arrow: 4 Magic axe: 8, can be thrown Magic bow: 12 Magic sword: 7, very accurate Glass sword: 127, breaks
Enchanted armour:
Magic armour: 5, Magic gauntlets: 3, Magic gorget: 4, Magic helm: 5, Magic leggings: 4, Magic shield: 4