The Mages Of Shame

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Title: The Mages of Shame

Author: Dan



Dungeon Shame

It has come to our attention that a rogue group of mages have embedded themselves within the very depths of the dungeon Shame itself. Inside, they have taken to their magics to manipulate the very elements around them as guardians. We must stop them before this abuse goes too far...To do this, our superiors have dispatched us, the Border Legion, to take care of this nuisance. With the Arcande Division's assistance in investigation of the magics causing this, the defense of Sanctus will be left to the Paladin division.

Wielding the light as they do, we can safely assume that it will be in good hands for the time being.


Quest #1

The mage's magics, after having spread to the very top of the dungeon of Shame, is where they are its weakest. Once upon the first floor of this dungeons, you quest is to acquire 250 patches of fertile dirt from the earth elementals. Afterwards, you are to also collect 25 potions of scorpion venom. It is believed that the scorpion's potency is of lesser danger, so keep an eye out for them. With these materials, we can draw clues to the mage's true intentions of their scheme!


Quest #2

Ancient windtunnels of old have begun to circulate once more in depths of Shame. Due to this, the mages have conjured up yet another horde of guardians to prevent any oncomers from pursuing them.

They have created air elementals and water elementals to hold the grounds, as well as elementals of dull copper, one of the toughest ores of Sosaria. Knowing this, we must find a way to pull through this area with extract more material to deduct the mages' intentions.

Therefore, we must destroy their pawns and extract 50 spell scrolls, and a good weight of 500 stones of the ore from the dull copper elementals. In doing this, our mages of the Arcane Division may use their magics and investigate the material. After this, we may cross over and enter deeper into the bowels of this problem.


Quest #3

Scouts report that the mages' are now aware of our presence, and have devised new means of defense as their lords descend to the final level.

Here in the 3rd floor of Shame, they have taken refuge within two ancient towers. Also, they have conjured all the creatures we have already faced, as well as the very vile element of poison to halt our progress. If we are to destroy these mages without ambush from the other tower, we must split up into two teams and attack. Before we may make our final descent into the very innermost core of Shame itself, we must collect the poison elemental's nightshade that holds their very figure. We are to collect 40 patches, and kill the lord from each tower. We also received word of an undercover mage by the name of Keklar. He is not to be harmed, for he is undercover and will be telling us the location of the leader.


Quest #4

Keklar has provided us with vital information! Through his investigations, he has learned and told us that the leader of the mages has killed himself! Through his corrupt misuse of druidic magics, he summoned the elements for his own evil whims. Now he has used the last of his magics to turn the very blood within him into elementals of their own.

We must destroy these elementals at all cost before they reach the surface, and dispatch all 5 parts of his entity before our mission is complete.

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