Secrets Of Alchemy
From Atlantic Roleplay Wiki
Title: Secrets of Alchemy
Author: Nikki
The way to grandmaster the alchemy skill is a long and weary one as well as an expensive one.
So if you have neither the patience nor the necessary financial resources for such an education better buy your potions at vendors or from experienced alchemists. And if you think alchemists are getting rich fast with their potions then you are in error again.
Alchemy is a profitable business but it also is a time-consuming one. So if I have not managed to frighten you off till now I will start a guide for you to learn the secrets of alchemy.
Chapter One:
Reagents and the potions you make of them.
Bloodmoss: From this reagent Agility potions are made that make warriors swing their swords faster.
Garlic: Is used for one of the most important potions existing namely Cures.
Sulfurous Ash: From this ingredient Explosives are made Note: (Handle explosives with extra care - once the countdown starts it cannot be stopped)
Ginseng: Another one of the important potions is made from this namely Healing potions.
Spiders Silk: This one let's you see in the dark.
Nightshade: Once of the most dangerous potions is made of these - POISON many apply it on their weapons to ensure their victory in a fight.
Black Pearl: This reagent produces a Refreshing potion that can make a weary warrior a berserker again.
Mandrake Root: This reagent produces Greater Strength potions
Chapter Two: Getting started
For alchemy you will need at least one mortar (most alchemists use more than one), empty bottles to pour your potions in and most importantly reagents to make potions from.
All three things can be bought from alchemists in mage shops.
You can also get empty bottles from nice hunting spots like water elemental room in Covetous and Destard and also in shame level 2 and 3 for the adventuring alchemists out there.
You will need quite some reagents so better stock up before training
Chapter Three: Training
If you are not yet neophyte alchemist I suggest you buy some skill from an alchemist.
As a neophyte you can grind a combination of agility, healing and poison potions.
But my advice is stick more to poison potions as poisoners tend to need them for their training too. Do this till your learning slows down considerably.
Then, you should be a novice, you should start a mixture of total refreshes cure and strength potions.
But again stick with total refreshes as they are easier to sell than normal cures and strength potions.
As a now apprentice alchemist you should concentrate on making greater agility potions till you reach midlevel journeyman.
From there add greater strength potions to your list.
As expert alchemist you can now start to make greater heal and greater poison potions. Both are easy to sell to either adventurers or experienced poisoners.
As adept add greater cures and greater explosions to your list both can take you to Grandmaster, although slowly.
At midmaster alchemist or better you can start grinding deadly poison potions until you reach grandmaster.
But hint in advance, even a grandmaster alchemist fails 3/4 of it's tries so don’t despair. Best tactic is train only in your first hour when your learning curve is best. It works outside too but gets more expensive fast
Chapter Four:
Potion Kegs:
If you have reached grandmaster title without using potion keg you must have used some thousands of empty bottles. To avoid such a waste we alchemists have the choice to pour our potions in potion kegs that we can buy from carpenters/tinkers and save a lot on bottles.
A potion keg can hold 100 potions at once.
And clever alchemists colour their kegs with a furniture dye tub so the customer recognizes the different potions easily and you can charge more for a coloured keg too.
Chapter Five:
Pricing your potions and selling them
Prices utensils for alchemists:
empty bottle 6gp black pearl and blood moss mostly 6gp each now rest of the reagents you can buy at 3gp each at the mage shops.
Potion kegs you can get from 200gp to 500gp
Best find well known carpenter and try to get a regular customer as he then will charge you less for them.
Calculating
Your potion prices is essential to make a profit. First take in consideration that you need a containment for the potion - may it be a bottle or keg it adds up Then you have to add up the reagents used for one potion and calculate the sum of it
Most important is the fail rate though - How many reagents do I really need till I get 1 potion I can sell
You will see that all these factors add up quite fast.
But this is only the costs you had to produce the sellable potion. You also had to buy the reagents and then grind them into potions So I advise you to add from 50% to 100%+ to your production costs to your sell price.
Sell your potions in a vendor separately in potion coloured bags.
Means use yellow bags for healing potions, orange ones for cure potions and so on. So your customers see what potions are in which bag. Also keep more healing and cure potions in stock as they usually sell fast.
If you really need it this far I thank you for your patience and hope I could give you some insights into the art of alchemy.