Necromemnon
From Atlantic Roleplay Wiki
Title: Necromemnon
Author: Guardian's Minions
I've spent many months in the Lycaeum of Verity Isle and my own personal abode in the isolation of the frozen north. During this tim: , I have studied many amazing magics.
Why, almost everything in this land is magical. I'd like to talk about two forms of magic, and actually three forms, that aren't discussed much. Why aren't they discussed? Well, the Council of Mages, brilliant in their thinking, have outlawed the use of these two forms of magic. The magics I speak of is Pagan Magic and Necromancy. Until recently, I could only read the books of people before me. I could only read what these powerful magics were.
However, recently I obtained just about every kind of Pagan and Necromantic reagent known to man. Analyzing these has made it much easier to understand the basic concepts I had read about for so many months.
I shall first start with Necromancy, since it is the field that interests me most of the two. Many people prefer fire, but I think this one is the most significant because I fight back the forces of the undead in Dungeon Deceit, and this magic has to do with the undead. I will first describe the reagents, and then mention what I know about each of the spells of this field of magic.
Vial of Blood
Indeed, this is the blood of a human being that had been recently killed. It seems to have as much potency for movement as our very own black pearl. However, the way it is aquired is what scares me the most. Why, Necromancers might just start killing innocents to aquire reagents.
Bone
Also aquired from the remains of the deceased, the bone has some slight summoning powers.
Fertile Dirt
Used for protection.
Dead Wood
This has great binding and preservation powers. The wood I obtained was very strong, despite the fact that it was dead.
Executioner's Cap
Clearly this dark reagent can cause death, making it worse than our Nightshade.
Blackmoor
From what I can tell, this reagent is used for Power, and might be made of that strange substance called blackrock, of which little is known.
Since I have never cast the Necromantic spells, I can only list them, for even I am unsure of what they can do.
Mask of Death (Quas Corp)
Call Quake (Kal Vas Yelm Por)
Death Speak (Kal Wis Corp)
Rock Flesh (Rel Sanct Yelm)
Summon Dead (Kal Corp Xen)
Open Ground (Des Por Yelm)
Create Golem (In Ort Yelm Xen)
Withstand Death (Vas An Corp)
Grant Peace (In Vas Corp)
The next field of magic that the Council of Mages outlawed is Pagan Magic. This form of sorcery is so evil and destructive, that no good could come of it being legal.
The reagents, as I have read about and witnessed myself, possess the following powers: (Note: The one reagent I could not obtain was the daemon's bone, therefore I couldn't study it as much as I could the others.)
Volcanic Ash
This ash, similar to our own sulforous ash, causes flame in spells, something common in Pagan Magic. I would imagine this reagent is very difficult to find, since there are so few natural volcanoes in Britannia.
Pumice
This reagent is used for distance in spells. It seems to come from the underground.
Obsidian
The obsidian is used for duration. While it seems to be a weak reagent, it can withstand great amounts of heat.
Pig Iron
The pig iron is quite simply used for Protection, it's power either more or equally as great as our ginseng root and garlic.
Brimstone
The source of power in Pagan Magic, this reagent explodes with potency, releasing incredible power.
Daemon Bone
This is the bone of a daemon, carefully removed and prepared. I've read it is a reagent used for binding or summoning other daemons, but I haven't been able to examine it myself, unfortunately.
The Pagan spells all have to do with fire or intense heat. I believe the reagents have to be prepared in some sort of ritual over a Pentagram. How this is done, I am unsure. Once again, I can only list the names of the spells, information taken from dark obsure scrolls and books in the Lycaeum.
Extinguish (An Flam)
Ignite (In Flam)
Flash (Flam Por)
Flame Bolt (In Ort Flam)
Endure Heat (Sanct Flam)
Fire Shield (In Flam An Por)
Armor of Flames (Vas Sanct Flam)
Create Fire (In Flam Yelm)
Explosion (Vas Ort Flam) Note: This spell seems similar to our very own explosion spell, but I'm sure the Explosion is much larger and more intense.
Summon Daemon (Kal Flam Corp Xen)
Note: Some might think that this is the same spell as the 8th Circle spell of our magic.
However, the Words of Power are different, and might cause much different results than ours.
Banish Daemon (An Flam Corp Xen)
Conflagration (Kal Vas Flam Corp Xen)
Near the beginning of the book, I said that there were actually three different froms of magic discussed in this book. The last is obscure, and seems to have bits of pieces of Pagan Magic and Necromancy, as well as it's own unique reagents.
Eye of Newt
This is used for sight or knowledge.
Bat Wing
This reagnet has to do much with life and also has to do much with creatures.
Serpent Scale
The scale can cause destruction and also can cause separation, much like the vemon of a serpent.
Dragon Blood
The green blood of a dragon contains a great amount of power.
These three forms of magic have been banned after much thought. It is rumored that these magics are still practiced in the underground, by evil and corrupt mages.