Mortis Sevrom 2
From Atlantic Roleplay Wiki
Title: Mortis Sevrom Pt II
Author: Barl De'Abreago
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Mortis Sevrom The Book of Blood Magic Volume 2
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Compendium
6) SevSet
7) Cure'mPorAi
8) Revcur
9) Sengemp
10) Notes on Blood Magic
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-A Picture of a Pentagram Traced In Blood Adorns The Page-
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6. SevSet The Blood Sight Spell
Among the many sub
species that could be
categorized as Undead,
there are some such as
Vampires with an
affinity for blood. To
some beings, even a mere
drop can be tracked by
way of scent amidst
even the most chaotic of
cities. With the use of
SevSet the
a similar ability, though
one that is much more
practical.
Blood Sight granted by the SevSet spell is a powerful enchantment that allows one to track and differentiate between beings based soley on the blood that courses through their veins. Any biological creature that meets this most basic of requirements will be traceable and easily identified. It should be noted as has been done in earlier spells that as SevSet is relient on blood, it will not work on other undead who posess blood in abnormal means or small quantities. To cast the spell, the necromancer must procure two drops of blood upon the finger tips, which then must be placed upon the open eyes of the caster. Applying minimal pressure, speak the incantation 'SevSet'. If done correctly, vision will quickly seem to darken and fade. After a few moments, eyesight will sharpen and your view of the world shall become tinted. All beeings with a normal blood flow in their bodies will have a red glow, as well as distinguishible beatings of the heart if looking closely. Envisioning a particular target in mind will cause a brighter glow than that of anyone surrounding in the direction of that particular being. The closer you become, the brighter will they be. The farther away you are, the fainter.
7. Cure'mPorAi The Blood Molding Spell
On it's own, Cure'mPorAi
is a very simple spell.
What makes it powerful
is the way in which it
can be enhanced and
conjoined with other
spells, including several
within Mortis Sevrom. The
power granted to the
caster of the Blood
Molding Spell is to shape
and move blood of one's
own accord. In this way,
it is extremely useful in
preparing grander or more
ritualistic spells that
require specific patterns
made in blood. While this
is perhaps the most
obvious and useful
intentions of the spell, it
can also be used on an
even more basic level to
create visual
representations of maps
or diagrams when
travelling in an area with
low provisions. On the
other end of the
spectrum, a knowledgeable
necromancer will know how
to combine use of his
spells, and for example
could even use the Blood
Molding Spell offencively,
if InFevero was simply
cast first.
The casting of the spell only requires the incantion of 'Cure'mPorAi' and the use of Deamon Blood.
When cast correctly, the hand's movements will physically shape the blood.
8. RevcurThe Ritual of Blood Rain
There are many tales in
which a hero quests
through foreboding lands,
the very enviroment a
sign of the evil that
lurks. Revcur is an
example that some legends
are true. The ability to
make blood rain from the
sky is seemingly harmless
but greatly influential
against any foe a
necromancer might face
on the battlefeild. First
and foremost, there is
perhaps no sign of a
necromancer's power that
is as clear as such a
display. While it would
take more than falling
blood to actually stop a
determined group of
veteran fighters, there
will always be many young
and inexperienced in any
group whether it be
an army or a scouting
party. Fear is common on
the feild of battle, and
it is a factor that
Revcur takes full
advantage of. Equally as
important is the notable
fact that every spell in
this compendium is rellient
on blood in some way.
Blood magic is a powerful and prevellent part of Necromancy in every corner of Sosaria. To make blood rain upon those who use it and weave it in their very art is to grant upon any necromancer a great blessing. The fear of your enemies and the bolstering of your spells is enough to inspire great strength in necromancers.
Casting of the spell is ritualistic and requires a sacrifice. Bind the victem and set them on their knees over a large and shallow basin of water. While the victem is still alive, make a small but deep gash in the throat. Allow life's blood to spill into the basin until the victem has passed and the flow of blood lessens or stops. Leave the victem knealing as they were in death.
Submerge a liquid absorbant cloth into the basin of blood and water allowing it to soak for a moment. Once this is done, retreive the cloth and hold it above the kneeling victem's head.
Slowly and gently squeeze the cloth in your fist causing droplets of bloody water to run down your hand and fall upon the victem. Repeatedly recite the incantaion 'Revcur' quietly and evenly and you will feel a shift in the winds. Shortly, the skies will darken and soo to shall droplets of blood fall to earth. The durration of this spell is limitless so long as use of the cloth and the blood/water mixture is continued.
9. Sengemp Blood Spell Empowerment
Every spell caster knows,
no matter their division
of magic, that
forethought is important
when learning and
preparing spells. In
particularly long or
challenging endeavors
there will come times
when a necromancer's
knowledge is useless if
the required reagants of
spell casting a short at
hand. The answer to this
problem is Blood Spell
Empowerment. The
Purpose of Sengemp is to
stretch the reagants that
you have to their highest
efficiency. In essence, by
way of filtering reagants
into the necromancer's
own blood stream, you
can replace an individual
spells requirements with
some of your own blood.
While it should be kept
in mind that every spell
will come at a cost to
you, it can potentially
double or tripple the
number of spells you can
cast that your quantity
of reagants would
normally allow. To use
Blood Spell Empowerment,
the necromantic reagants
needed for your spells
must be ground in mortar
and pestle splashed with
your own blood. One this
has been done, allow it
several hours to dry and
then grind the materials
futher until it is a fine
powder. Once this powder
has been obtained, splash
it once again with a bit
of your own blood
uttering the incantation
'Sengemp' and swallow the
mixture whole. To assure
you have cast the spell
correctly, try something
simple without the use of
reagants. Success should
be obviously apparent.
10. End Notes Considering Blood Magic
Within these two volumes
of Mortis Sevrom lie
spells powered by one of
the most abundant
resources available to a
necromancer. To use
these spells of Blood
Magic, the Spells of the
LichDrow De'Abreago, is
to accept that you serve
the one true cause:
Necromancy.