Code Of Conduct 2
From Atlantic Roleplay Wiki
Title: Code of Conduct
Author: Kate
As Guardians of Virtue, we are given a daunting task. It is our solemn oath to uphold the ways of Virtue and let others learn from our example...
This document is subject to modification by order of the Royal Court and High Council...
MURDER/KILLING AN INNOCENT:
In the past, we have had problems with members who took matters into their own hands and killed another in anger. This my friends, is Wrong! We are all a family here. Disputes should be settled with maturity and discussion. If the conflict can't be settled then allow someone to mediate so that further conflict can be avoided. Use the following guidelines and you will find harmony and peace amongst your brethren.
1. No Guardian shall kill another Guardian wantonly, unless such an act is agreed upon, i.e., PvP, Sparring or by accident.
2. No Guardian shall attack or kill another player unless defending himself, another guildmember, or an innocent. Also see guideline #1.
3. We do not attack gray characters unless we witness a crime in progress.
4. Killing PK's or Reds is not considered wrongdoing as they are a source of evil and such acts are considered acts of good for the land and its people.
5. Killing a member of the High Council or Royal Court is grounds for immediate dismissal, as such an act will be considered Treason.
ATTITUDE OF A GUARDIAN/DEALING WITH OTHERS:
The Guardians of Virtue are an honorable organization Always treat others you meet with respect. While this obviously applies to other guildmembers, especially senior members, it also applies to anyone in the game, even the many scoundrels of the land. Treat them with respect but deal with them harshly, if needed, to defend yourself, your belongings or others. Remember, your actions shine upon the guild. Do not dishonor your brethren.
If you have a conflict with a fellow guildmember, try and resolve the issue through mature discussion. Do not use fowl language or demeaning comments to settle the dispute. Do not come to blows. Walk away and bring the issue before a High Council member or the Guildmaster.
In this world, as in real life, try to follow the golden rule - Treat others as you wish to be treated.
GUILDHUNTS/HUNTING PARTIES:
When fighting in dungeons others to the best of your ability. If you see a player who has been killed try and guard his body till he or she returns.
When hunting in a party, never put them in jeopardy by running too far ahead. This may attract monsters to you and get you or your whole party killed. The party must always try and stay together for there is strength and safely in numbers.
Never intentionally engage a creature that a non-guildmember is fighting without asking first. Not all players like it when others engage their targets for they consider it a lack of respect.
ROLE-PLAYING:
UO is a medieval world and role-play is encouraged as it improves the ambience of the game. We encourage every effort to remain in character and keep 20th century speech, game mechanics, etc... restricted to ICQ, or private conversations.
Try to develop a personality for your character and a background. Where is he from? What are his goals? A fully developed character can make the game more fun and alive.
STEALING AND LOOTING:
Stealing of any kind is not permitted. If items are found on a corpse, every effort must be made to wait for or locate the victim to return their belongings.
Remember, Honesty is a Virtue. Stealing goes against this principle. Looting from others is not permitted. Again, it is an act of dishonesty and goes against our ways. Please be respectful of others property.
RUMORS:
Spread no Rumors! If you hear something, bring it before A Senator or Court Official so that the matter can be investigated. Spreading rumors, especially when false can cause problems within the guild. We should all try to avoid unwanted conflict. It is better to use Wisdom and allow the Senate or Court to handle the matter.
GUILD COLORS:
The guild colors are dependent on what department you serve. Guild members are expected to wear their departmental colors while on Hunts and Guild Events and are encouraged to wear their colors at all times to aid in recognition among guildmates and outsiders. Official dye tubs are available in the GH for all to use.
TREASON:
Loyalty is one of the most important qualities in a Guardian. Without loyalty, there can be no Trust and without Trust, there can be no Brotherhood. The following are acts that defy the Code and Government of the Brotherhood....
1. Revealing any passwords or phrases to non-members.
2. Giving keys, runes or GoV property to non-members.
3. Instigation or Condoning acts of Treason.
4. Spreading of information to Non-members concerning Official and or Secret guild affairs.
Such acts, if found to fall under these guidelines, shall be considered Treason and the party shall be brought to Trial before the Magistrate. If found, guilty, such party shall be expelled from the Brotherhood.
Let Virtue Guide thine Hearts and thou shall prosper in the light of Righteousness.....
--Acheus Redbeard--
and the Royal Court...