Alagners Book 2
From Atlantic Roleplay Wiki
Title: Alagner's Book of Marvelous and Astonishing Things Vol II
Author: Alagner
Silver Serpeant Venom: mages's dream, youth's bane. Once upon a time, the ability to gather this reagent was heralded as the beginning of a new era of magicry. It was the epitome of High Wizardry, but alas, as frequently happens, the promise paid but little.
While direct doses of this reagent give a boost to strength, the permanent damage done to the body far outweighs any temporary advantage.
Unfortunately, these adverse effects tend to carry over to the spells cast using this reagent. Before his illness, Garok Al-Mat, a mage of the high mountains, was experimenting with the venom in conjunction with spider silk and giant bee pollen.. His hope was to bind the qualities into an effectibe casting reagent for divination. But his work is now lost forever.
Hoe of Destruction:
accidental glory. One of the most recent magic items freated, this once ordinary hoe dates back to only a few years ago when one of the first mages (a bush mage of no real merit) to succumb to the illness that now plagues all mages, was asked to both repair a broken hoe for a local farmer and enchant a sword for a warrior. Unfortunately, his perhaps-never-to-be-repeat ed-enchantment has made this hoe one of the better melee weapons around today. this hoe can be distinguished by its distinctive red, glowing hear. Be wary if thou dost ever face it.
(Items below this point need more research before publication.)
Fire Doom Staff:
lethality personafied. This staff, which hurls explding fireballs that actually seek out a target, is perhaps the most lethal of all magic weapons created int eh era of human-gargoyle cooperation. But, as with most of the more powerful magic weapons, its limited life span means it may fail thee at the worst of times.
Great Dagger:
A great idea buy shy of a wonder. This dagger is perhaps one of the most ingeniously economical items ever produced. It appears to be naught more than an ordinary dagger, save for the large red stone for a ponnel. However, when one strikes with it, it is magically transfromed into a two-handed sword. It hides well, and is light on the belt, but no more dangerous than that of an ordinary two-handed sword (which means of course, is in no way feeble.)
Glass Swords:
A hsitorical legacy of death. These single-use swords will almost always kill any creature in a single blow, but they are seldom useful for a second opponent.
Other Miscellaneous Magical Weaponry:
As a general case, any person with a modicum of magical talent can identify magical weapons, armor and other apparatuses by their pulsating glow. Often, however, the color indicates even more about the item than just the existence of the enchantment. For example, a green field often denotes a posoning weapon.
Starbursts:
clouds of flying death. Originally designed as a small transportable weapon, this magically laminated throwing star bursts into a cloud of similar stars upon contact with its target. Although not terribly devastating, it is the tiny size that makes it such an effective degence.. Its small size also makes it a valuable backup missile weapon, for many can be carried together.
Burst Arrows:
an area effect arrow. The arrow functions as a regular arrow, but upon impact, explodes into a thousand flying shards of death.