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PvP Tournament - A question...
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Phyrra Venorik
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PostPosted: Mon Nov 03, 2008 4:52 am Post subject: Reply with quote

Meh.. I'm torn.. I just feel like once the tamer is down then the match should be over. The tamer can no longer control the pet at this point and it's basically a wild beast.
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Ronin
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PostPosted: Mon Nov 03, 2008 8:52 am Post subject: Reply with quote

Quote:
Meh.. I'm torn.. I just feel like once the tamer is down then the match should be over


I agree, we hold alliance events all the time where tamers are allowed to fight and when the tamer is down it is over, although a quick invis spell or potion ends the beasts attack, this does favor the mage or chugger.
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Cal Hurst
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PostPosted: Mon Nov 03, 2008 9:27 am Post subject: Reply with quote

Tamer and Beast must die. That's a firm rule Razz Otherwise, honestly, tamers would be a joke. Just blow them up in 3 seconds then hide, match over.

With wide open spaces, mounts, and anything-goes ruleset, it narrows the gap, even if there is a super dragon.
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Cal Hurst
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PostPosted: Mon Nov 03, 2008 11:59 am Post subject: Reply with quote

I need thoughts on the following ideas and questions I've received:

Gift of Life - Allowable? It returns the player (or pet) back to life if casted within I believe 2-5 minutes before death.

My thoughts: At most, in my opinion, one should be allowed per fight, to prevent chain-self-resurrecting.

Maximum Amount of Pets - Should we limit tamers to two offensive pets?

My thoughts: To eliminate the possibility of bringing in several pets, including the possibility of a tamer bringing in two unbonded pets, and then summoning two bonded ones when they die, I believe that tamers should be limited to a maximum of two pets.

Facet and Location - Where do we do this?

My thoughts: We need to have a wide open space for this, and not a confined dueling arena. I believe if we are to pull this off, that the Jhelom farms in Trammel would be ideal. This, of course, would require people to war one another. I could also make a tournament stone in the event we have people blue to one another.

Faction Stat Loss - What if warred guilds put eachother into stat loss?

My thoughts: There is one circumstance in which stat loss can hinder the progression of the tournament, and that is the case with tamers. If a tamer dies, yet his pet still defeats the opponent, the tamer wins. If both guilds were in factions, the tamer is in stat loss. This is an unfortunate reality that we'll just have to deal with. Hopefully enough time will have passed between that match and the tamer's next match so that we do not have to wait for stat loss to wear off. But if not, I don't think a short delay would be a problem.

What about paralyze? I hate being chain-paralyzed as I have no resist.

My thoughts: Tough luck. You forwent magic resistance in favor of something else. Being chain-paralyzed is something you will have to deal with, or work around.

OK, I can deal with Greater Dragons. But the random number generator behind the Rune Beetle's skills is too much.

My thoughts: I actually agree with this one. Random Number Generator fights aren't much fun, and I believe that a Rune Beetle's "armor corrupt" ability is one of the most overpowered things in this game. I would be in favor of ruling out Rune Beetles specifically because of this ability. I am, however, open to suggestions.
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Jonathan Strathmore
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PostPosted: Mon Nov 03, 2008 12:27 pm Post subject: Reply with quote

The QandA seems reasonable. But I don't think you should exclude Rune Beetles. They're a part of the game. They may be unfortunately formated and function in a less than ideal way. But if someone wants to use them, they really are not that much worse than a greater dragon. And on a Mount, they're not impossible.
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Har'aak Tor
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PostPosted: Mon Nov 03, 2008 12:29 pm Post subject: Reply with quote

I'm fine with fighting tamers I have to do it in fel and I have to do it in rp so the more practice the better I'd say. This is not however saying I will fight a tamer in a small place, even the jhelom farms are too small. TGC did a bunch of team sparing with CAP and MOON in those farms with pets allowed and I tell ya those fricking dragons hit ya all the way across the field. When I fight tamers I generally have to do a lot of running and teleporting and invising I think a better battlefield would be the entire forest between Moonglow and the Lycaeum hehe or even better somewhere in the lost lands where I have plenty of ridges to tele up to Very Happy

I also think that once the tamers dead the match should be over if you have some way to get away from the pets aggro. Thats how it works when your fighting on the field kill the tamer and then most of the time they logg off to save their pet anyhow. I don't think this would be unfair to tamers because good pvp tamers are just as dangerous as their pets and harder to kill than thier pets. TGC has two archer tamers in the guild and I can't kill either of them in three seconds if at all even if they don't use pets. Even if I'd have to kill the pets I'd still participate but I think it just wastes time, killing the tamer is the hard part anyhow and I don't like making friends needlessly retrain pets.

As for bushido and lessers I think they should be allowed its one of the bonus's for having the skill and they are pretty easy to kill.

All in all I think an event like this would be a lot of fun I'm sure everyone that could be on from TGC would sign up.
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Har'aak Tor
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PostPosted: Mon Nov 03, 2008 12:47 pm Post subject: Reply with quote

Once your dead your out I'd say though if you can pull of a gift of life and not get rez killed thats pretty cool Very Happy

I'd say no unbonded pets but there shouldn't be a limit on the number of pets, there are still some tamers that use frenzied ostards and that requires all 5 to get the uber pack instinct bonus.

Trammel, someplace bigger than the pens I would prefer.. but meh.

As far as stat loss... GIVE ME YOUR KILL POINTS Twisted Evil though as a second possible part of this question for those that loose points TGC has about 4 accounts full of scrub characters for the purpose of kill point farming so we can easily replace lost points for those that need it after the tourny.

For paralyze.. carry a box.

Rune beetles are fine, they are really tough for a mage but dexxors and archers just need to carry a beetle slayer talisman and they die really fast.
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Cal Hurst
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PostPosted: Mon Nov 03, 2008 3:41 pm Post subject: Reply with quote

So popular demand states that people would rather have the match be over as soon as the tamer dies, then?
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Deacon Drake
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PostPosted: Mon Nov 03, 2008 3:48 pm Post subject: Reply with quote

So far this isn't turning out to be a very "anything-goes" tournament. Very Happy
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Cal Hurst
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PostPosted: Mon Nov 03, 2008 3:53 pm Post subject: Reply with quote

Steel Skye wrote:
So far this isn't turning out to be a very "anything-goes" tournament. Very Happy


Elaborate?

Potions - Not limited
Pets - Not limited
GoL - LESS LIMITED than your standard RP battle
Mounts
Mount forms
Wide open field
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Phararun Mizzrym
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PostPosted: Mon Nov 03, 2008 4:09 pm Post subject: Reply with quote

i like the idea of somewhere in the lost lands farms would be griefed to much tbh or even in front of wrong might work out. but yet again its a griefing area.
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Nh'bdy
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PostPosted: Mon Nov 03, 2008 7:33 pm Post subject: Reply with quote



Obviously it needs to be *ahem* A NO HOLDS CAGE MATCH! HULKAMANIA IS RUNNING WILD OOOOOH YEEEAAAAH!
*announcer echo voice*
SUNDAY SUNDAY SUNDAY! VAEN SWIFTAR BRINGS THE PAAAAAAAIN AT THE JHELOM FARMS! We'll sell you the whole seat *explosion sound*
But you'll only need..
THE EDGE!

As for the voting to decide the winer, that's no good. Give the audience explosion pots, sudden death style. The combatants get pelted with Explo. Nuff said.
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Cal Hurst
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PostPosted: Mon Nov 03, 2008 8:10 pm Post subject: Reply with quote

The explo idea is something I shall look in to. Though with flagging rules, and it being in Trammel, that might not work out so well.
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Mairsil
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PostPosted: Mon Nov 03, 2008 8:48 pm Post subject: Reply with quote

Personally, I would be happy to see an anything goes tournament. Greater dragons would be annoying as hell, but I'd deal with it if it was a large enough arena.

I do have some thoughts on the matter:

1) I definitely support the ideal that when a tamer dies duels over. I wouldn't consider myself still 'in the fight' on a mage if i summoned a deamon before dying. If the arena is large enough than a tamer can run and heal too, and really if you are trying to pvp with a tamer I think you should be more tactical than an all kill macro anyways.

2) I wouldn't allow gift of life. A duel's a duel, make your last stand when your alive the first time. I know it's anything goes, but let me answer this with further explanation:

I don't think 'anything goes' has to neccessarrily negate what I would call 'dueling with standards.'

Firstly, with gift of life, yes it is an anything goes fight - but coming back to life and continuing sort of cheapens the quality of the duel. Whats to stop me from being a tamer with spellweaving and magery? I can gift of life myself and just try to parylize you or poison you or whatever it is you do over and over while my G dragon chases your ass around for 45 minutes - knowing that if you kill me I can instantly return to the fight once your attention is on the dragon and keep going. Some might think knicking a spell defeats the purpose of anything goes, but in my mind your just making the fight that much classier by setting at least small boundries.

3) This ties into my above point - Why pre battle buffs? I've never really understood this. Again, dueling with standards. I don't mean any offence by it, and I know it is indeed 'anything goes'. But to me, anything goes in a duel means 'anything goes' 'IN' 'a duel'. Why allow someone to spend all the time in the world applying every buff available to them just so that they can be rock stars the moment the duel starts. Again I remember in duels of old that a firm rule amongst mages was ALWAYS no precasting. I'm not really trying to implement such a thing out of nostalgia, but more so because to me if you are dueling someone you are challenging them and betting that you can beat them. Why should a fight have to consist of super soldier against super soldier right out of the gate? I'd think personally that it would be alot more fun and much more true to the players involved if buffing of any kind has to be done DURRING the duel. Doesn't negate anything goes, just means that if you want to do it you better be able to pull it off while you are being attacked. Again no offence, just my opinion, so feel free to respond with your thoughts.

All in all I'd still support an anything goes fight.
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Cal Hurst
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PostPosted: Mon Nov 03, 2008 9:04 pm Post subject: Reply with quote

Awesome feed back, Mairsil. Just what I was looking for. I'll reply to each of your points individually.

Mairsil wrote:
1) I definitely support the ideal that when a tamer dies duels over. I wouldn't consider myself still 'in the fight' on a mage if i summoned a deamon before dying. If the arena is large enough than a tamer can run and heal too, and really if you are trying to pvp with a tamer I think you should be more tactical than an all kill macro anyways.


Agreed, then. Once the tamer is dead, the fight is over.

Quote:
2) I wouldn't allow gift of life. A duel's a duel, make your last stand when your alive the first time. I know it's anything goes, but let me answer this with further explanation:

I don't think 'anything goes' has to neccessarrily negate what I would call 'dueling with standards.'

Firstly, with gift of life, yes it is an anything goes fight - but coming back to life and continuing sort of cheapens the quality of the duel. Whats to stop me from being a tamer with spellweaving and magery? I can gift of life myself and just try to parylize you or poison you or whatever it is you do over and over while my G dragon chases your ass around for 45 minutes - knowing that if you kill me I can instantly return to the fight once your attention is on the dragon and keep going. Some might think knicking a spell defeats the purpose of anything goes, but in my mind your just making the fight that much classier by setting at least small boundries.


I can see your point here. At the same time though, when someone gift of life's, they don't res at full health with their equipment all on and ready to take on the world. I believe they res completely naked (save for the robe), and with about 10% health/mana/stamina. If someone can pull this off, self-res, re-equip, and start back in on the fight immediately, I think that would be an interesting feat to see as well. GoL is also limited to one per match in its proposition.

I am, however, still very open to feedback on this.


Quote:
3) This ties into my above point - Why pre battle buffs? I've never really understood this. Again, dueling with standards. I don't mean any offence by it, and I know it is indeed 'anything goes'. But to me, anything goes in a duel means 'anything goes' 'IN' 'a duel'. Why allow someone to spend all the time in the world applying every buff available to them just so that they can be rock stars the moment the duel starts. Again I remember in duels of old that a firm rule amongst mages was ALWAYS no precasting. I'm not really trying to implement such a thing out of nostalgia, but more so because to me if you are dueling someone you are challenging them and betting that you can beat them. Why should a fight have to consist of super soldier against super soldier right out of the gate? I'd think personally that it would be alot more fun and much more true to the players involved if buffing of any kind has to be done DURRING the duel. Doesn't negate anything goes, just means that if you want to do it you better be able to pull it off while you are being attacked. Again no offence, just my opinion, so feel free to respond with your thoughts.


I try to picture these fights being what it would be like if you saw these two opponents stranded from their respective armies in the middle of a battle field. More often then not, people will buff themselves before a battle with whatever they can (and there's really not a whole lot of buffs in UO, thankfully). This is why I'm thinking along these lines.

Again, thanks for the post, Mairsil. Very constructive feedback, and I appreciate it.
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