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Notes from the UO Townhall

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Journeyman
Journeyman


Joined: 21 Nov 2004
Posts: 217

PostPosted: Tue Jul 29, 2008 2:27 am Post subject: Notes from the UO Townhall Reply with quote



Towhall Notes [Courtesy of Dermott of LS]

Initial Jeremy Notes:

- Cocoa Trees, 8 new seeds internally testing
- OSI Owned houses are being identified and falling in batches as locations and received.
- Malas area opened in an upcoming publish
- Draconi and a group of people in Japan through rest of this month
- Spring Cleaning turned off in August
- 2 weeks notice on turning off Spring Cleaning
- Account ages are weird, updates once per week, run by elderly asthmatic hamster

Q/A Factions

- Jeremy asks for feedback on Factions, most info is off mic at the moment
- Beneficial acts in Fel had a bug
- Asking for help on updating the Factions Guide
- Asking for ideas to be sent in on making owning towns more valuable
- Speedman introduced/called out
- "Might as well get the Siege stuff started early"
- Dyable Monk's Robes not allowed because they are basically the same as GM/Counselor's/etc robes.
- Dyable hooded shrouds = dupers win

General Q/A

- Faction vendor pricing is interesting, but what use are the vendors lately anyway.
- Threads, Cloak, Daggers: Part of Draconi's secret plan. Scenario is not done yet
- Current event to continue tentatively around mid August, expect a week or so notice
- "Dueling" guildstones for player run events being "passed on" to look in to
- Contact for clean up of EM content
- Jewelry Boxes was never on the schedule. They would "like to do" but is not on schedule
- 90% of weapons are not viable, revamping of weapons being done internally, "cannot talk about" but being looked in to
- Weapon balance tentative for within the next few publishes
- More stable slots: Cannot promise, but "on the list"
- Hand to hand combat: "I would LOVE to"
- Male KR paperdoll "needs to be changed, no ETA"
- Housing: Lockdowns lower than secures because of loading
- Bounties: Cutting off heads and turning them in made parents go nuts
- Customizable keeps and castles: an absolute nightmare
- Certain headpieces not on the magic item lists
- Tinker's Runics: Maybe Tinker BODs, but nothing specific
- HCI on shields: Noted for weapon rebalancing
- Crafting hats with barbed kits: "We'd have to think about it"
- Controlling layering: going to be brought up to artists
- Togglable hood for robes: Good idea, no idea
- Heartwood quests: Stupidly tedious, looking to revamp or change in some way, especially for runics
- Problems with Melissa quests (crashing): QA working on it
- ROT on Siege: More difficult than intended, Messana is on it, scaling bug, ROT broken
- Buglist in KR "frightening", asking for better interaction for bug fixing "good idea, but runs into Volunteer problem", limited bandwidth to fix
- "You cannot see that"is a bug, unknown on status of fix
- Spring Cleaning Phase 3 is last phase
- Arcane Focus: Must talk to Draconi when he returns
- More cooking stuff maybe
- Tokuno Dyes: Good idea, people ask, something off mic "I cannot comment on that"
- AOS resists: Damage types vs armor, not on the table
- Accounts "losing" expansion status: must research
- Speculation on dupe/exploits: "We like fire"
- Stygian Abyss: "Can't talk about it" "Very soon you might hear more" (wow... "soon" and "might" in the same sentence)
- 9th Anniversary was a limited release
- Volunteers very unlikely due to legal issues. Counselor Guild buildings... who knows
- Oceans: #1 request for expansions. Ship code would have to be reworked. Ships are houses that float.
- Stables in houses: requested... "on a list somewhere"
- Crimsons drop on Melissa's body, not to backpack
- Stranger lockboxes: Draconi's evil plan
- Burning houses in Luna: Draconi's in Japan
- GM interaction in removing problem players: GMs will not tell you what happens to the person reported on
- Origin = public test shard for new stuffs
- Damage exceeding 35 "cap" in PvP: unanswered
- KR vs 2d: something about speed, 2ders whined about a speed fix for KR
- Cannot speak much about KR right now, but they have a lot of focus group data
- Memory usage issues, lot of work needed for KR
- Strangers are no longer spawning, murder mystery is current
- Player run servers and ideas: tamer pets growing "cool idea, not on a schedule"
- "I just drank an entire Coke"
- PvP thieves: Aware of issues, not an easy fix
- Finishing the virtues: conceptual gaps
- Leaving Alliances: Fix was not retro-active, if stuck need to talk a GM

They're talking about volunteer programs, support, ect. so nothing really game-critical here

Brief break after Blade Thugluv's question about marketing, shelf presence

"Where's Marketing?"

WHOA!!! there went the audio

ok back... shelf space is shrinking for new games, used games = margins. Marketing doesn't have anything to market ATM

BREAK

Part 2


- Chapels in UO towns: No plans currently
- End of UO2d: 2d is not going away any time soon
- Question on Green Acres: Jeremy raced Wilki testing Speedhacking
- Returning Tokuno Arties: NOT off the Table
- Legacy artifacts: behaving as designed
- Crimson drop rate on Melissa: unknown on drop rate
- Why isn't UO on Mythic website: Have to check on status
- Vet rewards: cannot comment, haven't forgotten
- Revamping Detectives: nothing at the moment
- "We like fire" (this got the audio overloaded, so dunno exactly)
- "Show us your tatoo"
- More co-owner slots on houses:
- Salvage bags: wood/tinkered items: Not recycleable, but good idea
- Choosing starting town: will have to look at in the future
- Town Hall in Vegas: "That sounds like fun"
- Send town hall suggestions through feedback
- Lockpicking: Desire for jewelry/talisman... a good idea
- Lack of spellweaving jewelrt intentional
- Promotion of religion in game: check ROC for types of speech permitted. Not promoted as it has nothing to do with the game.
- Rare armor pieces, ingredients and crimsons as well as VERY high end random loot from Melissa look for info on Five on Friday
- Weddings in UO: System planned, but pushed out, unkown on current status
- Hacking protection: VERY big issue, Jeremy hacked on a different game via flash banner keylogger
- Item returning: other games have better item logging than UO.
- Lot of talk about being hacked
- New Haven Quests: missing quests ran out of time on some quests
- Timer on IDOCs: random
- Cut and paste to and from books: Supreem to look into it
- Arcane Focus: not sure what's going on here, lots of cross talk
- When will KR get some love: Missing art: have to harrass GrimmOmen
- Account binding: not likely
- Locked down boxes, removing items (Airmid): probably a bug, not on the list of changes, side effect?
- "Yes but we can't say"... I missed this question
- High end runics popping up:... FIRE!
- Pandas: "I'll send that to art" Patrial hued polar bear?
- Powerscrolls: for some skills not for others: No content above 100 for some skills. Skills would have to be rescaled
- GM magery WAS nerfed for PS purposes
- Backend not available to share skill points between accounts (soulstones I guess?)
- Smithing BODs: high end BODs imbalanced... on the list
- Balancing animal damage: different balancing pass than weapons, on the list (specifically greater dragons)
- How will you remember all of this: "It is being recorde"
- Instant GMs with items, Vamp form Bushidos working around skill cap: Needs a HARD look, Vamp Form needs a HARDER LOOK and a "kick in the nutz"
- Something about jewel-encrusted stuff: "That's a good idea"
- Commodity Deeds: redeem in houses: YES!!!! *MUCH APPLAUSE!!!* Actively developing!
- KR only shard: no plans (dammit!)
- Pet dye tub: No. Nothing but test center
- More than one house per account: To prevent owning too much real estate. Basically don't expect anything on this one... no sympathy here.

Stratics thread

- Handing in items player unfriendly: Limitations of the system they are using, deadlines hurt player friendliness
- Stacking: "We want more things to stack"
- Player townstones: really cool but long dev time
- Moongates to other shards: "I can see the dupes now" (x-sharding issues, coding issues)
- Lots of Stratics questions phrased very negatively
- Begging powerscrolls: There would have to be content
- Alternative ways to get PSs: Nothing planned
- Disguise kit bug wiping macros, used while locked down: engineering issue
- Greater Dragons not obeying: will have to look at may be deliberate

Crowd: 5 minute warning

- Making it against the rules to sell for real cash: Making it against the rules doesn't stop it. They could do it, GMs would have nmore work for NO difference (I could have told everyone this)
- Seattle: We can't talk about Seattle
- Not against the rules to "game" the 90 day decay Little sympathy for people who screw gaming the system up
- Lots of off mic, can't talk about the good stuff, presentation nixed
- UO Journal Coverter: cannot save journal in KR "I'll tell Supreem"
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Jonathan Strathmore
Certifiable
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Joined: 14 Sep 2007
Posts: 1986
Location: Inside your mind.

PostPosted: Tue Jul 29, 2008 1:03 pm Post subject: Reply with quote

It was AMAZINGLY fun. And the Hand-to-Hand combat idea... yeah, that was me. Very Happy
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Doireann
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Joined: 22 Oct 2005
Posts: 477
Location: Moonglow

PostPosted: Tue Jul 29, 2008 1:07 pm Post subject: Reply with quote

*grins* There were quite a few from us, some of which aren't even there. My only issue is they kept going to internet for the townhall questions alot.
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NightShade
Lore Master
Lore Master


Joined: 11 Nov 2005
Posts: 1152

PostPosted: Tue Jul 29, 2008 5:52 pm Post subject: Reply with quote

It was a bit daunting as we had people who made quite a trip to be at townhall.

Yet the internet questions sucked up over half the question time.

Wish this was a bit more balanced next time.

Otherwise I loved it and the devs were really nice.

But it was great publicity for atlantic! Cause we showed up in force! Yay!
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