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Why YOU Roleplay
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Dan
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PostPosted: Thu Nov 29, 2007 12:17 am Post subject: Why YOU Roleplay Reply with quote

Every now and then I hop on this board and see what is new with my ole roleplayin' peeps over at UO. But when I do and I see what is up, whats happening there, who is killin' who etc etc I can't help but sit in awe and wonder...

...how?

Those who know me (maybe half of you) probably remember me as an off and on player who would join the Roleplay and fight the fights and whatnot. Given, yes, that I was just another average joe when it came to Roleplay quality, I too sometimes pine over the days when I could log into the game and dig into that......how do I word this.....somewhat...stable of the stories of the Roleplay community thus far when it came to what was going on.

But I think we've all had to take breaks from it all, am I right? Haven't each of us needed a break from the haggle of Roleplay? (admit it, it can be a haggle). The only thing I am wondering, and this is just a general pondering post after skimming the boards yet again, from time to time, that what really makes it worth the trouble?

Given, yes, that you have a community, relationships, and plenty of friends to talk to and have a good time with, but why stay in UO and why struggle in a game that is falling apart month by month? Aren't there other games out there that the community could cope with and change their ways so they can keep up with a newer, more fast up-to-date game? I'm not saying this as a means to split the ARPC with a makeshift migration of sorts, but I "have" sincerely been more and more curious over the months.

So after all the crisis situations, trouble with fellow Roleplayers, or technical frustrations with game mechanics itself, what keeps you here really? Is it just a sense of home? Dan demands answers!

Much <3...

~D
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Toren Smythe
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PostPosted: Thu Nov 29, 2007 1:01 am Post subject: Reply with quote

I enjoy pain, suffering, despair, and general misery. It's really easy for me to log on every day and read the boards religiously and play with a shi ton of people I don't like in the least.

It's actually... Enjoyable.

So. @&$! you all and your attempts to make me joyous.

[/hate]
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Sir Robert
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PostPosted: Thu Nov 29, 2007 1:48 am Post subject: Reply with quote

I simply enjoy to roleplay and my style of life is more "adapt, adopt and try to improve". I can't change or undo things done to UO, thus I concentrate on accepting the choices and work with them instead of moaning and complaining.
I did a break from UO for about two years, and frankly, in the few months I am back and just now and then really roleplaying I have had more roleplay than in the two years of World of Warcraft.
Also, I'm a UDIC dragon, I try to follow the eight virtues in real life, I have a silver ankh in real life (but broke my chain, need a new one for xmas), so ULTIMA Online has simply a certain place in my heart. Was it the first online roleplaying game? No. I was playing in a chat roleplaying game before, but that one went kaputt quite a few years ago.
Now some of you will say there is no Ultima in UO anymore. I personally think there is as much in it as you give it yourself.

About other games. I tried a few but they haven't got the immersive factor of UO. The only one that would even come close it it is Second Life. But the graphics are by far not great, sometimes I think even UO looks better. Sometimes I think the better the graphics, the worse the roleplay-capabilities of a game and vice-versa.

Will UO vanish? Yes, someday. But hopefully not in the nearest future.

Sorry if I rambled about.
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Yolen Grath
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PostPosted: Thu Nov 29, 2007 2:48 am Post subject: Reply with quote

Roleplay is my gig. I didn't know it until I started playing UO in '00. As for game mechanics getting worse and worse, doesn't really affect real roleplay... You can still be a mean Uber-knight even after they nerfed your sword of Eminent Peril, just play the part.

I'm somewhat new to Atlantic, but I've had an absolute blast these past few weeks meeting other characters. I get no gold for meeting them, and I doubt UO can nerf my wild New Character Meeting abilities.

And that's all I got.. Sad
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Ceinwyn ab'Arawn
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PostPosted: Thu Nov 29, 2007 4:08 am Post subject: Reply with quote

My answer's pretty much the same as Yolen and Robert. UO can't nerf RP, no matter how hard they try.

I actually like all the expansions they throw at us. I mean really, AOS gave us hooded shrouds, SE gave us cool looking two handed weapons and kasas ( i love them), ML gave us unicorn ribs and kirin brains (yum! a must have for every bad guy's dinner plate). The little things like that enhance roleplay for me.

Like Robert says, the better the graphics are in a game generally tend to make it harder to focus on roleplay. It's all about using your imagination. And Ultima Online isn't deviating from Ultima lore. Just look at the past year's worth of storyline and the future planned expansion. Invasion of Magincia is the lore, as is Stygian Abyss. To me, it looks like they are trying to get back to the lore that was slightly deviated from.

As if the rp wasn't enough, I get to own a house I can build by myself, any way I like it. I can make my own furniture for said house. I can customize my paperdoll almost any way I want. Not many other so-called "mmoRPg"'s can say the same.

edit- Oh yeah and I hate hate hate having to hit "enter" before I can speak outloud. I hate it.
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Doireann
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PostPosted: Thu Nov 29, 2007 4:11 am Post subject: Reply with quote

Robert, that's not rambling. *grins* Though, there was a wonderful hint there!

Truthfully, there is a bit of freedom in UO that I haven't found in any other online game. (no, I haven't done NwN yet, so I can't judge there) No matter the changes or frustration of game playing, I know that for the most part, there is RP and when I'm not in the mood, I can PvM and not worry, Oh, wait, I need to do blah, blah, before doing this dragon, because it is level 32 and I'm a level 28 so I have to run here. Heck, RP wise, I don't have to say yeah, I'd RP with you, but you are in level 32 stuff, and that would kill me.


Also, let's face it, I like the game. They can do weird stuff with my BoS, but the game play itself is still fun. Heck, I am getting a kick on a stealther Just because I can hide. And even better, she can turn into a squirrel and play with her bonded squirrel. I'm sick enough to love that. (for those who don't know, that is the only talisman of the fey that gives you absolutely no bonus in that form)

lol, I also agree with Cein. There is that huge thrill of decorating my house. And I too hate hitting enter when I talk!

*edited because Cein entered her post before me
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Will Kaldhel
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PostPosted: Thu Nov 29, 2007 9:37 am Post subject: Reply with quote

I agree with cein and doireann about the game. most other mmorg's are build around pvp. here you get a choice. do i or dont i.
tho they forgot to mention one thing. the people you meet or become friends with over time. where else are you going to talk to someone in realtime from canada, germany, or even austraila without haveing to pay the costs of one phone call. here you can talk to them for a month everyday. its nice haveing friends all over the world even if you never meet them.

p.s. yes i hate haveing to hit the enter key too. long live 2d. who-rah
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Dan
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PostPosted: Thu Nov 29, 2007 10:51 am Post subject: Reply with quote

So, long story short, is Roleplay in UO to stay just because of all the freedom it gives you so you can create your own society? (Buildings, Guilds, Diverse Crafting)?

I've never really tried my hands on WoW RP just because, without really knowing if there really are any "good" Roleplayers on there, why bother?

I'd have to agree though that when people primarily log in to Roleplay, it gives the game experience in the hands of the Roleplay community, and everyone can effect it in their own way. I mean one guy may have an idea for a guild and once he gets it up, he'll wanna take it over but the other guy may serve the guild that defends that town and may need to conflict with the other player just serve his guild.

I mean any log in session just really depends on the ambition of whoever logs on, or whoever wants to make something happen really. Its the Freedom of the game that have made RP at home in UO, yes? Because only here can it be fully expressed, whereas somewhere else it would be more confined?

Is UO really the only true MMORPG left where the RP is what you make of it?
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Tarothin Armunn
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PostPosted: Thu Nov 29, 2007 12:16 pm Post subject: Reply with quote

Only joining in to state that only the Felucca side gives more of a truer sense of RP freedom then the others.

Hopefully the invasion campaign will draw more people to Fel and hold more and more RP there.

And WoW you can't RP in really. It's totally one sided. Loose the language barrier or produce a way to have translators would open it up a lot more to RP.
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Teh Glouris Lrod Kujabis
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PostPosted: Thu Nov 29, 2007 12:47 pm Post subject: Reply with quote

Quotefest '07; go!

Quote:
Given, yes, that I was just another average joe when it came to Roleplay quality


I hate to start out with a rant/sidenote, but since your post is somewhat centered around quality of roleplay on Atlantic, I wanted to point out that there are not nearly enough Average Joes and Janes on Atlantic. When everyone is Emperor Lord Joe The Archdevil and Queen Jane The AllPopularAndToSpeakOtherwiseIsDeathIRLASAPDIAF, it loses its realism/believeability (and by realism, I of course mean realism in the roleplay setting itself; 'realism' in UO is of course different from 'realism' in D&D, etc, and not linked to 'realism' in the real world whatsoever) and becomes a different style of roleplay that few enjoy these days.

To the outsider, Atlantic looks like nothing more than an attentionwhoring war (this is an opinion formed on fact, as I've spoken to several people over Stratics that have looked into RP on Atlantic and avoided it like the plague, then explained why); what roleplay goes on without such attentionwhoring or drama goes unseen. Imagine a car dealership with a Bugatti Veyron in the back lot with a tarp over it that costs five bucks, but the only things on display at the front of the place are broken down Honda Elements with no tires and graffiti all over them. People never see past the worst of Atlantic (that some try so hard to pretend isn't there, but is really very easy to see) to the good roleplay left underneath, but why should they? Whenever I talk to someone that is interested in what I have to say about roleplay on Atlantic, I get annoyed that I have to explain to them more about avoiding drama (yes, people do ask me out of the blue, and no, I do not give specific names or guild names to avoid, but there are few guilds that I go out of my way to reccomend they contact) than about things like roleplay hotspots, cool (110% dramafree) plots that happened recently (and not like, five years ago(go go alarin virtue plot!)). I shouldn't have to do that to them; I should not have to spend 95% of the conversation covering the downsides of Atlantic to avoid and not dive into to enjoy the 5% good stuff that remains underneath.

Now, to the insider, Atlantic is viewed a few ways. Either you've got your fingers in your ears pretending everything is okay, or you just avoid all potential drama and stick to those few you can trust will be fun, dramafree roleplay (in which case, 5% seems like an accurate number again... Not that I am saying only 5% of the roleplayers on Atlantic can be dramafree, but for an individual, only about 5% of the players out there will get along with you well for a long period of time with no problems and be fun to roleplay with).

Either way, I might have gone off track a bit (you might have been referring to you, the player, as an average joe, and not your character... I'm not awake enough to tell, I just had the rant and wanted to type it out), but a lot of the things I spoke/ranted about do have roots in the lack of Average Joes and Janes, or rather, a reluctance/inability to properly play a character that is interesting without the interest coming from a strange race, royalty/nobility, leadership of some sort, a hugely improbable past history, incredibly strange personality quirk, etc.

Anyways. Back on topic.

Quote:
Haven't each of us needed a break from the haggle of Roleplay? (admit it, it can be a haggle).


Makes me think of the phrase "Too much of a good thing", but that is hardly why people take breaks from roleplay. Yes, it can be a haggle.

Quote:
but why stay in UO and why struggle in a game that is falling apart month by month?


The game falling apart isn't the problem with Atlantic. It is the damage done by the community falling apart over the years that is not being repaired that is the problem. But, I digress again.

Quote:
Aren't there other games out there that the community could cope with and change their ways so they can keep up with a newer, more fast up-to-date game?


Roleplay needs no 'newer' 'faster' 'up-to-date' medium. I also think that UO being old, slow, and outdated is NOT the problem; it is the fact that roleplay has been the last priority (or not a priority at all) in the decision making processes of UO over the past few years.

Quote:
I'm not saying this as a means to split the ARPC with a makeshift migration of sorts, but I "have" sincerely been more and more curious over the months.


The community has already had a ton of makeshift migrations over the years... Shadowbane and WoW ring the largest bells. Neither were set up for roleplay in the least.

Quote:
So after all the crisis situations, trouble with fellow Roleplayers, or technical frustrations with game mechanics itself, what keeps you here really? Is it just a sense of home? Dan demands answers!


The only thing that kept me for as long as it did was 'the fact that my friends still play', but a good chunk of my friends left for other games, and I can't justify 13 bucks a month and all that dissapointment and annoyance on a game I no longer enjoy for a few friends that still stay... So, I assume that most people stick around because of their friends. Some also stick around because of their 'accomplishments'; their material things (character skills/stats/template, gear, items, houses, memorabilia), and some stick around because of the non-tangeable things (character history, established roleplay, guilds, relationships (roleplay friendships, roleplay love, even roleplay hatreds, roleplay enemies, roleplay rivalries)).

Quote:
UO can't nerf RP, no matter how hard they try.

I actually like all the expansions they throw at us. I mean really, AOS gave us hooded shrouds, SE gave us cool looking two handed weapons and kasas ( i love them), ML gave us unicorn ribs and kirin brains (yum! a must have for every bad guy's dinner plate). The little things like that enhance roleplay for me.


It feels like tablescraps to me; those little things that we enjoy along the way were not intended for us, and even if they were, they were not nearly enough for them to even pretend they were keeping roleplay in mind.

Quote:
Like Robert says, the better the graphics are in a game generally tend to make it harder to focus on roleplay.


Depends on your tastes. I find that immersive roleplay is much easier to achieve with more lifelike graphics. Easier to get into it. But, that varies from person to person.

Quote:
And Ultima Online isn't deviating from Ultima lore.


No, but the community is Very Happy

Quote:
As if the rp wasn't enough, I get to own a house I can build by myself, any way I like it. I can make my own furniture for said house. I can customize my paperdoll almost any way I want. Not many other so-called "mmoRPg"'s can say the same.


No, but I am utterly convinced that if any average game studio out there put their minds and money into making an MMO for roleplaying first and foremost, they could blow away what UO has. The very thought of an awesome game company with lots of cash to keep it afloat and an awesome development team making a roleplay MMO properly... Wow. (Yes, that was a poor pun saying that I think Blizzard could make an absolutely insanely awesome roleplay medium If you disagree, you'd be SHOCKED with the insane attention to lore and character involvement/immersiveness that exists in WoW, which was not even set up for RP).

Quote:
edit- Oh yeah and I hate hate hate having to hit "enter" before I can speak outloud. I hate it.


Aern't you forced to do that in KR now? If I heard right and you do, keep in mind that 2D will eventually be phased out.... So yes, they can indeed nerf roleplay (if we follow the same definition of 'nerf' of course).

Quote:
Truthfully, there is a bit of freedom in UO that I haven't found in any other online game. (no, I haven't done NwN yet, so I can't judge there)


If you get the right player made content, then fill in with your own desires via a scripter working to customize things as you want, then NWN does indeed meet or surpass the 'freedom' of UO (depending on what you like most).

Quote:
Oh, wait, I need to do blah, blah, before doing this dragon, because it is level 32 and I'm a level 28 so I have to run here. Heck, RP wise, I don't have to say yeah, I'd RP with you, but you are in level 32 stuff, and that would kill me.


Level based systems that are designed for an MMO are indeed not conductive to roleplay in the least. However, keep in mind that NWN is based on D&D, and D&D is quite clearly 100% about roleplay. NWN1 might have a problem with RP between a level gap, but only if you keep epic levels open (cough cough, our NWN2 server won't ever have epic levels and we simplified gear to an extreme for the rerelease, cough cough)

Quote:
Heck, I am getting a kick on a stealther Just because I can hide. And even better, she can turn into a squirrel and play with her bonded squirrel. I'm sick enough to love that. (for those who don't know, that is the only talisman of the fey that gives you absolutely no bonus in that form)


Not that I want to say "LOL UR GAME SUX, LOOK AT WHAT I CAN DO" but again, that feels like tablescraps... And in NWN1, I had a druid that was stuck in the form of a blink dog, and I actually picked up levels in a class that gave me a blink ability. Setting people on fire was a favorite if they were cruel to the doggy. The level of creativity in games like NWN is already there, and the potential of a brand new game made around roleplay is nearly unlimited. (Oh, and my blink dog had stealth too; nyah nyah Razz).

Quote:
most other mmorg's are build around pvp. here you get a choice. do i or dont i.


Many other MMOs are indeed based around PvP. However, none are based around roleplay, including UO. Argue it all you want, but if UO was once founded on roleplay (which, I think it was, in part or perhaps more than just a small part), it no longer is centered around roleplay, nor even cares about it. Oh, and most other MMOs out there have PvP toggles, non-pvp servers, et cetra.

Quote:
where else are you going to talk to someone in realtime from canada, germany, or even austraila without haveing to pay the costs of one phone call. here you can talk to them for a month everyday. its nice haveing friends all over the world even if you never meet them.


UO isn't the only game like that, you know Rolling Eyes

Quote:
p.s. yes i hate haveing to hit the enter key too. long live 2d. who-rah


Not if the development team has anything to say about it. Remember that a large reason for KR being made was so the programming team only needed to update one client, not two. Saves time and money (and time IS money). KR coming out is only the first half. Eliminating the old Third Dawn AND the old 2D client is the second half of that grand plan. Be ready for it. No, I won't eat my words if they make KR so you don't need to hit enter to bring up a chat box; I'll eat my words when they fix the majority of the problems while making no more new problems.

Quote:
I've never really tried my hands on WoW RP just because, without really knowing if there really are any "good" Roleplayers on there, why bother?


There is no roleplay in WoW, unless you count night elf cyber. I think even the developers poke fun at that; take a peek at this item that drops off demons in Ashenvale (most important is read the text under "content", at the very least the last lines of the second page... You'll have to click "Next >" to see what I'm talking about).

Quote:
Is UO really the only true MMORPG left where the RP is what you make of it?


Every MMORPG that calls itself an MMORPG technically is one because you do indeed play the role of a character in the game. If you are referring to an MMORPG in the ability to roleplay in the game, then sure, the vast majority, if not all of them CAN be roleplayed in to some degree... So if you mean potential for roleplay, and you are asking "Is Uo really the only MMORPG that has high potential for roleplay?", then I would say no, there are still other games out there that could be roleplayed in well, MMO or not (especially Neverwinter, even though NWN isn't an MMO by definition). So, to shoot in the dark some more, if you are saying "Is UO the only true MMORPG left where there is a high potential for roleplay AND established roleplayers remaining in it?", then I must say I don't know, but I haven't heard of any others.

I'm all out of quotes. Too bad.
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Sir Robert
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PostPosted: Thu Nov 29, 2007 12:48 pm Post subject: Reply with quote

Quote:
p.s. yes i hate haveing to hit the enter key too. long live 2d. who-rah

In case you didn't know and it was aimed at KR. You can set it to Legacy keybindings and chat mode. Then it acts just as 2D, meaning you typsies away what you want to say and send it off with enter. No more having to hit enter first.
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PostPosted: Thu Nov 29, 2007 12:59 pm Post subject: Reply with quote

Dan wrote:
So, long story short, is Roleplay in UO to stay just because of all the freedom it gives you so you can create your own society? (Buildings, Guilds, Diverse Crafting)?


From the perspective as someone who *loved* UO but ended up quitting, this is both the blessing and curse of UO RP.

Its a blessing because UO gives you freedom to interact with your environment in a way that no other MMO has matched. But then, MMOs these days really don't try to facilitate RP except maybe NWN but I am not personally familliar with the multiplayer aspects of that game.

Its also a curse because everyone can do exactly what they want. This used to be cool, and as a result the world used to be dangerous, unpredictable and exciting, but UO got away from its routes and kept all of the foo-foo freedom with none of the real freedoms that also kept the foo-foo stuff in check. As a result, it has ruined the immersiveness and continuity of the RP setting as have random expansions and a half-assed, cobbled together storyline. Whenver I think about coming back, I realize that all of this is still a huge problem which would prevent me from enjoying the game. Also, the RP community itself has a distinctly "No Exit" feel to it, which is primarily why I quit.

RP, such as it is, in WoW does not even approach what is possible in UO, even now (well, when I last played 2.5 years ago anyway) as much as EA has completely trashed the game. WoW has essentially no ability to communicate with the enemy faction, in order to have decent gear everyone in your class will be in virtually identical armor, and you can't interact with the environment - its a little Doom-like in that the only things you can affect are attackable PCs/NPCs and even then all you can do is kill them or die. Its a game for action and adventuring and teamwork, not RP because it was not designed for RP. The only RP I do there is in my head, but that is also supported by the very excellent questlines and game lore presented in WoW. The problem with UO now is that its trying to be like WoW and its really pathetic at it because the game is so ancient.


Last edited by Arcana on Thu Nov 29, 2007 1:12 pm; edited 4 times in total
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Teh Glouris Lrod Kujabis
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PostPosted: Thu Nov 29, 2007 1:02 pm Post subject: Reply with quote

Sir Robert wrote:
Quote:
p.s. yes i hate haveing to hit the enter key too. long live 2d. who-rah

In case you didn't know and it was aimed at KR. You can set it to Legacy keybindings and chat mode. Then it acts just as 2D, meaning you typsies away what you want to say and send it off with enter. No more having to hit enter first.


Then why are you guys complaining about it? Very Happy
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Eldan D`Ardan
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PostPosted: Thu Nov 29, 2007 1:02 pm Post subject: Reply with quote

Yeah, I've made my interface disappear in KR. But thats not the topic.

I've played UO since '98. Off an on. Bottom line for me is that UO, either then or now is still the most customizable game I've ever played. Its an open MMO in some respects. Considering there's minimal structure as far as character creation and development.

Things that set UO apart for "newer MMOs"
1. I can do anything I want. Craft, Kill stuff, farm money, Roleplay, pvp, build and decorate my own houses. Its not about grinding exp and gaining levels solo. Grinding sucks. And most other MMO's make that a staple.
2. Its a 10 year old game that has had plenty of time to grow and honestly, the KR client aside, UO 2d is maybe one of the most intuitive and customizable interfaces I've seen. When i started playing WoW I was like, holy jumping jesus, you actually have to mod the interface to make it so you can move different windows around in the game?
3.Hollow and empty. And a bunch of kids play. most that play UO have been around for a while and it has an older crowd. I started when I was 16-17. I'm 25 now and on my third or fourth return to the game, loving every moment of it.
4. A roleplay community actually exists. And you can play a character simply because you want to, not because "we need a tank" mentality
5. If I want to change something about my character skill wise. All I have to do is turn that skill down and the new one up. Rather than starting all over again.
6. UO has soul to me. Personality, WOW is simply a DOOD haven for powergamers and LEET PvPers. UO offers alot more than WoW ever could.

I said it to someone last night. UO holds a place with me, its the only game I keep coming back to, because of the history and the fact its the first graphical MMO I ever played.
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PostPosted: Thu Nov 29, 2007 1:30 pm Post subject: Reply with quote

Quote:
1. I can do anything I want. Craft, Kill stuff, farm money, Roleplay, pvp, build and decorate my own houses. Its not about grinding exp and gaining levels solo. Grinding sucks. And most other MMO's make that a staple.


Are you really comparing your opinions of a game you've played for 9 years to games you've never played before? If, for example, WoW had nothing more than grinding exp and solo leveling, would it have 8 million subscribers?

Quote:
2. Its a 10 year old game that has had plenty of time to grow and honestly, the KR client aside, UO 2d is maybe one of the most intuitive and customizable interfaces I've seen. When i started playing WoW I was like, holy jumping jesus, you actually have to mod the interface to make it so you can move different windows around in the game?


You just said "Honestly, the client that the development team has put all their bets on aside, the old client that they're trying to both get rid of and poorly emulate in the new client is so much better, blah blah"... And yes, WoW's initial interface is so so, but the point is that the modding potential of the addons is infinitely greater than a single, set, unmoddable UI. Yes yes, I know that UO is attempting to implement the same addon system that WoW has, but doesn't that go to "imitation is the sincerest form of flattery"? If you think the ability to move windows around is a UI breaker for WoW, I'd laugh my arse off to see the majority of WoW's players log into UO and rant about how incredibly archaic and unfriendly that UI is.

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3.Hollow and empty. And a bunch of kids play. most that play UO have been around for a while and it has an older crowd. I started when I was 16-17. I'm 25 now and on my third or fourth return to the game, loving every moment of it.


It is pretty bad when I read all the way past "Hollow and empty. And a bunch of kids play." and didn't know if you were talking about UO or WoW. Yeah, theres a lot of annoying kiddies in WoW, but if you put them on ignore (yes I know UO has ignore) and page a GM if they harass you (wait, non-outsourced GMs that actually do their job??), the system is designed to where they cannot bother you further. If you deny their duel invites and get rights on a critter first, they can't steal kills, lure mobs on you, put movement restricting items around you, etc etc etc... So not only are other MMOs light years ahead of UO in regards to dealing with troublesome players, the percentage of annoying kiddies that play UO is equal or greater than that of WoW. Trust me. If you played WoW early on, which it sounds like, and you dealt with the pop culture rush and launch day features of WoW and compared that to years of fixes and refinement that is the 2D client, you would make a terrible video game reviewer. It is not hard to outdo a launch day product that is full of bugs. Present day (patch 2.3) WoW is hundreds of times better than launch day (from what I am told of launch day), whereas KR is several steps backward from 2D. So, you are more than entitled to your opinions, but your facts are very poor and outdated comparisons.

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4. A roleplay community actually exists. And you can play a character simply because you want to, not because "we need a tank" mentality


Your comparisons are going downhill. Are you comparing the quality of roleplay between an established roleplay community and something that isn't roleplay at all?? I don't understand this one whatsoever. And I've said it before, WoW is not made for roleplay.

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5. If I want to change something about my character skill wise. All I have to do is turn that skill down and the new one up. Rather than starting all over again.


And spend countless hours, days, weeks working up the skill, whereas respeccing a character in WoW takes one gold and about 50 mouse clicks to re-spend your talents. How many mouse clicks does it take to GM poisoning these days? Razz

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6. UO has soul to me. Personality, WOW is simply a DOOD haven for powergamers and LEET PvPers. UO offers alot more than WoW ever could.


Yes, UO offers a lot more for roleplayers than WoW ever could, this is like saying you get more juice from an orange than a carrot. They're both orange in color, both edible, both cost a bit of money or you can grow them yourself, but for the purpose you want to use them for, they couldn't possibly be more different.

I'm not trying to bash your opinions by the way, if I sound harsh, its only because I reread your points and some of them didn't make much argumentive sense to me.
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