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News: New PvP Changes!
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Teh Glouris Lrod Kujabis
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PostPosted: Sun Jul 29, 2007 1:59 am Post subject: Reply with quote

The problem with templates in UO is that it is far more effective to make odd combinations of skills instead of make them 'pure' / 'as intended' (however you prefer to label it). Paladins with poisoning, mages with ninjitsu or bushido, etc.

I think these changes are decreasing the benefits of these odd combinations, instead of increasing the benefits of pure/intended templates. That is a problem.

The rest of the balance stuff? Great. And the alchy nerf isn't just for people using heals, EP is being used to stack the crap out of explosions AND heals.

As for people complaining about them changing stuff like prepping All Kill and hiding, stacking specials and spells, etc? Well that is just sad, as it is simply abuse of the client. The line isn't so blurred that you just abuse the hell out of it without a second thought then whine when they FIX it (not nerf, fix). The standard reply to that argument is 'then they should have coded it right in the first place' or some such... Well, to anyone that thinks that, go learn how to script and make your own MMO, or worse: grab the server code for a 15 year old program (because Ultima Online stole a lot of elements from one of the Ultima games that is several years older than UO) that has been changed around and messed with by a few dozen different programmers and try to fix it up; you'll cry. CRY THE BITTER TEARS OF PROGRAMMERS PAIN. And then you'll understand how it is easy to make a small oversight like that Rolling Eyes
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Tai Kwan Leap
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PostPosted: Sun Jul 29, 2007 2:10 am Post subject: Reply with quote

so, what would a functioning ninja template be now?
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Halister Marner
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PostPosted: Sun Jul 29, 2007 4:13 am Post subject: Reply with quote

Tai Kwan Leap wrote:
so, what would a functioning ninja template be now?


I'd probably say something along the lines of:

Hiding
Stealth
Ninjitsu
Weapon Skill
Poisoning

As your base skills, then you could add in anatomy and healing for heals, or tactics for specials and another skill like Magic Resist or parry, or even tracking for harder hitting death strikes.
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Tai Kwan Leap
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PostPosted: Sun Jul 29, 2007 5:16 am Post subject: Reply with quote

how would you heal?
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Halister Marner
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PostPosted: Sun Jul 29, 2007 5:24 am Post subject: Reply with quote

Your 6th and 7th skills could be anatomy/healing, or you could use a 50% Ecru ring and drink heal pots. You could also drop stealth/hiding to 80/80 for the 100% chance to stealth and hide, poisoning would be 80, and feed some points into getting another skill like Tactics. So theoretically, let's say...


Ninjitsu - 100-120
Fencing- 100
Hiding- 80
Stealth- 80
Anatomy- 100
Healing- 90
Poisoning- 80
Tactics- 70-90

If you need more heals you can throw on an Ecru, so in addition to bandages you can heal around 35 damage every 10 seconds with heal potions on the run.
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Ceinwyn ab'Arawn
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PostPosted: Sun Jul 29, 2007 9:56 am Post subject: Reply with quote

Ninjas were intended to use potions for healing. It is why they give you a bag of potions when you create a character using their starter ninja template. Sucks but it's true.
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Tay Thormear
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PostPosted: Sun Jul 29, 2007 11:38 am Post subject: Reply with quote

I was always taught that "assassins" or stealthers..shouldn't really need to heal. If they pop up and fail to make the kill, then they deserve to be killed.
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Cal Hurst
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PostPosted: Sun Jul 29, 2007 11:42 am Post subject: Reply with quote

You're all forgetting about the massive regeneration you get in Cat and Dog form.


Not to mention if a ninja decides to go necro-ninja, he gets spirit speak.
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Doireann
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PostPosted: Sun Jul 29, 2007 1:51 pm Post subject: Reply with quote

What I find sad is that, if this goes through, I will actually be taking my char and getting more gimp, rather than less. My pretty darn close to pure chiv warrior will be dropping healing and gaining either ninja or bushido, Those are the types of things I'm considering rather than just adding tactics. Thus rthe reason I said it was stupid. Admittedly, Im a nox chiv warrior by not having tactics, but neither chiv nor poisoning will ever be GM. Now, I'll have 100 extra points to put to ninja or bushido! Heck, I can lower chiv still, and legendary the skills!

Does anyone else see something wrong with this?
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Murdoc
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PostPosted: Sun Jul 29, 2007 2:40 pm Post subject: Reply with quote

Quote:
They should make it like the old days where all you needed to own someone was and axe and some bandages.


NOOOOO last thing we need is dex monkeys who chase people with their cursor. Sad

I'll either adapt or quit, the changes seem alittle fracked up but they have seemed that way for 8 years.

If I had my wish it'd go back to armor = nothing, and the old style of magic weapons. And magery being the most powerful pvp style, because it requires the most amount of skill by the player. But two hit axers was rediculious, atleast mages ya had to cast a spell not just stand next to someone.
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Teh Glouris Lrod Kujabis
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PostPosted: Sun Jul 29, 2007 4:45 pm Post subject: Reply with quote

Halister, Beo and Vaen covered my thoughts exactly.
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Spawn
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PostPosted: Mon Jul 30, 2007 9:58 am Post subject: Reply with quote

Just UO trying to be like other games...

*coughsWoWcoughs*

Anyway... I guess if this patch goes through... Some of us will have to adjust.

[/sigh]
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X'eros De'Vir
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PostPosted: Mon Jul 30, 2007 1:46 pm Post subject: Reply with quote

yeah.. guess i will have to go gimp as well. not sure how though. remove parry and put tactics on.. or remove healing/anatomy to put bushido and tactics on.. as long as i get to keep the necromancy, spirit speak and macing..
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Tay Thormear
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PostPosted: Mon Jul 30, 2007 3:13 pm Post subject: Reply with quote

Swords, Spirit Speak, Necro, Tactics, Heal, Anat, Focus (Aids, Pots, SS to heal)

Swords, Spirit speak, Necro, Tactics, Poison, Focus, Parry (Pots/SS to heal..parry for defence)

People who use Mana regen will want either med/focus on their templates. Most of you use all leather, so med = good. It makes it tougher for necro/warriors to use specials. Now if you wanted to be hardcore and just have the weapon and focus mainly on necro spells..I'd do:

Fencing, SS, Necro, Poison, Anat, Healing, Med (or focus)...This way you can use Spirit speak, and aids to heal..maybe pots if you want. You have necro spells for offence, with the attack damage (with anat it gives you some Dam Inc.) of weapons, and you don't need tactics to use infectious. Now it may or may not be a waste to have Nox instead of all kinds of specs. I think poison works better with strangle, corpse skin, pain spike, etc.. but people may prefer being able to disarm and bleed etc..
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Vahn Roughnight
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PostPosted: Mon Jul 30, 2007 7:43 pm Post subject: Reply with quote

Reminds me of one of my templates (1/5 of the ronin warriors >.> Kuja...)

Bushido, Fencing, Magery, Med, Poisoning, Eval, Parry .. which makes that build completely useless lol. No tacs so no specials..which means no poisoning >.< GRR
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