Mage Legion

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Title: Mage Legion[M]

Author: Matsu


This book contains the valuable information you will need to know as you start your career in the Department of Mages. Through this you will get a better understanding of how this department operates and what is needed to acheive a higher appreiciation of your position in the Empire of Aldihyde. 1)Proper ediquette. A mage's disposition is vital in order to be taken seriously. Everyone is unique and we encourage you to be yourself, but if you wish to be taken seriously here are a few suggestions. A)The righteous Mage:This mage is respected among his brotheren and is known to be a reliable and strong individual. B)The Evil-Good Mage:This mage is not always liked by all, but is known for his awesome dark power and alliance. More or less of these is a solid foundation and is considered tolerable as long as respect is given mutually. A good demeanor presents one with the benefit of strong allies which is vital for a mages reputation. 2)Rank. Rank is based on one's merit. A merit is gained by actions considered worthy among your fellow guildmates. In other words, rank is either decided by the guildmaster and peers, or a vote with a majority rules decision. The ranking goes as follows.

I)High Wizard II)Wizard III)Magician IV)Illusionist Each area is as important as the next. Just because your an Illusionist doesn't mean you are weaker than that of a High Wizard, it only signifies that you are newer and gaining your merits. With time and perseverance you will achieve goals. 3)Upholding Positions. Each area has certain tasks required of them. They are not very demanding but will need your efforts. Illusionists are not expected to meet requirements, but cannot earn merits sitting around looking pretty. The better the participation, the higher you can go. High Wizards are expected to report to their designated commander at least once a week with progress reports on their underlings. Wizards are expected to help their underlings on their path to the higher ranks. Magicians are expected to listen to the wisdom of the higher ranks and to listen to the High Wizard commands.

4)Battles. In battles, wars or hunts, High Wizard has command of all underlings. The only ones who can outrule High Wizard command of mages are the GuildMaster, Chancelor, and or Chief of Mages. If you are of a lower rank and you feel you are being mistreated, please notify GM Chancelor or Head of Mages and we will look into the situation and evaluate the problem. If you are of High Wizard status and you are being ignored also reffer to a high official and we will do our best to resolve any dilemmas. I hope we don't have any serious problems. Just remember our Mage's Code of Conduct! 5)Benefits. The greatest benefits of being higher in the ranks is the respect of your underlings. To take on a newer player or young player as your apprentice shows great respect through ALL areas of the guild. Being a mage makes you one of the strongest forces in all of UO. Most players dream of being a mage but lack certain qualities. As a High Wizard, you are able to professionally take an apprentice. There are benefits and risks to being a Master. Benefits include not only respect and honor, but also opens you up to future opportunities. 6)Becoming a Master(MageTrainer) As Master you will be of the highest ranked Mages in all of EOA, depending on the quality of your apprentice. For example. If your apprentice becomes powerful, well mannered, and passes the Trials Of Mana, you will have fully succeeded in training and will be Elite in your rank. But, if your trainee fails any of these areas or holds one but not the other, then you will have failed. But not all is lost. An apprentice can take the trials over again and should not feel ashamed if he did not pass the first time around. But if the apprentice is voulgar, rude and shows no respect to his Elder ranks, then you are both to shame. Keeping this in mind, I urge you to choose your trainee wisely. Both of your futures will depend on it. Training has it's deeper rewards as well, seeing your seedling blossom into a powerful force of nature yet as tame as its most delicate creatures gives you a very profound sense of achievement. You also should not rush into training. You dont have to train for a few days or weeks, you can take a month or year, depending on how accomplished your trainee is. If you feel he is strong in will and magic, then advise the council on it and he will be tested. 7)Trials of Mana. The details of the Trials are secret. Everyone will be tested differently and no Trials are ever the same. Note that death does not mean failure, and the Master is never allowed to accompany the pupil. Key areas that are looked at are:Appearance, Demeanor, Ability to handle situations, Style and Flow of actions, and many secretive areas as well. If a trainee passes the trials he automatically becomes a High Wizard, but respects his Master and those above him with the same respect he shows his master while training. Note, a trainee must follow certain guidelines. A) Trainees(Pupils) must show respect at all times to his Elder ranks. Failure to do so denotes training and does not look good for future endevours. B)Trainees(Pupils) must listen to the word of his master as though it were a command from the Elder ranks. Unless he feels an injustice is brought upon him. If so he should seek the council of the Elder ranks for resolve. C)Trainees(Pupils) will be supplied with necessities. If your Master instructs you not to brandish a weapon or is told to wear a certain outfit, the trainee is required to do so. Masters should also note that your trainee is not a whipping boy/girl and should not be abused...excessively. >:) These rules are ground for basics of Masters and their Trainees. Everyone is free to ask for a Master and even if you have played UO for long time, it always looks good on your record to have been either a Trainee or a Master. In closing I would like to add that everyone has thier own style and personality. You do not have to act proper all the time. But Mages are expected to be the Power of society and battle!

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