Contessa Cadavera
From Atlantic Roleplay Wiki
Title: Contessa Cadavera
Author:
The rich, glamorous, acid-tongued Contessa Cadavera has been murdered!
The contessa was planning her dream castle. She traveled Trammel, Ilshenar, and Malas to find the best rooms so her architect could copy them. Now the contessa is dead and spirit speak has revealed to a soothsayer that she was murdered in one of the rooms she toured, by someone from a list of eight people, with one of thirteen weapons. Soothsaying is not an exact science.
This book contains lists of suspects and weapons. It also has clues to help you find the eight rooms Countess Cadavera visited. You may keep this book.
When you are ready to make an accusation, visit the provisioner to buy a blank book. Write your own name in the front, then write your accusation. The format is, “[Murderer's Name] with the [Murder Weapon] in the [Murder Site]. Drop off your accusation book in the mailbox at the small house next to the Britain Counselor Hall. Detectives who make an accurate accusation will be listed in a book in the Award Hall. (CAUTION: Only write in or open your accusation book while using the Classic Client.)
One thing the soothsayer is certain of is that the murderer still has the murder weapon. Therefore, if you see a weapon in one of the rooms, you will know that that cannot have been the murder weapon.
Beware! Many of the rooms are in dangerous locations! Look for suspects and weapons in the rooms themselves, not the surrounding area. There will not be a suspect in every room. There will not be a weapon in every room. The contessa had a number of expensive, exclusive Sunwood Interior Decorator Tools. She carelessly left them behind as she traveled. Look for them to confirm that you are in the correct room. It is rumored that there are two secret passages between the rooms.
SUSPECTS
Lady Lilac
Madame Sable
Professor Snow
Mr. Mint
Lord Saffron
Nanny Flamingo
Captain Cobalt
Sir Burgundy
WEAPONS
Candlestick
Dagger
Rope
Nightshade
Dragon
Frying Pan
Throwing Star
Cannon
Energy Bolt Spell
Crossbow
Explosion Potion
Scimitar
Piranha
ROOMS
__Front Hall__
The ophidians are eager to show you the beautiful fountain in their foyer. That must be why they're rushing towards you, right?
__Library__
If you ignore the icicles, this dungeon's library is quite charming.
__Dining Room__
The contessa coveted this dungeon dining room.
__Ballroom__
Contessa Cadavera dreamt of waltzing in a ballroom patterned after this Corrupted Forest structure.
__Music Room__
This Ilshenar dungeon has a lovely music room. Oddly enough, the best way to get there is the most serpentine.
__Study__
Only the undead inhabit the ancient study in this Ilshenar citadel.
__Sewing Room__
Between sacrifice and spirituality... the contessa found an authentic, rustic, farmhouse sewing room.
__Games Room__
Were the contessa's plans doomed when she first visited the games room in the north section of this dungeon?
__Kitchen__
Would copying an ogre's dungeon kitchen be so wrong?
__Bedroom__
Sweet dreams atop the Sorcerer's Dungeon.