The Code
From Atlantic Roleplay Wiki
Title: The Code
Author: Unknown
1. A thief must turn his back on his family- mother, father, brothers, sisters - the criminal community is his family.
2. A thief is forbidden to have a family- wife, children.
3. A thief is forbidden to work; A thief must live off the fruits of criminal activity alone.
4. A thief must give moral and material assistance to other thieves using the obshchak (money fund)
5. A thief must give information about accomplices and their whereabouts (location of hideouts, ect.) only in the strictest confidence.
6. If a thief is under investigation, a petty thief must take responsibility upon himself to give the suspected thief time to flee.
7. When a conflict arises in a criminal group or amongst thieves, there must be a meeting to resolve the issue.
8. When necessary, a thief must attend a meeting to judge a thief if his conduct or behavior comes into question.
9. Punishment for a thief decided by the thief must be carried out.
10. A thief must be proficient in criminals' jargon.
11. A thief must not enter a card game if he does not have money to pay.
12. A thief must teach his craft to novice thieves.
13. A thief should keep a gofer under his influence.
14. A thief must not lose his sense when drinking alcohol.
15. A thief must not in anyway become involved with the authorities; a theif must not participate in social activities; a thief must not join social organizations.
16. A thief must not take up weapons from the hands of state authority, and a thief must not serve in the army.
17. A thief must fulfill all promises made to other thieves.