The Kingdom Of Britannia
From Atlantic Roleplay Wiki
Title: The Kingdom of Britannia
Author: Lord British
The Great Centers of Power and Learning
As the Lord of Britannia, I have devoted myself to fathoming the beauty and variety of this land. But one must not forget that the landscape has been stained with the blood of many a brave warrior who, for want of control over it, fell victim to its perils. Those who have seen the Bloody Plains in the northeast know of what i speak. So, take care in your journeying lest you fall prey to the seductive charm of the land, only to learn its deadly secrets while lost in contemplation.
The Castle of Lord British
Chief among the places in Britannia, my keep overlooks the town of Britain from the protected flanks of the Serpent's Spine. Visitors to the castle will find evidence of my many interests and hobbies within its marbled halls. Though my authority extends from the throne to the most remote regions of the kingdom, none shall be turned away who come to me for counsel in their time of need. And forget not, Avatar, that I have prepared a room for you in my castle that you might find a place of rest from your long journeys abroad.
The Lycaeum
The world's greatest storehouse of knowledge and wisdom is contained within the walls that form the Lycaeum. Poised upon the northwestern slopes of Verity Isle, the Ly- caeum's librarys, laboratories and acadenies of learning are a haven for the seeker of truth. Four times each year the Inner Circle of Mages congregates within the labyrinthine chambers to exchange esoteric secrets. Whilstin the area do not fail to visit the observatory where astronomers create many fine lenses through which to view the heavens.
Empath Abbey
Home of the Brotherhood of the Rose, Emapth Abbey serves as a retreat for those engaged in contemplation and reflection. Flanked by the oaks of the Deep Forest on one side and by the sea on the other, the Abbey sits like a lighthouse of peace in the northwestern region of Britannia, near the town of Yew. Well schooled in the vintner's craft, the brothers and sisters of the Abbey produce some of the land's finest wines, Thus assuring their financial security and subsaining their monastic lifestyle.
Serpent's Hold
A bastion of honor, valor and triumph, Serpent's Hold is the castle headquarters of the order of the silver serpent and the training center for Britannia's armed militia. Many noble and brave warriors have set forth in our defense from this garrisom an the Isle of Deeds. The most skilled of theese warriors, grizzled veterans all, have selflessly returned to instruct the new recruits in the ways of attack anf defense. Recently , a dozen squads of the finest from Serpent's Hold went out to attack the camps of the invading Gargoyles. Few returned to tell about it.
The Principal Towns
When the Great Council met after the collapse of the Triad of Evil, it was decided that each of the main towns of Britannia should adopt one of the fundamental principles of virtue as its focus of learning. Each of these eight towns, the former citystates of Sosaria, has taken great care in fostering its guiding principle of virtue- they stand apart as the true jewels in the crown of Britannia. The traveler will find a sacred shrine dedicated to the chosen principle of virtue near each town.
Moonglow, founded on Honesty
On the southern tip of Verity Isle, the town of Moonglow welcomes those of faithful heart and noble intentions. Mages and scholars frequent this seagoing port because of its proximity to the librarys of the Lycaeum and because its accomo- dations and services are among the most reasonable priced in the land.
Britain, founded on Compassion
Centrally located on the shore of Britanny Bay, the town Britain is the site of the castle from which I rule. It is also host to multitudes of travellers and to purveyors of goods of all kinds. The adventurer will surley appreciate the hospitality shown by Britain's compassionate citizens. The shops, inns and armouries of Britain are much renowned and frequented by all who prepare for and return from long journeys. The historic Wayfarer's Inn is considered a second home to many a road-weary adventurer.
Jhelom, founded on Valor
Many of Britannia's most esteemed warriors have emerged from the town of Jhelom in the far southwestern region of the kingdom on the main island of the Valorian Isles. Lodging, supplies, arnmaments and a prosperous shipbuilding industry are to be found in this bustling town by the sea.
Yew, founded on Justice
Second in size only to Britain, the town of Yew is the judical and legal heart of the kingdom, being home to the Supreme Court of Britannia. Druids and philosophers have long gathered under the shade trees of the Deep Forest surrounding Yew, exploring the subtle nuances of justice and righteousness. While visiting Yew, one will find a fine pub and a fully equipped armoury and apothecary.
Minoc, founded on Sacrifice
Streched across the mouth of Lost Hope Bay in northern Britannia, Minoc has committed itself to the plight of the needy and homeless. Minoc is also well known for its artisans who exel in the crafts of metalworking, armouring, glassworking and clock making.
Trinsic, founded on Honor
The honorable pladins who make their homes in the town of Trinsic are noted for their courage and devotion to truth. Situated just north of the Cape of Heroes in the south lands, Trinsic provides many fine goods and services to the traveller, including a stable where the finest steeds are available to speed you along your way.
Skara Brae, founded on Spirituality
It has oft been said that Skara Brae, close by the mystic forest of Spiritwood, is the spiritual center of Britannia. But the word "spirit' has many meanings, and only some of the town's inhabitants-notablythe healers, magicians and priests-concern themselves with matters of the soul. Others in the area have a different meaning in mind-those inclined to take advantage of Skara Brae's fine winery!
New Magincia, founded on Humility
Having been destroyed in ancient times for its haughty pride, New Magincia was rebuilt by a more humble people who favored the simple ways of farming and rual life. With the passage of time, an industrious village has grown atop the ruins of the old Town. Those who would revel in their own pride should take special note of the lessons of New Magincia.
Taken from the Compendium of Ultima XI