Mortis Sevrom Pt 1
From Atlantic Roleplay Wiki
Mortis Sevrom Pt 1
by Barl De'Abreago
Mortis Sevrom The Book of Blood Magic Volume 1
Introduction:
This tomb is the work of the Lich Drow De'Abreago. Dark Tidings to the soul who persues to learn its secrets. The pages of this compendium contain spells of a nature that harness the power of blood. Beware to the unexperienced whom should practice these spells without preperation, for they are works of advanced necromancy.
Compendium
1) InFevero
2) CruDanum
3) Deficio Pectrus
4) Ditactum
5) Abore'Lem
-A Picture of an Ankh Seeping A Drop Of Blood Adorns The Page-
1. InFevero
The Blood Boil Spell:
This spell causes the body's blood to heat to unnatural levels. It will not work against other undead, particularly those who lack blood in normal quantities. Casting the spell requires the use of Daemon blood on the hand of the necromancer or object through which the spell is being channeled. Once Daemon Blood has been applied, focus upon the target victem and use the incantation: 'InFevero.'
The Victem will experience the sensation of the blood heating within their body and when it reaches boiling point the skinn will physically begin to bubble. The lethallity of the spell is determined by the necromancer's concentration and force of will. With enough focus, the blood boil spell can easily bring death upon any biological subject. Use with intent to seriously harm or kill.
2. CruDanum
The Blood Loss Spell
The purpose of Crudanum is to increase the damage of small wounds a target has received by imposing the victem's ability to stop blood loss. Blood clotting, healing potions, normal means of magical healing will be unabble to hinder blood from flowing while attempts to physical block blood flow will cause it to flow from the body faster.
The spells requires the reagant Grave Dust, or else must be channeled through an object that is partially composed of or coated with Grave Dust. The spell is one in which its use is not only more beneficial when used secretively, but will not work entirely if the incantation is spoken aloud. Instead, to cast the spell, the necromancer must throw a pinch of Gave Dust toward the target while the target is not looking, and within the mind focus on the incantion: 'CruDanum.' If casting of the spell is effective, there will be no visible sign from its casting aside from an ever increasing amount of blood pouring from even the most miniscule of the target's wounds. Suggested uses for CruDanum are to weaken enemy forces from the shadows in the chaos of battle, and to keep captives weak and unable to escape imprisonment.
3. Deficio Pectrus
The Heart Failure Spell
Deficio Pectrus is not instantaneous, though it is perhaps one of the most lethal spells within this tomb. In it's most subdued form, a half hearted though successfully cast Deficio Pectrus can stop a target's heart from beating for a breif period of time with the possibility of a recovery. Even in this lightest of scenarios, there is no guaruntee that a vitem's heart will recover in time for the body to survive. When cast with precision and determination, it can shut down a target's heart completely.
Deficio Pectrus requires the use of both Pig Iron as well as Daemon Blood. Though deadly, the spell must also be cast within a proximity of three to five feet. The Red bolt of energy that is issued forth from the caster must make direct contact with the victem's heart, or it will be uneffective. The spell can inflict damage upon no other area or muscle of the body, regardless of the caster's efficiency.
To cast the spell, get within the required proximity of the target and compress the pig iron and daemon blood together in a hand, aiming at your target's heart with the other. The incantation: 'Deficio Pectrus' Must then be spoken loudly and clearly with powerful determination.
The result of a successful Deficio Pectrus is immediate.
There is only one use for this spell.
4. Ditactum
Pain Reception Inhibitor
Extreme caution is to be used upon whomever this spell is cast. It is both blessing and curse. The object of Dictactum is to reduce the awareness of injuries and lessen the pain endured by injuries. It can be cast on a subject unaware, thus making the more susceptible to death. It cna als obe cast before battle on expenditures to keep soldiers fighting for longer periods of time. Even beasts of burden can be made to push on farther and logner under the effects of a Ditactum spell.
To cast the spell, firstly decide the subject to cast the spell on and the value of said subject. Start but cutting a small incision on the palm of their hand until at least a drop of blood is produced. Sprinle Gravedust over the wound and note that the more dust that is used the logner the effect of the spell will be. Placing your finger over the gravedust so that it mixes with the blood and is drawn into the body's blood stream. Speak the incantation: 'Ditactcum.' After using the incantaion, trace a line with the powdered blood from the palm of the hand up the arm of the subject.
If done correctly the blood filled with grave dust will block normal pain recepters as it travels through the blood stream. All pain will be reduced to nothing until the spell wares off or is broken. Testing that the spell is in effect is encouraged, though note that most subjects will automatically react to a wound whether pain is present or not. Gague your observations over time to prevent false readings.
5. Abore'Lem
The Blood Mutation Spell
Abore'Lem is both blessing and curse, with perhaps the most versatile capability of the spells in this compendium. Relying soley on the will of the necromancer, the purpose of the spell can be as harmless but useful as disguising one's physical appearance. With darker intent however, Abore'Lem can also be used to mutate and disfigure an enemy's body, making them unable to fight or perform certain feats.
The spell requires the in take of bat wing in the subject that is to be mutated, whether it be the necromancer themselves or a seperate target. With very strong force of will, the necromancer must make eye contact with the target, or in case of themselves, their own eyes in a mirror. The incantation, 'Abore'Lem' Must be said loudly and clearly, and repeated over and over. A mental image of the figure the necromancer wishes to produce must remain in the mind until the physical body matches. This spell is not fatal, though potentially extremely harmful.