Spells Of The Dark Art
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these is that of mind | these is that of mind | ||
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they carry out whatever | they carry out whatever | ||
action the caster wishes. | action the caster wishes. | ||
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other spells that control | other spells that control | ||
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spell worth mention is | spell worth mention is | ||
the Tyarawa. The purpose | the Tyarawa. The purpose | ||
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lead to madness. | lead to madness. | ||
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deadly is the Tyargurtha | deadly is the Tyargurtha | ||
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assafea to | assafea to | ||
create Sanganfea. | create Sanganfea. | ||
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four skulls of power, and | four skulls of power, and | ||
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darkest of souls would | darkest of souls would | ||
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Latest revision as of 07:58, 25 July 2025
Title: Spells of the Dark Art
Author: Nystle
Many spells of the Dark Arts are beyond the powers of ordinary wizards, sorcerers, priests and witches. There are many that are unforgivable in their uses.
Here I will describe many of these spells, and enchanted Items that are considered among the most dangerous of the Dark Arts formulated by Mordain in his years spent studying the Dark Arts.
SPELLS:
Turnowa:
The first of these is that of mind control. Though many spells have been used to subject the will of the caster upon the victem none have been as effective as Mordain's own "Turnowa" Alone the spell effectively allows the caster to control the actions and thoughts of the victem into doing whatever the caster wishes. When cast upon a victem they feel a sense of ultimate euphoria as they carry out whatever action the caster wishes. Though as with many other spells that control the mind or actions of the intended victem it is not impervious. Mordain found a way to make it virtually impossible to break, however, with the use of his Gem of Souls. None to date have been able to fight it when used in conjunction to the latter.
Tyarawra:
The second spell worth mention is the Tyarawa. The purpose of this spell is to cause pain so unbearable one wishes for death instantly. Used for nothing more than torture it causes the victem immense pain and anguish. If cast on an individual for long durations it can lead to madness.
Tyargurtha:
The most deadly is the Tyargurtha or death spell. This causes instant death to any hit by it. No one has lived to tell of the true nature of this spell. Mordain concieved it in his early years and has been known to have perfected it in a way that no other has. Upon the creation of the Gem of Souls he combine this curse with another called assafea to create Sanganfea.
Assafea:
A spell concieved for the purpose of collecting the soul of a one who has recently been killed. Used in rituals by Mordain to increase the power of the Gem of Souls this spell was used until the discovery of Sangafea.
Sangafea:
This spell allowed the caster, with the use of the Gem of Souls, to not only kill the victem outright but also collect their soul into the Gem of Souls thus making the Gem and caster more powerful.
ENCHANTED ITEMS:
We will now discuss the enchantments of the dark arts. Many of these, like the spells are forbidden and many are even more severe than the spells mentioned in this book.
The Gem of Souls:
The first and most obvious Enchanted item is the Gem of Souls. The creation of which was concieved by Mordain using an ancient book of Necromancy procured with the help of Degodfroi the Seer. It is not entirely clear how Mordain created the Gem or what true powers it holds, for only he truely knows. But what is certain is that the Black Altar was key to the enchantment of the emerald gem. When first cast the Gem was set into a necklace of silver in the form of a snake but then remounted into a silver ring.
The Black Altar:
Another powerfully enchanted object created by the dark arts the Black Altar was created using four enchanted pedistals of obsidian, the four skulls of power, and an arcane pentagram.
Horocrux:
Only the darkest of souls would attempt a feat such as a Horocurx. Of this item I shall not speak...