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Shimakaze Adventurer


Joined: 29 Dec 2010 Posts: 84 Location: Iowa
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Posted: Wed Mar 23, 2011 1:20 pm Post subject: How or why do we roll play |
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Something was said to me by another GM which made me think. What makes us roll play with other guilds?
I know you’ll say because it’s fun. That’s not what I referring to. Why does Guild A Roll Play with Guilds B, C, and D. There are reasons (storylines) that develop that allow us to do this. Where the problem is, is when a guild is limited in its accessibility due to the nature of their guild. For example;
Guild A; A human based guild with other races
Guild B; A Human Based guild that is strictly Human
Guild C; A Human Based guild that is Human based but strict in the social orders
Guild D; A Vampire Guild of mixed Races
Guild E; A Mixed race guild that doubles as lycanthropes
Guild A can basically interact with all Guilds B, C, E, and D (on a limited footing)
Guild B Could Interact with Guild A & C, and limited contact with D & E depending on Storylines
Guild C Could interact with A & B, possibly E if they did not know their secret, and would shun D
Guild D Can interact with all guilds due to the nature of what they are, they would see the other guild basically as a food source, with the possibility of increasing their numbers of their type
Guild E Could possibly interact with guilds A, B, & C and depending on how their treated with D. The interaction with A, B, & C may have to be done in a way to hide the true nature of who they are
Using the above examples Guild A could interact freely with Guild D if they were evil and were supporting the mission of Guild D. But what if guild A was of Good alignment? Then basically the only interaction that would take place would be that of hunting them down and killing them.
Now mind you, I’m not advocating anyone change their guilds. What I’m attempting to establish is that we as a Roll Play community need to have a base line of history as a community as to why we would interact with one another other than a war / combat reasons.
We need to understand how and why each guild is here and how it’s linked to the rest of the community. Without this we are separate little cells playing on a limited basses within pockets and not as a community.
We need storylines that link us as a community not as individual guilds that will allow each and every guild to interact in some way or another with other guilds, and I’m not talking about Parades or tavern nights, I’m talking about storylines that allow daily roll-playing without having to form committees, polls, or a slew of postings on someone’s board to do what should be a natural event.
I realize this is not an easy suggestion. As a guild leader of my guild I wholly understand how hard it is, even getting new members is harder than within a basic guild.
To be a member of a Samurai style guild several things must happen;
New members have to be able to check their egos at the door, each new member has to be subservient to those above him, which people by nature have a hard time doing anyways.
They must understand the customs of era, such as not speaking out of turn or without permission, that military members are given higher degree of respect then the civilians unless they are of noble status.
That their life is not their own but that of the Daimyo under whom they serve.
Each guild has its own unique issues, and because of this, we have to find a common thread to tie each Guild within the community to each other to allow smoother and continued roll play.
So I ask each of you how we go about making ARPC a better place to roll play that will allow each and every guild to take part without the drama or administrative nightmares. |
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Marius Seasoned Veteran

Joined: 18 Mar 2008 Posts: 354 Location: Cove
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Posted: Wed Mar 23, 2011 2:57 pm Post subject: |
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A very good post Shimakazi, and I think it was said by someone from Magincia, I believe Nogusta; An ARPC City. A city where we can all go, that is on a neutral ground where all can go to rp at anytime. This will make people come out of hiding and get into rping with one another, and make more stories, and interaction. With UO getting so big it’s hard to find role-players except in Luna. I know we are around and doing stuff, but if we took time to go to the city that we could designate as a RP town, I think that would be a great step in the right direction. I think this idea needs to have a look at because as Nogusta said, were in trouble when people start asking where to find rp, and the answer is Tavern Night. This is just my opinion and I don’t know if this has been tried before but I would take my guild to this city, so we could interact more. I mean you can host things, like this festival this weekend and come up with stuff to get people to do something with one another, but having a RP city could make so much more Role Play, adventures and most importantly interaction with each other more on a daily basis. _________________ No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Wed Mar 23, 2011 3:29 pm Post subject: |
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A roleplay community exists because the guilds all have different values, goals, and motivations. You cannot create a central hub that will attract both Ebon Skull Necromancers and Sanctus Paladins alike. And in creating such a central hub, you will be pulling potential RP from numerous other areas, and creating situations where people just feel like their characters don't belong in this place, but they feel a personal, out-of-character obligation to be there. This is counter-productive to what role play is.
If you feel that your character cannot go to a certain place, or cannot directly interact with a guild because of their alignment and their values, then guess what? That's how roleplay is. Just because people are all in a community does not mean that there has to be constant interaction between every entity. Let's use an overly-used analogy: the table.
Let's say the community is the surface of the table, and the legs are made up of 4 different "alignments" of guilds. Each "alignment" of guilds will work together to hold up its side of the community. They all work independently, together, working on whatever events or balls or plots they wish. The different legs never touch, and the table remains stable and held up.
This is an example of the "norm."
Of course, it's not always like this. We want the legs to touch once in a while. These guilds can interact through different plots and such, but there's no need for a central hub.
Central hubs are bad. _________________
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Marius Seasoned Veteran

Joined: 18 Mar 2008 Posts: 354 Location: Cove
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Posted: Wed Mar 23, 2011 3:38 pm Post subject: |
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So I ask each of you how we go about making ARPC a better place to roll play that will allow each and every guild to take part without the drama or administrative nightmares.This was the question. It was just an idea, so what would your idea be to this post makng the arpc better or do you feel it is fine as it is? _________________ No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton |
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Merci d'Rue Babbling Loony

Joined: 18 Jan 2006 Posts: 2810
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Posted: Wed Mar 23, 2011 3:41 pm Post subject: |
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Individuality is key in everything we do, thats what attracts different people to this community.
I can see all the points of view above. I lean more towards agreeing with Cal (omg I agreed with Cal) though that doesnt mean a bit of everything wouldnt be useful.
Honestly what I see is most needed in this community is for us all to just log in consistently several nights a week and roleplay. For GM's to keep their members busy and active regardless as to whether they are interacting with another guild that night or not.
The most important thing in an rp community is to Roleplay consistently, whether with just a few of your friends or with widescale plots. Either way you are helping out.
So in answer to Shimikazes question:
Quote: | So I ask each of you how we go about making ARPC a better place to roll play that will allow each and every guild to take part without the drama or administrative nightmares. |
Perhaps a central hub, oocly,. like a universal vent that we could pop into to see whose about and ask if anyones up for some roleplay would be a useful tool. People seem to be a bit ICQ shy, in asking each other, about roleplay perhaps a vent system would break the ice and allow people to get to know each other a bit better. You wouldnt have to be in there all the time just pop in when you are looking for roleplay. _________________ May destiny guide you...
Last edited by Merci d'Rue on Wed Mar 23, 2011 3:44 pm; edited 1 time in total |
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Marius Seasoned Veteran

Joined: 18 Mar 2008 Posts: 354 Location: Cove
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Posted: Wed Mar 23, 2011 3:43 pm Post subject: |
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I like the universal Vent idea. I have a ventrillo that can hold 100 people. I could give that out to GM's if people wish to use it. I can make a channel for this. _________________ No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton |
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Merci d'Rue Babbling Loony

Joined: 18 Jan 2006 Posts: 2810
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Posted: Wed Mar 23, 2011 3:46 pm Post subject: |
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Marius wrote:
Quote: | I like the universal Vent idea. I have a ventrillo that can hold 100 people. I could give that out to GM's if people wish to use it. I can make a channel for this. |
OMG we agreed, write that down Marius..
Just teasing... _________________ May destiny guide you... |
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Marius Seasoned Veteran

Joined: 18 Mar 2008 Posts: 354 Location: Cove
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Posted: Wed Mar 23, 2011 3:47 pm Post subject: |
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it was a good idea _________________ No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton |
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Joanna Weaver Lore Keeper


Joined: 24 Aug 2005 Posts: 851 Location: ~Magincia~ Republic of Magincia Administrator @}'~,~'<[M]>'~,~'{@
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Posted: Wed Mar 23, 2011 5:34 pm Post subject: |
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Merci d'Rue wrote: |
Honestly what I see is most needed in this community is for us all to just log in consistently several nights a week and roleplay. For GM's to keep their members busy and active regardless as to whether they are interacting with another guild that night or not.
The most important thing in an rp community is to Roleplay consistently, whether with just a few of your friends or with widescale plots. Either way you are helping out. |
This is my viewpoint.
Nothing says activity better than activity.
I won't sit in ventrilo while I am roleplaying. It is too distracting for me. But, it may help others. Although there is a chat channel in game that could be utilized for the same thing. _________________ "Art and architecture must combine to create something larger than either." ~ Robert Campbell |
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Darrien Church Honored Member


Joined: 06 Jun 2004 Posts: 1810
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Posted: Wed Mar 23, 2011 5:35 pm Post subject: |
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Merci d'Rue wrote: |
Honestly what I see is most needed in this community is for us all to just log in consistently several nights a week and roleplay. For GM's to keep their members busy and active regardless as to whether they are interacting with another guild that night or not.
The most important thing in an rp community is to Roleplay consistently, whether with just a few of your friends or with widescale plots. Either way you are helping out. |
Ditto.
Meh...forced illogical interaction is never a good thing.
As an undead RPer I accept I can't be ICly social with some of you when I am IG.
That being said, if a good guild and a bad guild or two enemies wish to interact beyond PvP...the DMs can work out plots. I ran several plots with my arch-enemies in Sanctus and Stonegate that were not PvP based but rather RP storylines with some PvP involved perhaps.
It's not something that needs a thread or a community discussion. Reach out to a GM and say "Hey, let's whip up a plot line!" and do it.
Vents and OOC hubs will only serve to further limit RP as well as lower standards. Remember, one of the trademarks to this community is our dedication to remaining IC while IG. |
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Merci d'Rue Babbling Loony

Joined: 18 Jan 2006 Posts: 2810
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Posted: Wed Mar 23, 2011 8:01 pm Post subject: |
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When it comes to vent , I should clarify I meant it more so for ooc purposes, simply to pop in and instead of icqing the person just ask if they are up for something. Or two gms popping in to discuss a plotline.
Sometimes my creative juices get so flowing its hard to really express what I am wanting in icq. Tone of voice and talking to another person in vent often conveys alot more and reduces OOC conflicts.
That was my intent behind vent. I myself dont like rping in a really noisy vent that can be distracting.
However I do completely see both Joanna and Darrien's points, I would hate for it to get out of control, I want to keep the individuality within our community. I accept that we do certain roleplay things that cause roleplay consequences, like not being a lightbringers best friend, (just for example).
Truthfully I am cool with whatever I find this discussion interesting and what others have to say is enlightening to me.
Joanna wrote:
Quote: | Although there is a chat channel in game that could be utilized for the same thing. |
I am actually pretty guilty of remembering that chat channel exists, to me it is still new. Your right though it is an excellent tool. _________________ May destiny guide you... |
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Orgollree'rean Journeyman


Joined: 31 Jan 2007 Posts: 120 Location: Below the surface
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Posted: Wed Mar 23, 2011 8:17 pm Post subject: |
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I never liked compromising my characters personality for social engagements, so I will try to use an alt if i think an event will clash with a certain character. Which could make a central Hub location possible, as a semi-nuetral ground perhaps Although in the game, much like in real life, at times you will encouter those that you don't like. RP should too.
I personally like the guilds who have racial or skill related predjudices. It gives us an advesary to RP out conflicts with. |
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Rags Journeyman


Joined: 11 Feb 2008 Posts: 143
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Posted: Wed Mar 23, 2011 8:35 pm Post subject: |
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Hungry Halfling use to be a pretty good neutral spot that a lot of rpers would frequent, regardless of who they were. A lot of times fights would break out because they were opposing forces. Made it fun. |
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Joanna Weaver Lore Keeper


Joined: 24 Aug 2005 Posts: 851 Location: ~Magincia~ Republic of Magincia Administrator @}'~,~'<[M]>'~,~'{@
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Posted: Wed Mar 23, 2011 8:36 pm Post subject: |
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Off topic posts are being moved. Let's keep discussion focused, please. Take issues to PM. _________________ "Art and architecture must combine to create something larger than either." ~ Robert Campbell |
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Rosar Ashande Slightly Crazed

Joined: 08 Dec 2004 Posts: 1283 Location: in ur haus, ringen ur chymz
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Posted: Wed Mar 23, 2011 9:24 pm Post subject: |
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I actually had an idea a week back, formed out of the fires of a manic episode fueled by a five-hour DA2 session, a large cup of coffee and an entire blue Monster. Due to that origin, I decided it was dumb and just tossed it aside.
Either instead of or in addition to Vent or anything, we make a separate section of the forums where people can post that they're logged in and want RP, along with their in-game location and the current time. At the end of the day, or at poster's request, all the posts are deleted. No replies are necessary—you just show up, or you don't. In fact, any time you are in a public place and just happen to be role-playing, you might want to make a post. I'd certainly volunteer to take ownership of and moderate it if necessary.
Cumbersome, and its effectiveness depends on people reading the forums and the initiator being willing to hang around waiting for others to show up, but I think it would be more reliable than in-game chat, less intrusive than a Vent session, and there would be no need to send a message to any particular person, which, personally, I find very difficult to bring myself to do. And, everyone has access to the forums. No need for anything new.
I think bigger things grow out of the smaller interactions. Relationships are established and ideas are shared. There's no need for drastic changes—we just need more of the little things to happen. _________________ a.k.a., Killian Ond, Oliver Dunham, Iorwerth (ap Gruffydd), Husam (ibn) Sadid, Ortinlem |
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