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FoF: Beta Launch Chrissay Zeeman 05 Jun 2009

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PostPosted: Fri Jun 05, 2009 10:13 pm Post subject: FoF: Beta Launch Chrissay Zeeman 05 Jun 2009 Reply with quote


FoF: Beta Launch
Chrissay Zeeman
05 Jun 2009

ive noticed that melee skill points on jewels and items dont count towards combat abilities, such as special moves, hit chance increase, etc. i was wondering if that was designed to be that way or if it is a bug. spell casting skill points of items count towards those abilities. example of what im mean if i have 60 base tactics and use an item with 10 tactics to get to 70 tactics i still cant use the special moves for the weapon and get a que saying i require 70 tactics to use that move.

Melee skill points on jewelry and items not counting towards special move skill requirements is as designed.

-Leurocian

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Since the gargoyle flying ability is being made so similar to being mounted, can we assume they will only have 4 taming slots? Or will they be able to fly with a greater dragon?

Possibly requiring a control slot for gargoyles while they are flying is something that the team is still currently evaluating.

-Leurocian

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Since the doom gauntlet now uses a point system to determine artifacts, do the points get whipped out after leaving doom or do they build up, letting you get a higher chance each trip until you receive the artifact?

The points build up until you receive an artifact.

-Leurocian

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Will another char slot be included with SA?

There are no current plans to include another character slot for SA.

-Leurocian

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Is there any progress with regards to making (for example) Black Staffs/Cleavers/Hatchets craftable? & if not, when SA comes out, will it be possible to unravel/imbue those items?

I don’t recall any plans to making black staves, cleavers, and hatchets craftable; however, you will be able to unravel/imbue those items.

-Leurocian
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