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Cear Dallben ZOG Moderator


Joined: 19 Jan 2005 Posts: 2495 Location: Blackrock, Isle of the Avatar
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Posted: Fri Jun 05, 2009 10:13 pm Post subject: FoF: Beta Launch Chrissay Zeeman 05 Jun 2009 |
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FoF: Beta Launch
Chrissay Zeeman
05 Jun 2009
ive noticed that melee skill points on jewels and items dont count towards combat abilities, such as special moves, hit chance increase, etc. i was wondering if that was designed to be that way or if it is a bug. spell casting skill points of items count towards those abilities. example of what im mean if i have 60 base tactics and use an item with 10 tactics to get to 70 tactics i still cant use the special moves for the weapon and get a que saying i require 70 tactics to use that move.
Melee skill points on jewelry and items not counting towards special move skill requirements is as designed.
-Leurocian
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Since the gargoyle flying ability is being made so similar to being mounted, can we assume they will only have 4 taming slots? Or will they be able to fly with a greater dragon?
Possibly requiring a control slot for gargoyles while they are flying is something that the team is still currently evaluating.
-Leurocian
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Since the doom gauntlet now uses a point system to determine artifacts, do the points get whipped out after leaving doom or do they build up, letting you get a higher chance each trip until you receive the artifact?
The points build up until you receive an artifact.
-Leurocian
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Will another char slot be included with SA?
There are no current plans to include another character slot for SA.
-Leurocian
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Is there any progress with regards to making (for example) Black Staffs/Cleavers/Hatchets craftable? & if not, when SA comes out, will it be possible to unravel/imbue those items?
I don’t recall any plans to making black staves, cleavers, and hatchets craftable; however, you will be able to unravel/imbue those items.
-Leurocian _________________
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