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Atlantic News Journeyman

Joined: 21 Nov 2004 Posts: 217
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Posted: Sun Feb 01, 2009 1:59 am Post subject: FoF: Horde Minions and Pink Bunnies Chrissay Zeeman 30 Jan |
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FoF: Horde Minions and Pink Bunnies
Chrissay Zeeman
30 Jan
Will the SA client be taking advantage of the higher resolution art, or will that cause too much latency?"
This is something both the engineering and art teams spent a great deal of time investigating. There are many reasons why we decided not to increase the resolution of the art.
For one, there are over 16000 pieces of environment art in the game. Recreating all this art in a higher resolution is well beyond the scope of this project. The legacy environment art looks great and everyone is familiar with it, so we decided to stick with it.
Animations are a different story. We certainly have the capability of rendering our animations in a higher resolution. Unfortunately, due to the fact that our animations are 2d, most machines can not handle the increase in data traffic being sent to the graphics card. You may recall players claiming that the Kingdom Reborn made graphics cards "smoke". We are hoping that by reducing the animation sizes by almost 30%, we will alleviate this problem on most systems.
We are dedicated to providing the players with the highest quality art possible, but at the same time, performance is our number one priority. The last thing you want is for the game to freeze up on you while you are being chased by an Ogre Lord.
-Supreem
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"Is it cheating to use horde minions to loot the gold in the champ spawn?"
No, that’s what they do, pick up items on the ground.
-Mesanna
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"Will the pink bunnies come back?"
Not this year, we have something else in mind.
-Mesanna
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"What increments is the 'delay' in uo 2D macro options measured in? How would I set a delay of 8 seconds between actions?"
If you want an 8 second delay you would set it to 160.
-Draconi & QA
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"Are you planning to do anything about the ghost cams?"
Yes, we hope to have a fix for this in the future
-Draconi
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