Atlantic News Journeyman

Joined: 21 Nov 2004 Posts: 217
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Posted: Thu Oct 23, 2008 10:47 pm Post subject: Stygian Abyss Skills Revealed - Throwing Imbuing Mysticism |
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Throwing
Due to the recent cataclysms that have plagued the Gargoyle's homeland, the Gargoyles must conserve their resources and adapt to their current environment. Just as the Gargoyles have mastered their own form of the arcane arts with Mysticism, they have also mastered their own ranged combat style in the form of Throwing.
The Throwing skill will add a ranged skill equivalent to Archery, but with weapons that have their own flavor. Throwing will work similarly to Archery; however Throwing weapons will not consume ammunition, as they automatically return to the thrower.
There are three throwing weapons:
- Boomerang
- Cyclone
- Soul Glaive
 
Special Attacks will be based on the weapon type, as other combat skills work currently.
Those skilled in Throwing are known as Bladeweavers.
Imbuing
Ah yes, magical items. They are the cornerstones of power in a mythical world. They are plundered from the legions of vanquished monsters and adversaries, rewarded from fallen enemies, and even created by ambitious artificers aspiring to create legendary relics of power.
Magical items bestow abilities to their owners that complement their existing capabilities. They are often the most coveted and valuable rewards an adventurer can acquire during his sojourning in dungeons and other dangerous places.
For artificers, constructing magical items is an extension of themselves, akin to an artist aspiring to paint her magnum opus. With the appropriate ingredients and a soul forge, artificers can imbue items with whatever properties they desire.
Imbuing items with transcendent power is a time-consuming and costly undertaking. Like any great experiment, the result is often failure.
Sages speak of a race that has mastered the legendary skill of Imbuing. Perhaps through this race, the adventurers and artisans of Britannia will journey through the fabled Stygian Abyss, discover the ancient homeland of the Gargoyles, and unravel the secrets of this forgotten craft.
Patrick "Leurocian" Malott
Lead Game Designer, Ultima Online
Mythic Entertainment, an EA Studio
Imbuing will give player characters a robust and fulfilling crafting and resource gathering system. Player characters will create base items with their existing crafting skills. Artificers - the official title for player characters who practice Imbuing - will have the ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts, but will be powerful enough to allow a skilled player to overcome the difference.
Highlights:
- The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item.
- The Imbuing skill allows player characters to magically unravel items into special ingredients. Artificers use these ingredients when imbuing items with magical power. Magically unraveling items always destroys the item in the process.
o Magical Residue
o Enchanted Essence
o Relic Fragments
- Magical items cannot be magically unraveled if they cannot be recycled or if they are made out of special material.
- Other ingredients such as gemstones, special loot drops, and other rare resources will also be required during the imbuing process.
- When magically unraveling an item, the artificer uses a soul forge and then selects which item he wishes to unravel.
One of two results will occur:
1. The unraveling process fails. No ingredient is acquired.
2. The unraveling process succeeds. The artificer receives one or more ingredients, and the magically unraveled item is destroyed.
- Unraveling a magic item requires minimal skill. However, higher skill improves the quality of the ingredients obtained.
- Artificers imbue and magically unravel items at a special forge called a soul forge. The soul forge in the Gargoyle City gives a slight success bonus, and the Queen's soul forge gives the highest success bonus.
- Gargoyles receive an inherent success bonus when imbuing and unraveling magic items.
- Gargoyles receive an enhance bonus for 100+ Imbuing skill (i.e., similar to the 100+ Blacksmithing skill enhance bonus).
- Failing to imbue an item with an item property does not destroy the item.
- Once an item has been successfully imbued, it can no longer be affected by Powder of Fortification. However, imbued items can be repaired.
- Imbuing augments the power of certain Mysticism spells.
Mysticism
Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.
Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.
Those skilled in Mysticism are known as Mystics.
Note: Evaluating Intelligence and Imbuing augment the power of certain Mysticism spells.
Rank One:
- Nether Bolt - In Corp Ylem - Conjures a bolt of nether energy to assault the Mystic's target.
o Reagents: Black Pearl, Sulfurous Ash.
- Healing Stone - Kal In Mani - Conjures a healing stone, usable only by the Mystic.
o Reagents: Bone, Garlic, Ginseng, Spiders' Silk
Rank Two:
- Purge Magic - An Ort Sanct - Removes one beneficial ward from the target.
o Reagents: Fertile Dirt, Garlic, Mandrake Root, Sulfurous Ash.
- Enchant - In Ort Ylem - Temporarily imbues one weapon with a hit spell effect
o Reagents: Spiders' Silk, Mandrake Root, Sulfurous Ash.
Rank Three:
- Sleep - In Zu - Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.
o Reagents: Nightshade, Spiders' Silk, Black Pearl.
- Eagle Strike - Kal Por Xen - Conjures a magical eagle-like creature as a projectile that assaults the target with its talons.
o Reagents: Blood Moss, Bone, Spiders' Silk, Mandrake Root
Rank Four:
- Animated Weapon - In Jux Por Ylem - When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.
o Reagents: Bone, Black Pearl, Mandrake, Nightshade
- Stone Form - In Rel Ylem - Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
o Reagents: Blood Moss, Fertile Dirt, Garlic
Rank Five:
- Spell Trigger - In Vas Ort Ex - This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook.
o Reagents: Dragon's Blood, Garlic, Mandrake Root, Spiders' Silk
- Mass Sleep - Vas Zu - Same as Sleep except works on multiple creatures in a small area of effect.
o Reagents: Ginseng, Nightshade, Spiders' Silk.
Rank Six:
- Cleansing Winds - In Vas Mani Hur - Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect.
o Reagents: Dragon's Blood, Garlic, Ginseng, Mandrake Root.
- Bombard - Corp Por Ylem - Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds.
o Reagents: Blood Moss, Dragon's Blood, Garlic, Sulfurous Ash
Rank Seven:
- Spell Plague - Vas Rel Jux Ort - Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
o Reagents: Daemon Bone, Dragon's Blood, Garlic, Mandrake Root, Nightshade, Sulfurous Ash.
- Hail Storm - Kal Des Ylem - A torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area.
o Reagents: Dragon's Blood, Blood Moss, Black Pearl, Mandrake Root.
Rank Eight:
- Nether Cyclone - Grav Hur - Sends a gale of lethal wind in the direction of foes.
o Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss.
- Rising Colossus - Kal Vas Xen Corp Ylem - Summons a colossal stone titan that will attack nearby foes.
o Reagents: Daemon Bone, Dragon's Blood, Fertile Dirt, Black Pearl, Mandrake Root, Nightshade.
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