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Five on Friday [Oct 10th 2008]

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Journeyman
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Joined: 21 Nov 2004
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PostPosted: Fri Oct 10, 2008 11:02 pm Post subject: Five on Friday [Oct 10th 2008] Reply with quote




October 10, 2008

"I read about raising skill/stat caps in SA in the House of Commons chat last week. Any more info on that?"

That post sparked a lot of really fascinating discussion, both in the office and the community. The conclusion we came to was that doing such a thing properly would require more time and manpower than we currently have planned for on Stygian Abyss. We didn't entirely rule it out, but it's definitely something that we'd have to take great pains over in order to make it a positive change - and we'd probably have to do at least one pass on the existing system first to clear up some issues left from previous expansion packs. So, in short, the negotiations fell through and the skill and/or stat caps are not currently planned to change with Stygian Abyss.

--

"The new plants still don't behave the same way as the old ones when locked down. Will that be fixed?"

Yes - we've got the fix for that in Publish 56.

--

"What is the plan for fixing the naturalist quest?"

In 56, all of the new plants will be added to that quest, so you will have the chance to get them in blaze, black, or white colors. This should also fix the current issue where you only get the new cactus as a reward - it should randomize properly again.

--

"Will the new stackable items stack with existing items?"

Yes, they should - this is one of the things we're testing pretty heavily. UO is terribly quirky, so there may be one-off exceptions, but so far it's looking good.

--

"Will the skill jewelry change affect tamers?"

This question generally seemed to come up as a thinly-veiled request for a tamer nerf, but there's an important point to be made here. Tamers can use skill jewelry to supplement their templates, but if they have a high-end pet and they take the jewelry off, they will have a lower chance of being able to successfully command it. Failed commands lower the pet's loyalty, and if loyalty drops too far, it will go wild. So, no, it's not as instant a change as taking your necro jewelry off in vamp form will be, but no sane tamer would raise his skill with jewelry to tame something then take it back off - he'd very soon get munched by his own pet.

Likewise, if you want to use skill jewelry to enter vamp form, you will still be able to. You'll just have to keep that jewelry on until you are tired of all the blood-sucking!

--

Faction Item Follow-Up

Last week's post brought up a number of questions - here are some answers!

"Will the items be faction-blessed or insurable?"

They will be insurable (except, of course, the potions, bandages, and similar consumables.) Players will be able to use clothing bless deeds on them if they wish, however, do remember that they will eventually wear out, since Powder of Fortification cannot be used on them (and Powder of Perseverance, the faction version, is more limited.) On Siege, they will be neither blessed nor insurable.

"Is the item that allows humans to wear elf armor faction-only?"

Yes - only characters that are in factions will be able to use them.

"Will the new items be usable in Trammel?"

Yup, as long as you meet the faction rank and membership requirements. (And assuming, of course, that you're allowed in to Trammel...)

"Some of the items the new ones are based on - such as the Crimson Cincture - do not have durability. Will the Faction versions?"

Yes - all the faction artifacts (except spellbooks) will have durability and can wear out.

--

"Will more items be added to commodity deeds in Publish 56?"

Right now adding empty bottles to commodity deeds is in testing - assuming we can make it work, that should go in, and we'll be adding more items in future publishes.

--

"Will the fact that things like dough now stack change how Cooking skill gains work?"

(For the non-chefs out there, some items, such as fish steaks and cuts of ribs, can be cooked as a stack and is counted differently for the purposes of skill gain.) The new stackables, such as dough, will behave more like the other skills - if you have a stack of dough and a stack of honey and choose to create sweet dough, it will only use one of each off of the stacks, so you can make as many attempts as you have dough and still have a nice tidy backpack Smile

Feel free to send in feedback if you'd like for fish steaks and cuts of ribs to behave that way, too - if I recall, the original change was to make cooking suck less with the original skill gumps, but the new one (and particularly the KR one) are much less tedious to use, and that feature may be obsolete.

--

What's To Come:

Publish 56 is about four days behind schedule at this point. It may make it onto TC next week, or it may not - it depends on how many issues turn up and how long it takes to resolve them. This is an unusually large publish with many different systems involved, so we want to make sure QA has plenty of time to work on it.

Speaking of large, a warning for y'all - particularly the KR players. Due to some animation changes, this will be a very large (700mb) patch. The client will be patched when Test Center is updated, most likely, so plan accordingly!

--

Chicago Town Hall

The Chicago Town Hall is next week - if you're at all interested in Stygian Abyss, don't miss it! Check out the details here, and we'd appreciate it if you RSVPed.
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Ceinwyn ab'Arawn
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PostPosted: Sat Oct 11, 2008 3:04 pm Post subject: Reply with quote

Nothing about Halloween, by any chance?
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Halister Marner
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PostPosted: Sat Oct 11, 2008 3:08 pm Post subject: Reply with quote

Ceinwyn ab'Arawn wrote:
Nothing about Halloween, by any chance?



It's supposedly in there, but they are being tight lipped about it for now.
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Tai Kwan Leap
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PostPosted: Sun Oct 12, 2008 8:32 am Post subject: Reply with quote

pretty sure it happens the end of this month.
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Ceinwyn ab'Arawn
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PostPosted: Sun Oct 12, 2008 2:02 pm Post subject: Reply with quote

*smacks tai with a slice of ham*
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Walter
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PostPosted: Tue Oct 14, 2008 10:25 pm Post subject: Reply with quote

We will get another IOU
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gypsy_merrique
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PostPosted: Thu Oct 16, 2008 12:18 am Post subject: Reply with quote

Walter wrote:
We will get another IOU

If that happens I am blaming you.
And hurting you accordingly.
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Tai Kwan Leap
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PostPosted: Thu Oct 16, 2008 5:57 pm Post subject: Reply with quote

why do people like to hit me with pork?

I can't wait for stuff to start stacking.
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Ceinwyn ab'Arawn
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PostPosted: Thu Oct 16, 2008 8:52 pm Post subject: Reply with quote

*slaps tai with a stack of bricks wrapped in bacon*
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Phyrra Venorik
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PostPosted: Thu Oct 16, 2008 11:45 pm Post subject: Reply with quote

You need to hit him with lamb chops.. Durrrr... *hugs Tai*
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Tai Kwan Leap
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PostPosted: Sun Oct 19, 2008 11:20 am Post subject: Reply with quote

I personally cannot wait for things to stack. We need to lobby for a brewing/vinting skill... I mean come on, we got yeast.
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Garrick Koetrig
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PostPosted: Sun Oct 19, 2008 12:04 pm Post subject: Reply with quote

*offers Tai sacks of Gold for his pork products*
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Tai Kwan Leap
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PostPosted: Tue Oct 21, 2008 10:58 am Post subject: Reply with quote

well, as a gm chef, I do make a delectable viener schniztel.


I want to be able to fill potion kegs with homemade brew ... ale or wine or liquor.

Then just line them up on the bar and pass out mugs and stuff.
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Garrick Koetrig
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PostPosted: Tue Oct 21, 2008 5:58 pm Post subject: Reply with quote

Awl Pork products available for sale shall be bought by mein reich! Tai is to be kidnapped and forced to serve viener schniztel For every meal...sausages and borscht welcome too!
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Any alliance whose purpose is not the intention to wage war is senseless and useless- A Hitler
Exterminate heresy, lest it take root and overturn the state and social order-Charles HRE
Er aber, sag's ihm, er kann mich im Arsche lecken!
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Nh'bdy
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PostPosted: Tue Oct 21, 2008 6:37 pm Post subject: Reply with quote

Stop making me think we have news >:[
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