Atlantic Roleplay Community Boards Forum Index Atlantic Roleplay Community Boards
Roleplay Community Forums for the Atlantic Shard

FAQFAQ SearchSearch CalendarCalendar LinksLinks WikiWiki  RegisterRegister
RulesBoard Rules MemberlistMemberlist UsergroupsUsergroups RSS FeedRSS Feed PortalPortal 
  ProfileProfile Log in to check your private messagesMessages Log inLog in

Need advice on a Necromancer Warrior Templete

Post new topic Reply to topic Atlantic Roleplay Community Boards Forum Index -> The Great Assembly Hall
View previous topic :: View next topic
Author Message
Magnus Arklight
Adventurer
Adventurer


Joined: 03 Aug 2007
Posts: 27

PostPosted: Thu Aug 09, 2007 2:12 am Post subject: Need advice on a Necromancer Warrior Templete Reply with quote

Hello everyone.. Smile

Ive never really played a necromancer before so am asking those who have to give me some advice on what the best templete would be warrior wise for one.. now the guy is going to be a Roleplay character but I want him also to be able to hold his own in a battle. Ive thought about doing a templete like the one listed below but not sure how effective it will be.. the following templete is..

Fencing
Tactics
Spirit Speak
Necomancing
Anatomy
Parrying
Focus or Med

or this templete

Fencing
Tactics
Spirit Speak
Necro
Parrying
Posioning
Focus or Med


Any advice on what a good templete for a Necro warrior would be most welcome and much appericated since Id be new at making one..hehe. so start pouring in the advice.. Smile
Back to top
View user's profile Send private message
Halister Marner
Site Programmer
<b>Site Programmer</b>


Joined: 05 Oct 2006
Posts: 2225

PostPosted: Thu Aug 09, 2007 2:24 am Post subject: Reply with quote

Necro warriors are a cramped template now with the new changes... mine is exactly the same as this one right now:

Fencing
Tactics
Spirit Speak
Necro
Parrying
Posioning
Med
_________________
"There are those who dream to escape reality, and there are those who dream to change it."
Back to top
View user's profile Send private message
Teh Glouris Lrod Kujabis
Transcendent Spammer
Transcendent Spammer


Joined: 29 Dec 2003
Posts: 5740

PostPosted: Thu Aug 09, 2007 11:39 am Post subject: Reply with quote

Halister has my setup almost exactly, except I had focus over parry. Warriors were indeed a problem for me, but I could either beat the pants off them with no problem, or I couldn't scratch them. That is just part of the template.

Why focus? It was a dueling template, and you can't have the wolf out during a duel. Halister's template is far more 'all around' than mine was, I'd go with his. (P.S., the wolf gives stamina regen. thats why i had focus, plus some more mana regen. my suit was all about resists and i didnt have 100-200mil to throw at uber resists + mana junk.)

If you can get the powerscrolls:

120 fencing
80 poisoning
110 necro
100 spirit speak
110 parrying
100 med
100 tactics

If you don't have a 4 year account though, you can bump the necro and parry down to GM (parry should be lowered first, if you have like 710 instead of 720. GM necro allows a small failure rate on some important spells; 110 is enough to get them all 100% besides Vampiric Embrace and the revenant... and the rev casts enough to be satisfactory.)

The other thing to keep in mind is that there are a few skills that, when combined, lower mana cost on weapon specials. Should be these skills:

Swords, fencing, macing, wrestling, archery, poisoning, stealth, parrying, ninjitsu, bushido (crap, i think Lumberjack is in here too, but i cant remember)

When you reach 200 points invested in ANY combination of the above, ALL your weapon specials lower in cost by 5. When you reach 300 points in any combo, they lower by another 5 (10 total). 100 alone won't do it, and 400+ doesn't do any more.

Why is this important? Your 120 fencing + 80 nox + 100-110 parry, of course. you'll gain the benefits of the full natural mana reduction, making your specials SO easy to use. Very good stuff.

If you can't afford 120 fencing, do 110, and raise nox to 90. Not only do you want to keep your fencing+nox+parry above 300 for the mana reduction, you want your nox to be at LEAST 80 so you don't fail poisoning weapons ever again. While some pros might point out that 80 poisoning is only an 80% chance to increase your deadly poison to lethal, it hits PLENTY enough to be useful.

That template was one of my favorite characters of all time in UO... Late OES days to NZD days. Big fun. I had vampiric embrace, protection, and one of reactive armor or magic reflect (i forget, whichever one balances the physical out to 0 when used with protect). Couldn't interrupt me, I'd get my strangle+bleed+lethal poison off, an armor ignore, a pain spike, and they were fairly screwed. Disarm and blood oath optional for even more nastiness, and whatever damage you take in the first few seconds is leeched back from a life leech weapon, vampiric embrace, and curse weapon if they need additional kryss spankings.

Good stuff, good stuff.
Back to top
View user's profile Send private message
Display posts from previous:
Post new topic Reply to topic Atlantic Roleplay Community Boards Forum Index -> The Great Assembly Hall All times are GMT - 4 Hours
Page 1 of 1

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Ultima Online, ORIGIN, and the Ultima Online and ORIGIN logos are trademarks of Electronic Arts Inc. Game content and materials copyright 1997-2020 Electronic Arts Inc. All rights reserved.