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ARPC PvP / Community Conduct Rules

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Halister Marner
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Joined: 05 Oct 2006
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PostPosted: Fri Jul 20, 2007 2:52 am Post subject: ARPC PvP / Community Conduct Rules Reply with quote

The following rules were voted into being on the 19th of July 2007.

Community PvP Rules

1. Stay in character at all times. Even though combat is occurring around you, you must react to all situations from an IC perspective.

2. You must RP first before attacking anyone. Intentions for attack must be made clear. Make sure your opponents are logged in, at their keyboard, and aware they are about to come under attack. Before attacking, make sure you give a short warning “Halt!” “Have at you”, "You are under arrest", etc, and make sure they react to it.

3. If you get knocked unconscious (killed) IC, then you are considered injured for 15 minutes (unless otherwise agreed between GMs). In that time you must keep your deathrobe on. You may not join the battle, or do any other demanding chores IC. You may RP being injured, and as such talk with others, but you may not help or interfere with any ongoing battle in any way. You can not log in a different character to rejoin a battle with.

4. A player can only loot his or her own body when the fighting has moved away from them as autoloot automatically drops the deathrobe to the ground and in the heat of battle people can get attacked that way. Once you have looted your corpse put your deathrobe back on, and retreat from battle.

5. Those wearing death-robes may not be attacked under any circumstances.

6. No looting is allowed

7. Each combatant has only one life. Once you have fallen you may not re-enter the battle.

8. Summoned or tamed pets are allowed in combat. Pets have only one life, when killed they can not rejoin the battle. If the tamer dies before the pet the tamer may not continue to give the pet orders or participate in battle in any way.

9. All weapons, equipment and special moves are permitted during combat.

10. Killing enemy mounts is not permitted unless it has been sent to attack you or your allies.

11. There will be a 15 minute warning before any battle or raid is launched. The warning may ONLY be given to a high ranking officer or guildmaster of the enemy organization.


Trump Rule: The above rules can be amended or changed to suit the needs of guilds engaged in wars provided that every GM involved in the war is aware of the new rules.



Community Conduct Rules


1. Stay In Character (IC) at all times. Remember what your character's background is, act and speak in a manner appropriate to that.

2. Keep all Out of Character (OOC) talk in party or ICQ. [Square brackets] should only be used as a very last resort.

3. The PvP Rules must be followed when involved in combat situations.

4. Complaints, grievances or any other issues should be brought to the attention of your respective Guildmaster in the first instance, or Assistant Guildmasters if the GM is unavailable via ICQ or PM, preferably after any event is over. If the GMs are unable to resolve the problem they have the option of calling for mediation by contacting the moderator staff of the ARPC board.

6. Your guild abbreviation MUST be visible at all times. The only exception to this rule is if you are RPing being undercover.

7. You may not Metagame. Taking OOC information in game (IG) is strictly prohibited. Everything your character knows must come from public IC posts geared to you or everyone in general or more importantly from interacting with other character IG. You do not instantly know someone’s name just because it is hanging over someone’s head nor would you know the guild or guild title without interacting with the person. If someone’s profile is a history of that character rather than a description you do not instantly know the person’s history just by reading the profile.

8. Godmode is not allowed. You may not force other players into RP situations that are uncomfortable for them on an OOC level. You may not make emotes that infringe upon the RP or comfort level of another persons nor may you emote major changes to the environment around you unless everyone involved is in agreement.

9. You may use all skills your character has to supplement your RP.

10. Releasing dangerous pets around RPers is strictly prohibited.


Last edited by Halister Marner on Mon Jul 23, 2007 8:30 pm; edited 2 times in total
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