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I am actually somewhat impressed with this list of fixes

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Teh Glouris Lrod Kujabis
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PostPosted: Fri May 18, 2007 8:22 am Post subject: I am actually somewhat impressed with this list of fixes Reply with quote

Quote:
Publish to TC1
Jeremy Dalberg
17 May 2007 20:43:37 EST
Test Center 1 has been published with the following: The stat gain system has changed on all non-Siege Perilous ruleset shards:

- Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point.

- All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.

Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.

- The chance that a stat will increase on any given skill gain is 1 in 20.

- Purchasing skill training from an NPC will not raise stats.

- There is no longer a cap on how many stat points you can gain in any given time period


The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow. Higher skill levels will require the use of higher level poisons in order to have a chance to gain.

Khaldun puzzle boxes no longer float to the ceiling

Using a Scroll of Alacrity now gives you a confirmation option before taking effect

Potions of the same type and intensity now stack

Fixed an issue with blackrock mining

Fixed a bug with the Chivalry/Fast Cast cap

Undead in Old Haven have gained an immunity to blackrock infection

Fixed a bug that was preventing players from getting through the Hedge Maze properly

The Escutcheon de Ariadne now has a lower minimum strength and increased durability.

Fixed issues with accelerated skill gain where the acceleration was not properly taking effect in certain circumstances

Fixed an issue where hirelings were taking up control slots before they were actually paid gold.

Fixed a bug preventing the use of bless deeds

Fixed issue with Jacob’s Pickaxe where it was not regenerating charges correctly
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Cal Hurst
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PostPosted: Fri May 18, 2007 4:30 pm Post subject: Reply with quote

Yeah, I saw those. The stat fixes are impressive, but I don't like the potion fixes. Kegs have become useless, and I liked the idea of kegs.
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Faith
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PostPosted: Fri May 18, 2007 4:51 pm Post subject: Reply with quote

I like the chance to gain poison by using infectuous strike.
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Teh Glouris Lrod Kujabis
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PostPosted: Fri May 18, 2007 7:52 pm Post subject: Reply with quote

Yeah, the kegs ought to store the potions at a reduced weight. Less glass and all.
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