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To Change and to Evolve [Important - Please Read]
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Arahim
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PostPosted: Fri Sep 16, 2011 8:08 am Post subject: Reply with quote

Suggestions:

We need to start using these boards, and the RP chat channel like tools to push rp, and story, as well as being a front for garnering interest from potential new members.

Scrap Hoots and Hollas. There are a thousand other outlets you can use to find out what song is stuck in your head.

Scrap Player of the Quarter. Popularity contests divide people.

Streamline the boards so if a passerby peeks in, it seems alive and exciting with story, and potential. Give the guild tabs to actual, -active- guilds with more than two members.

Clean up the Rp chat channel. If current members/old timers listen to the chat and think, "Oh geez..." believe me, anyone with some curiousity who sees theres an rp channel and hops in to see what its like, is going to never return. Worse, he or she is going to tell their friends they were in the RP channel, and it was god awful, so we've lost on two fronts.

Just suggestions, and I know I'm harping on the chat thing, but its bad. Really bad.
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Joanna Weaver
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PostPosted: Fri Sep 16, 2011 8:57 am Post subject: Reply with quote

Arahim wrote:


Clean up the Rp chat channel. If current members/old timers listen to the chat and think, "Oh geez..." believe me, anyone with some curiousity who sees theres an rp channel and hops in to see what its like, is going to never return. Worse, he or she is going to tell their friends they were in the RP channel, and it was god awful, so we've lost on two fronts.

Just suggestions, and I know I'm harping on the chat thing, but its bad. Really bad.



I agree. Completely.
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Mei Fa Lo
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PostPosted: Fri Sep 16, 2011 10:46 am Post subject: Reply with quote

Arahim wrote:
Suggestions:
Scrap Hoots and Hollas. There are a thousand other outlets you can use to find out what song is stuck in your head.


I would like to point out that thread is used for more than just that. Scraping it would be a bad idea.
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Willow Smythe
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PostPosted: Fri Sep 16, 2011 11:19 am Post subject: Reply with quote

I agree with Mei and ARahim. While I don't think we can scrap hoots and hollas all together I think we can put less emphasis on it. Let's have the Crossroads or better yet the messenger's log be the most active. I think its important to see who we are as pixels and not players I don't feel that it should supercede the entire reason we are here I the first place, which is to rp.

I should warn you now, when I manage to gnaw through my chains here at work I am going to randomly ICQ someone to rp . If people are as hungry for rp as they claim we should have a good time. I suggest then who ever I Q should do the same or rp is done for the night to some one else. I've already posted my icq in this thread. If you want me to message you post your icq if I don't already have it.
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PostPosted: Fri Sep 16, 2011 11:53 am Post subject: Reply with quote

In regards to the lack of conflict complaints. I have two suggestions/questions.

1. Are there ARPC RP rules that we have that you think are causing rp conflict to stifle and what is your suggestion to fixing it? (in regards to combat, landclaims ect.)

2. What do you all think of building a group of volunteer people who will anonomously play, a part in conflict. To get things going with conflict, should we gather, fighters and non fighters to just go around and start conflict, not pvp based but as people said, conflict. For example a group of demons that invade a town, ect ect. (they could work with gms or individual rpers, attacking areas or doing things to help with different plots and roleplay) I am not saying an elite group of fighters, cause I dont want this to be a pvp based group. I would like some challenge for people but it would be nice to have a mix of both new characters with no skills, and characters with some skill.

Many times, when Stonegate has been low on conflict, we have split the guild up, and those that can, have made other characters to be warred to fight the other half of Stonegate. (Ceinwyn also did this back in Umbra a few times as well, though another guild filled in for her I believe) My thinking is that this is great for RP conflict, but would it work on a wider scale?
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Arahim
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PostPosted: Fri Sep 16, 2011 2:43 pm Post subject: Reply with quote

I don't know about #2, but your first question...

Do away with landclaims as something that can be contested. When is the last time a war actually resulted in the victor claiming the land? Think Stonegate vs. Luna. Think OES taking Minoc for GPSY and the drama and cry-babery there. If people want to set up houses and say this is such and such....sure. No ones going to dispute that Magincia is Isk's and Joanna's and their people. But no one is ever actually going to -take- Magincia from them either. Its just such a useless rule. I mean how many one or two man guilds claim real, existing cities? Luna? Nujel'm?

Conversely, would a stink arise if some guild claimed Umbra? Because its well known we revere our older players even if they haven't been active for a hundred seasons, but can an abandoned town sign hold a claim? They're pretty much all abandoned, btw. From Sanctus to Blackmarsh.

Name your cluster of buildings something. Give titles, make it breath rply. -Make- a town. Thats a good thing. But claiming vast tiles with 2 or 3 people in guild, who takes that seriously? Remember the Tai loophole a few months back?

Conflict and wars are stifled by a a general uniformity in the community right now. Everyones so nice and friendly. No one is put off by a vampire. No one is ill at ease around were-creatures. We're all friends and we'll see each other at Tavern Night! Whats to fight about? Besides, who can war when their guild is only two people?

And I think there are certainly people put off by facing 'uber-suits.' I think imbuing has ruined pvp period. Even skilling up seems a waste vs. the uber suit. Its why people don't partake in pvp tournaments, and its why we won't war. The solution is GM items to level the field, but it'd be really difficult to get folks to agree to that. Maybe just going un-imbued items? I don't know.
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Mei Fa Lo
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PostPosted: Fri Sep 16, 2011 3:34 pm Post subject: Reply with quote

"Conversely, would a stink arise if some guild claimed Umbra? Because its well known we revere our older players even if they haven't been active for a hundred seasons, but can an abandoned town sign hold a claim? They're pretty much all abandoned, btw. From Sanctus to Blackmarsh."

I think this is off topic, but what you said about suits is true. It should not matter how many people are part of a 'nation'. Perhaps it is this way lately because of innactivity, but that is what we are trying to fix.

But it is true that there isn't enough "negative" RP. (Negitive as in say conflict, or fear.) I don't beleve that the rules make it too constrictive to have a conflict, there has just been a lack of effort to do it properly.

As for me, I love being a catalyst of Chaos, but I must do so carefully.

My point: let's get out there and "Live"! Not be puppets, but people!
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Willow Smythe
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PostPosted: Fri Sep 16, 2011 3:59 pm Post subject: Reply with quote

I'm good with conflict BUT and this is a big but I don't feel like creating negative RP for the sake of negative RP It needs to make just as much sense as the friendly rp. Just because someone is a vamp or a lycan isn't reason alone to hate because one is bored. That said....
It really irks me when the suit issues are brought up. I LIKE my suit. It's taken years of blood and tears and RP to put it together and all blood and tears were not even mine. I understand that people want the good old days but they are gone hence why this thread exists. I don't feel that my suit hinders my rp so I don't see why it can't be included. My suit is all rp. Right down to my use best kryss. It was all apart of some of my character's trial. Sorry for the rant but this is my oppinion in the matter and we all know what oppinions are like......
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Willow Smythe
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PostPosted: Fri Sep 16, 2011 4:22 pm Post subject: Reply with quote

I forgot to mention this, totally fight you Ara with no armor *grin*
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Joanna Weaver
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PostPosted: Fri Sep 16, 2011 4:26 pm Post subject: Reply with quote

I know it was said with the best of intentions, but contrary to popular belief, GM Armor no longer levels the playing field. GM armor might make it equal for non mage vs non mage, but if you pit melee vs mage the melee person is going is going to get roasted. You see this on Europa shard where the standard community rule is GM armor only. The mages will generally have the advantage in every conflict if this comes to be rule.
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Rosar Ashande
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PostPosted: Fri Sep 16, 2011 6:47 pm Post subject: Reply with quote

It'd be silly to prohibit imbued items. That doesn't stop anyone from using an "uber-suit" that isn't imbued, and there are fewer of those. Imbuing makes it just a bit easier for unluckier/poorer people to get a better suit. Why is that a problem? Imbuing is NOT hard to raise.

GM armor wouldn't work for the reason Joanna mentioned. That ship sailed with AOS. It's time to get over it.
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Shai_Hulud
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PostPosted: Fri Sep 16, 2011 8:34 pm Post subject: Reply with quote

This isn't the first time change has been called for in the ARPC and i hope this time it will actually happen. From what i read it doesn't sound like anyone has proposed any real change. Adding a central rp location won't fix any of the problems of the ARPC. It will be just like tavern night with guilds rping with the same people never developing an actual storyline others can join. To really make things change we need to understand what got us to this point in the first place. From what I saw it was people not working as a community but as individual guilds, quoting rules at every chance strangling guilds with rules instead of promoting creativity and progress, and not promoting rp in a community sense not thinking about how others could join in and be part of the rp. I pulled my guild out of the ARPC due to allot of these things, but I still care about it and wish it the best. So I'm going to lay out what i think should change as they come to me.

1. Start Over! Because this isn't working and there is nothing left to hold onto. That includes the forums because the rp on the forums in my opinion is what keeps the rp out of the game. RP IN GAME, TALK IN GAME. The forums should be for GM's and the community to organize events and community policies not rp.

2. Start being a COMMUNITY. Get everyone out of there guild "clicks" and come together. That means have a central Ventrilo for all ARPC guilds to share. Want to find people to rp with? They are only a channel away and there is a easy way to see who is online and what guilds are on. Have a ARPC directory with everyone ICQ #s. Add everyone in the ARPC to your list and you will know who is online and be able to leave messages to who isn't. Plus not everyone uses Ventrilo and that would be for the rest of the people to have a way to contact people. The ARPC should feel more like one big guild with a bunch on groups interacting within it.

3.Throw out Land Claims and develop a new system that is simple and easy to follow. The all you can bring large battles of ARPC's past just turned into a gank fest leaving one side dead in 5min. How about both sides bring their 5 best fighters and have a fight to decide who wins and looses. Make it a battle of skill not numbers. Make the land claim system not about land at all have it based on the rp conflict at hand. Fight to see who decides the next part of the storyline possibly. I think this is an element i would put on the back burner till the community is big enough again to make it work. Let the players decide what they want for something like this at a town meeting perhaps.

4. Have Guild GMs and Community leaders setup regular rp events and story lines that are open for all guilds to join in and tie into their rp.

5. GM's have no more say in the way the arpc is ran then anyone else. Just because you start a guild doesn't mean you get anymore say then anyone else. Have town hall events where the community can discuss issues and change policies as needed in a OOC setting.

6. PvP. Not even going to touch on that right now. Everyone says they want it but when people want to fight they accuse them of bad rp and "not doing it right" From what I've seen there shouldn't be any pvp in the ARPC that isn't planned ahead of time.

7. You can't JOIN the ARPC. You come to the ARPC. We should accept all that wish to play and try to rp. You shouldn't have to put on a show and prove to the right people you can rp to get into this community.Your in till you give us a reason to be removed. We don't have new people because it's so hard to get into this community that tends to only open it's self to the seasoned rp guilds. We need to get off our high horse and work with people and let a few LOLs and AFKs happen when people are learning to rp. We should pride ourselves in teaching rp and showing people how much fun it can be rather then chastising people for not doing it correctly or as they think it should be done.

8. NO MORE RULES! Ok maybe one rule. ROLE PLAY. If someone does something you don't like, well to bad welcome to real life. RP it out! take em to court, arrest them, kill them. Just don't hide behind some stupid rule. Rules are whats been killing rp.

I'm putting these out as ideas not a guide. I only wish to get people thinking and looking at actual change instead of rearranging deck chairs on the titanic.
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Willow Smythe
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PostPosted: Fri Sep 16, 2011 9:45 pm Post subject: Reply with quote

Well ICQ has been sent and getting in game.
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Shai_Hulud
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PostPosted: Fri Sep 16, 2011 10:14 pm Post subject: Reply with quote

Willow Smythe wrote:
Well ICQ has been sent and getting in game.


didn't get your icq if your talking to me.
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Cezanne Abella
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PostPosted: Fri Sep 16, 2011 11:51 pm Post subject: Reply with quote

Shai_Hulud wrote:

RP IN GAME, TALK IN GAME. The forums should be for GM's and the community to organize events and community policies not rp.


I'm going to respectfully disagree here. I agree that the rp SHOULD take place ingame. But writing it afterward, outside of the game is an excellent way to try and bring others into the storyline. How else is everyone going to know what storylines are going on other places where they didn't happen to be when it took place? How are you going to bring others up to speed if they want to become a part of it? Or how can they even know whether they want to BE a part of it? I believe the game should be the primary conductor of RP, but the forum is an excellent springboard for others to see something and go "Wow. I want to fit myself into THAT!"

And as for PVP....Coming from a shard where warring another guild meant constant skirmishes on both fronts, and tons of pvp...every day, everywhere...to a shard where war means one pre-planned battle and then the war is over...I have to admit that was totally disheartening. Wars are made up of skirmishes...Major battles, yes, but skirmishes - TONS of them! I can remember waiting out my 15 or 30 minutes (depending on the rules) and then excitedly diving back into a location where known enemies hid out. I loved it! It took me a really long time to get used to how Atlantic worked. Not saying that the way Atlantic does it is WRONG, if that's really the way people want to play, but it's not my personal preference.

and to agree with something....

Shai_Hulud wrote:
If someone does something you don't like, well to bad welcome to real life. RP it out! take em to court, arrest them, kill them.

This.
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