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Tinkerbelle Journeyman

Joined: 30 May 2007 Posts: 195 Location: Virgincia, Near Justice in Yew
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Posted: Wed Oct 22, 2008 7:55 pm Post subject: |
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This is all just totally confusing to me. All I know of factions is that I've heard of them. That is it. So, how do these changes affect us non-faction people? We still get the invasion? Am I totally unsafe now when I have to go to towns to buy reagents. It is bad enough that reds still pop into Papua and Skara Brae and I have to skip them. Sounds like I'm going to be sequestored to my home, assuming that they don't pop in at my home. Sounds like they will only be in the cities. This is not wonderful news for a crafter/vendor type person.
The only thing I like is that rocks and sand will stack. Now I don't have to decicate a house to them. I wish they would change how apples and grapes are made. It is rediculous that you have to use one bottle per apple or grape. Bottles have gone up so high in price that I'm going to have to start charge 3 - 4 times higher a price just so I can make a few pieces of gold. They either need to change how bottles are priced or fix how enchanted apples and grapes of wrath are made. OK, I'm done ranting. |
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Nh'bdy Seasoned Veteran


Joined: 13 Mar 2008 Posts: 308
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Posted: Wed Oct 22, 2008 8:25 pm Post subject: |
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Factions, in my eyes, are bad for RP as they push PvP before RP. No one is going to stop to parlay or comment on your most recent hateful actions to splatter you across a few tiles. And entire guilds shifting to factions? What of crafters who will be splattered across a few tiles? I'm not a fan of further buffing the artifacts even further, nor am I a fan of alt-kill farming. I believe the community needs to state in a timely manner their ideals on this. _________________ Work in Progress.
"What do you call a fish with four legs? A stool pidgeon! Bwuagh bwuagh bwuagh bwguagh!"
~Malorn |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Wed Oct 22, 2008 8:32 pm Post subject: |
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Seth_Freeman wrote: | Factions, in my eyes, are bad for RP as they push PvP before RP. No one is going to stop to parlay or comment on your most recent hateful actions to splatter you across a few tiles. And entire guilds shifting to factions? What of crafters who will be splattered across a few tiles? I'm not a fan of further buffing the artifacts even further, nor am I a fan of alt-kill farming. I believe the community needs to state in a timely manner their ideals on this. |
Moonglow has been in factions for about two months now, and we haven't pushed PvP before RP. In the times Moonglow has actually taken its time to defend the stronghold, there was RP there, even with people who weren't roleplayers (yes, even some felucca twinks ended up joining in).
There is no PvP in Trammel ruleset when it comes to factions, so there's no need for people who don't go to Felucca to worry. In essence, crafters will be safe as long as they stay in their houses in Felucca, or in Trammel rulesets (which is the general rule even when not in factions).
The artifact buffing, meh. Factions needed some kind of draw to it. Something that would give it a little bit of life again. And the upgrades honestly aren't much to gawk over.
As for alt-kill farming, that's kind of negligible. It's been in factions since day 1, and will be in faction until UO collapses on itself. Do it or don't do it. No big deal. _________________
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Doireann Seasoned Veteran

Joined: 22 Oct 2005 Posts: 477 Location: Moonglow
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Posted: Wed Oct 22, 2008 9:31 pm Post subject: |
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Tinkerbelle wrote: | The only thing I like is that rocks and sand will stack. Now I don't have to decicate a house to them. I wish they would change how apples and grapes are made. It is rediculous that you have to use one bottle per apple or grape. Bottles have gone up so high in price that I'm going to have to start charge 3 - 4 times higher a price just so I can make a few pieces of gold. They either need to change how bottles are priced or fix how enchanted apples and grapes of wrath are made. OK, I'm done ranting. |
I agree. That's the most annoying thing. Though, on a positive note, on test I made some grapes and apples and they stack! |
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Teh Glouris Lrod Kujabis Transcendent Spammer

Joined: 29 Dec 2003 Posts: 5740
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Posted: Thu Oct 23, 2008 1:50 am Post subject: |
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The ARPC uses Ultima Online as its roleplay medium. I learned long ago that nitpicking which pieces of UO you want to utilize, which you want to use in an altered form, and which you want to ignore entirely just doesn't work, because nobody'll agree in it. Take full advantage of what it offers you. Anything else is asking for a mess.
Factions is one of those systems you should take avantage of and make it into something wonderful for roleplay. It isn't pushing PvP over RP, it is what you make out of it, plain and simple. |
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Morio_Kitsune Seasoned Veteran


Joined: 31 Jul 2008 Posts: 372 Location: Cove
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Posted: Thu Oct 23, 2008 2:16 am Post subject: |
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the rp on eur is very restricted and ppl comform to them... *shrugs*
as for the apples and grapes stacking that would be great, with everything I have to carry just so morio can at lest servive its bad having apples and grapes dotted around in my pack.
with the factions thin I am in two minds I mean I am already in a faction on my mains account but that's on eur.... can you be in different factions if you play multiple shards?
btw Shadowlords rule! _________________ cezanna "No, he is a fair and faithful man, Ranna"
Ranna "That's how kitsune are.. well.. I dunno about Iruka.." |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Thu Oct 23, 2008 2:24 am Post subject: |
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I believe the rule is:
1 faction per account per shard _________________
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Jonathan Strathmore Certifiable


Joined: 14 Sep 2007 Posts: 1986 Location: Inside your mind.
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Posted: Thu Oct 23, 2008 4:36 am Post subject: |
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Vaen Swiftar wrote: | I believe the rule is:
1 faction per account per shard |
Thought they changed this? |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Thu Oct 23, 2008 12:04 pm Post subject: |
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Jonathan Strathmore wrote: | Vaen Swiftar wrote: | I believe the rule is:
1 faction per account per shard |
Thought they changed this? |
It used to be 1 faction per account per shard, and only one character could be in it. _________________
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Jonathan Strathmore Certifiable


Joined: 14 Sep 2007 Posts: 1986 Location: Inside your mind.
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Posted: Thu Oct 23, 2008 1:35 pm Post subject: |
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Aaah. So same bull-restriction, just more characters now. Gotcha. |
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Teh Glouris Lrod Kujabis Transcendent Spammer

Joined: 29 Dec 2003 Posts: 5740
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Posted: Thu Oct 23, 2008 8:37 pm Post subject: |
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Morio_Kitsune wrote: | the rp on eur is very restricted and ppl comform to them... *shrugs* |
Yeah. I tried that argument a few months back, and got "What works for europa won't just work here" thrown back in my face accompanies by far less pleasant comments and ICQs and whatever else. |
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Har'aak Tor Adventurer

Joined: 10 Jul 2008 Posts: 48
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Posted: Fri Oct 24, 2008 1:19 pm Post subject: |
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Personally I love the changes they are making for factions it gives new players a chance to get high end items. Arties are the heart of any pvp suit and they are all expensive some more than others. Its a bit unfair in my opinion to ask a new player who wants to be good at pvp to hack out the 60+ million it takes to make a halfway decent pvp suit. With the new system the most expensive of the arties only cost's 4,000 silver it takes some farming, 20 silver I think per monster, but thats within everyones capabilities.
No longer will people have to buy huge amounts of in game gold just to be competetive, for which my wallet rejoices!
Now the thing that upsets me is the fact that once again they give good guys absolutely no incentive. If the bad guys take a towns sigil that town in trammel will be attacked by monsters that are going to be dropping awesome loot which will make everyone happy. However if the good guys keep the sigils nothing happens. They did the same thing with Magencia's invasion, hell most of the people were leading the light daemons around letting them blow apart the buildings.
As far as factions and rp are concerned I do see some problems there the largest is the fact that if two warred guilds are in opposing factions and kill each other in trammel they still go into stat loss. Now this may have been fixed in the last month or two but thats how it use to be when we were in factions on Great Lakes. Also opposing factions cannot be in the same party which will make communication more difficult.
If there are a lot of rp guilds wanting to join factions I would suggest all the rpers join the same faction that way we can avoid stat loss when we fight or spar and avoid having to fight each other in faction battles. |
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Ronin Journeyman

Joined: 10 Jun 2008 Posts: 168
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Posted: Fri Oct 24, 2008 2:45 pm Post subject: |
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Quote: | I would suggest all the rpers join the same faction |
What.... join the protectorate? Never!
To agree with Har' aak Tor (Guzoontite!) Stat loss would suck as much as we fight with each other. Some of us were ready to go and join factions again to be able to play with some of the neat arties but if stat loss and being in a party is going to be a problem we might have to re think this a little.
Quote: | This is not wonderful news for a crafter/vendor type person. |
I have already popped into the middle of a spawn with my crafter and found him dead before I knew what was going on. _________________ "Sic Gorgiamus Allos Subjectatos Nunc...
We gladly feast on those who would subdue us." |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Fri Oct 24, 2008 3:25 pm Post subject: |
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You will be able to party with opposing faction.
As far as killing in trammel and stat loss, I'd imagine that isn't so as factions are pretty much turned off in Trammel. Look at the faction monsters, for instance. I can't say for sure, though. _________________
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coremon Journeyman

Joined: 08 Sep 2008 Posts: 107 Location: Britain
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Posted: Fri Oct 24, 2008 3:51 pm Post subject: |
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you dont receive faction stat loss for dying in trammel as factions are only in fel, even if the guild that kills you is in factions as well |
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