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Cal Hurst
Atlantic Legend
Atlantic Legend


Joined: 29 Dec 2003
Posts: 8025
Location: Massachusetts

PostPosted: Mon Mar 05, 2007 12:55 pm Post subject: Reply with quote

Merci wrote:
PalyDexxor, and I have a few questions....

1. I have my dex up at 142 at the moment, is this doing me any good or should I put more of it back into my strength which at the moment is at 86, (thats not hitpoints that is well over 100) Does the lower strength affect anything other than my ability to carry items and wear certain armours?


Lowering strength also lowers damage dealt. But not by a significant amount. Also keep in mind, that if you have 0 magic resist and only 86 strength, you need to keep an eye on the strength requirement of items worn. If you are going to lower anything, I'd bring dex down about 17 points to 125, and then buff intelligence.


Quote:
2. I am debating on adding magic resist or poisoning to my template, which do you think would be more benificial? I have 120 parry at the moment, and 120 swords, as well as the other ussuals of healing, anatomy, chiv, focus. Any suggestions on this?


It depends on what you are most comfortable with, really. My personal preference would be to drop focus and pick up poisoning, and if you have tactics, to drop that and pick up meditation (if you have med armor pieces, which again, highly suggest)

Quote:
3. My suit is currently 45 dci and 40 hci, with two faster cast, I have tried and tried to get it higher in hci but the resists are very hard to work out. Do you think I can get away with the 40 hci and not be max? I am trying to keep my seven mana regen and 36 lmc on my suit and have seen the difference in mana if I lower them to max myself in the other things.


40 HCI is very good. Especially for RP PvP. Remember you can divine fury to gain speed, hci, and slight damage increase at the cost of some DCI.

Quote:
Oh one more thing, when I fight I find that I ussually can keep myself alive, but have alot of trouble, finishing people, is this just a timing experience thing or would adding one of those two skills above, help me in this?


This is a common problem. I would love to get in game and show people a few tricks. For example, you probably can't finish someone off because they are evading you, right? What you need to do is stop following the person, and guestimate their next move location, and try to cut them off. It's like herding. Your movements shouldn't follow their's, but your movements should try to guide them where you want them to go. Because if they are low in health, they don't want to be near you. It becomes mental warfare at this point.


One more thing. You said you have 120 parry and 45 dci? You're going to be hard to hit. Remember that DCI has no effect on parry. I honestly would probably take DCI down to 30-35ish just to gain more LMC and mana regen in your suit, if possible. With that much parry, you're going to block 36% as it is. And the difference between 36 and 40 LMC is very, very noticable. Especially when you're stacking special moves.
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Cal Hurst
Atlantic Legend
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Joined: 29 Dec 2003
Posts: 8025
Location: Massachusetts

PostPosted: Mon Mar 05, 2007 12:57 pm Post subject: Reply with quote

Quote:
X'eros, that is your damage to anything with 0 resists. Resists from there lower it a percentage. If I can do 55-60 damage with an axe as the damage shown on my stat bar, I do 70% less than that against someone with 70 resists. So no, it applies to both players and monsters. I don't know Vaen, I've done more than 35 damage to a player before, but my AI's never do more than 35 damage. So I'm confused on that. In regards to the Paladin/Bushido template. I have one of those. Drop tactics and take meditation. Keeps me alive beter than anything I've ever seen, but as Beleth said, I can only get kills spamming AI and holy light.


Ok, they may have changed it to "direct" damage, then. aka: Armor Ignore, and uhhh, other stuff that I can't remember. Either way, I still find tactics to be a worthless skill. In my experiences, atleast.
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Halister Marner
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PostPosted: Mon Mar 05, 2007 1:25 pm Post subject: Reply with quote

Only direct damage through specific abilities is capped at 35 currently.
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Orion
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Joined: 02 Jun 2006
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PostPosted: Mon Mar 05, 2007 1:45 pm Post subject: Reply with quote

The reason I say that tactics isn't completely useless is because it is effective on non mana-reliant templates.
My archer has 22 mana.
I can only conc blow or mortal with a crossbow once. However, since I have over 125 str (150 in total w/ a str pot) I get a damage bonus. With 100DI, 120 tac, and 120 anat, and 125+str, I have the maximum damage output that I can obtain.
Since I'm using a weapon with a high damage range, I also get the most out of each hit (archery weapons have the highest damage range of any type of weapon group).

Its very useful against people who don't have maximum resists, since damage reduction from resists is just precentage based.

I'm not saying that tactics is as useful as a skill like ninjitsu, bushido, or poisoning in pvp, because it isn't. I don't use tactics on my dexxer, since his main form of damage doesn't come from weapon damage (he is an LP ninja Razz). My point is that on certain templates, it is very effective (ones that use almost no mana).

My proof of this is my archer. I haven't fought another archer on atlantic that I haven't completely mowed into the ground. ^.^
The current template on him is 120 anat, arch, tac, ninja, resist, heal.
The stats are 135(150 w/ a str pot), 150dex, 22int.
That being said, the only utility skills that I could swap tactics out for would be focus (which really wouldn't help with the template) and alchemy (which, with only 100%EP bonus, wouldn't really help with defense since I'm already well set on that).
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Orion
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PostPosted: Mon Mar 05, 2007 1:52 pm Post subject: Reply with quote

Halister Marner wrote:
Only direct damage through specific abilities is capped at 35 currently.


AIs, bush crits, etc are capped at 35.
Normal hits don't have a cap.
IE if you have 50 resist and an attack on you is greater than 70 damage, you'll be hit for over the cap.
(at 40 its 58 )
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Tay Thormear
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Joined: 17 Jun 2004
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PostPosted: Mon Mar 05, 2007 1:55 pm Post subject: Reply with quote

*Makes a large note in colored letters on his cork board" What're your resists? Razz
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Halister Marner
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PostPosted: Mon Mar 05, 2007 1:56 pm Post subject: Reply with quote

There are a few exceptions, such as deathstrike and concussion blow, that do over 35 direct damage without a "hard" cap.
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Cal Hurst
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PostPosted: Mon Mar 05, 2007 2:20 pm Post subject: Reply with quote

Archery benefits most from tactics out of any skill. Simply being because there's no game of tag.
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Tay Thormear
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PostPosted: Mon Mar 05, 2007 2:59 pm Post subject: Reply with quote

Vaen Swiftar wrote:
Archery benefits most from tactics out of any skill. Simply being because there's no game of tag.


120 tactics,120 anat,100 DI, 125+ strength...Heavy X-bow with hit lightning...."Moving Arrow"....Run all you want Razz
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Cal Hurst
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PostPosted: Mon Mar 05, 2007 3:02 pm Post subject: Reply with quote

Beowulf wrote:
Vaen Swiftar wrote:
Archery benefits most from tactics out of any skill. Simply being because there's no game of tag.


120 tactics,120 anat,100 DI, 125+ strength...Heavy X-bow with hit lightning...."Moving Arrow"....Run all you want Razz


Mmhmm, exactly. But let's not get too far off topic. If there's further discussion on the benefit of Tactics, I'd request that it'd be in another thread. It's a valid discussion, but I'd like to keep this thread reserved for template help Smile
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Tai Kwan Leap
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PostPosted: Mon Mar 05, 2007 6:22 pm Post subject: Reply with quote

My current Template - Basic Samurai

Skills:
Bushido 120
Macing 120
Parry 120
Anatomy 110
Tactics 110
Healing 100
Focus 40 (changing to Meditation at the moment)

I too heard that tactics makes no difference, but when I stoned it for ninjitsu, I noticed I wasn't getting those 35 Lightning strikes as often. In fact, I found I had trouble doing enough damage to drop my sparring partner.

Perhaps I do not understand the whole Ninja set up, you can't do special moves while in form can you?

These are my choices:

I can replace my tactics with:

Ninjitsu
Poisoning
Magic Resistance

or something else

I had heard that tactics and anatomy affect the Evasion skill.

Any advice? Or leave it as it is.
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Cal Hurst
Atlantic Legend
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Joined: 29 Dec 2003
Posts: 8025
Location: Massachusetts

PostPosted: Mon Mar 05, 2007 6:45 pm Post subject: Reply with quote

Ninjitsu is worthless at anything except 120. I would replace tactics with ninjitsu, if I were you, and then squeeze 10 more points somehow.

Poisoning doesn't work well with macing, unless you can find a good UBWS kryss. And that's up to you, if it would work with Tai's RP.

The ninja set up makes you a utility build rather than a damage build. Utility builds rely on mana to do their damage, and yield extraordinary results. Damage builds do consistent damage, but are more easily defended against (it's easier to identify and recover from an armor ignore rather than a ninja strike).

Ninjitsu without chivalry and poisoning loses some of its flare, but not all of it. However, ninjitsu without poisoning definitely loses its flare. There is nothing quite like a DP / DS combo that can freak anyone out.


My suggestion for you would be to leave it as it is. Unless you want to undergo a template revamp.
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Alessandra
Babbling Loony
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PostPosted: Mon Mar 05, 2007 9:03 pm Post subject: Reply with quote

Dear Vaen,

One template you didn't touch upon is taming. I am wondering what a good tamer template would be.

Thanks!
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Cal Hurst
Atlantic Legend
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Joined: 29 Dec 2003
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Location: Massachusetts

PostPosted: Mon Mar 05, 2007 10:00 pm Post subject: Reply with quote

PvP or PvM?
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Mallory Ventrue
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PostPosted: Tue Mar 06, 2007 12:10 am Post subject: Reply with quote

Primarily PvM...

me PvP???

Laughing
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