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How or why do we roll play
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Willow Smythe
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PostPosted: Wed Mar 23, 2011 9:39 pm Post subject: Reply with quote

Well there's one point that I don't think was hit on this yet. If we want to have interaction most of the time with all in the community but cannot with our favorite char due to current guild IC standings, could you not just take another char? I mean I know my RP pony doesn't have tons of tricks per ce but in lieu of missing out on a potientially interesting interaction seems to me that bringing another char to a meeting could be a good idea.


Now I know we have our favorite RP chars, but this way you aren't compromising said favorite chars feelings or beliefs or having them break any applicable laws.
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Rosar Ashande
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PostPosted: Wed Mar 23, 2011 9:54 pm Post subject: Reply with quote

Willow Smythe wrote:
things


This is true, too. Fortunately for me, two out of three of my primary characters are either unaffiliated or owe loyalty only to themselves. For others who aren't so fortunate, even if you do have a favorite character, if you otherwise wouldn't go somewhere at all or would only end up causing a fight, try out something new. Heck, try bringing in a character you haven't RP'd with until that point and just invent the personality on the spot.
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Isk
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PostPosted: Wed Mar 23, 2011 10:18 pm Post subject: Reply with quote

Great post / ideas.

We have RP chat. It is available to anyone that logs in and is an easy way to find RPers. It also floods the screen so its not often used, but its there.

I think the community is interacting well with its elements. Im pretty impressed with things.

When I try to stir up the community I always consider one factor:

Intrigue

If my guild does something will people in other guilds be talking about it? then rate it on a scale of Definitely, Maybe, or No. This is why Rep of Mag had weekly broadcasts in cities spouting the Humanis views every Sunday. We wanted people to wonder where we would broadcast next and what we would say next. We called out guilds in the community for being enemies of humanity etc so that generated interaction. Community guild interest was in the Definitely Column for the first four or so messages (That's over a month of Sundays.) Then when the broadcasts had taken less interest they were dropped, they achieved their goal having given us a good month of RP and spurned on a battle with S|G.

Now I'm not saying guilds should take on gimmick tactics to get RP going but take a look at the real world and what is in the news that catches interest. Trade, oil, war, invasions, rhetoric, earthquakes, Tsunami, floods, etc. Any one of those can be used as a plot device in a fantasy world.

Random ideas/thoughts:

-If there is a reason for good and evil guilds to gather they will. External threat? (Virtuebane?)

-Another stab at a UN style guild gathering organization?

-Inter guild fraternity/society for the enlightened?

-An Elysium style location in which fighting is forbidden and there is free association without aggression agreed upon by what ever powers sign on to enforce it? (deep breath)
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Rosar Ashande
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PostPosted: Wed Mar 23, 2011 11:42 pm Post subject: Reply with quote

Isk wrote:

We have RP chat. It is available to anyone that logs in and is an easy way to find RPers. It also floods the screen so its not often used, but its there.


RP chat is good, but as you say, not everyone uses it, unfortunately.

Isk wrote:
-Inter guild fraternity/society for the enlightened?

-An Elysium style location in which fighting is forbidden and there is free association without aggression agreed upon by what ever powers sign on to enforce it? (deep breath)


I was actually going to try to do something exactly like this with Rosar. I was going to have him found a place of healing, learning and sharing of ideas, inspired by his (off-screen) interaction with Husam. Everyone would be welcome and anyone who broke the peace in or near it would be banned for a period of time. It would go along with his founding of the Eternal Path—an organization akin to real-life Unitarian Universalism which would be open to almost everyone and wouldn't require joining a guild or even any commitment of any kind. Basically, it would be an excuse for everyone to mingle on neutral ground and share ideas about almost everything.

I just haven't had the courage to follow through with my ideas yet.
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Kal'iksix Viaxus
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PostPosted: Thu Mar 24, 2011 7:08 am Post subject: Re: How or why do we roll play Reply with quote

First off, good brain storming post, bravo sir.

right now I am suffering from vertigo and my computer time is severely affected.

*retracted*

ok totally pushed my condition and now the vision's gone doubled and blurred. It's like I am drunk without the fun of being drunk. And my son already suggested I get to drunk in hopes it would balance....LOL kids! It has really affected everything in my life right now, I can't even drive!! I'm too afraid of trying to explain to the officer that I am not drunk even though I am swerving Razz My mom's driving only aggravates it so I just stay home, take my medication, and sleep and PRAY this is gone before my trip.


Last edited by Kal'iksix Viaxus on Thu Mar 24, 2011 10:11 am; edited 1 time in total
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Rosar Ashande
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PostPosted: Thu Mar 24, 2011 9:15 am Post subject: Re: How or why do we roll play Reply with quote

Setting aside Kal'iksix's and other's criticisms for the moment...

Personally, I think we should just try some of these things—not forcing illogical interactions, but the ideas about Vent channels and whatnot to alert others as to when you're in the mood for RP—and see how they work out. If people take ownership of their ideas and check their egos before jumping in, then we really have nothing to lose. For the ones who don't like them, try them out at least once. If you don't like it, don't use it anymore. If everyone gives each idea a chance and then decides that it's not for them, then the bad solutions will fade away, hopefully without any bad feelings. I certainly wouldn't lose any sleep over it if people just decided that my idea wasn't any good after trying it out once or twice.

A single place to go where you can expect roleplayers to gather is probably the best solution. The Den of Sin near Umbra (that's the name—you're welcome, Kal!) used to be that place before it went kaput. Choosing a place and then spreading the word to people who don't read the forums would be a step toward fostering more interaction, hopefully then on a higher level (interactions between guilds or groups instead of just between a few individuals). Maybe not a huge step, but you have to start somewhere.

Anyway, from now on, for my part, whenever I log in, I'm going to forget for a little while that I'm terribly shy and fear rejection (even if it's indirect) and tell people where I am through the in-game chat system, and then play another game while I wait. If someone shows up, great—that'll make it more likely that they'll show up in the future. If they don't show before I have to log out, then nothing's really lost. I'm going to make that effort—at least for a while—and I hope some others will join in, in one way or another.
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Shimakaze
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PostPosted: Thu Mar 24, 2011 9:50 am Post subject: Reply with quote

Kal'iksix Viaxus, Sorry didn’t intend to leave anyone out, it was merely an example of guilds so show interactions, and I know there are more than those types of guilds out there.

I am glad to see such passionate responses to this post, but I think I have failed to get my point across *beats his head on his desk* So I will use a line from the movie Philadelphia “I’ll explain it like I’m talking to an 8 year old” And before I get beat on for that, none of you are stupid and I don’t think anyone here is 8 years old.
We have guilds that we can NOT interact with in game because of who and what they are! It’s simple as that!

Why would any peace loving city (guild) interact (other than war/combat) with a city (guild) that is evil?

All I was trying to find out is how we could develop storyline so this could happen so no one is excluded. Had nothing to do with Vent, ICQ, Boards, snail mail, e-mail, pack Llamas, carrier pigeons, crystal balls, smoke signal, hand signs or crib notes. Yes talking to one another is a great start an will help let each other know when other can play. Because there are so few roll players, I was trying to brain storm on how to get the most out of each guild in the way to interact on a daily basis.

I’m an odd ball; I am in game from about 8 am to noon (CST) Tuesday thru Saturday, and most of the day on Sunday & Monday. During those times, I see little to no one, even when I go to their “Cities”. Yes I know the morning times are bad, but you’re telling me no one else works second shift? And what of Sundays? I see no one. And the few that I have seen are bank sitting, I try to interact and get no response (I assume they are AFK).

As you all know Great Lakes RP is dead, Europa is 6 hours difference, with everyone I talked to, and all the boards I read, ARPC looked like a hot bed if roll play. Well other than specialized events, it’s hard to find other RPers on. So when I see them, I try.
It’s just hard to RP with a vampire or such when the only thing you have in common is to want to kill one another. Hell if that’s I’ll I wanted to do was fight, I could have stayed on Great Lakes and fought in Fell. From what I've seen and read on these boards we have a very smart group of players, Atlantic should be proud to have this many, so we should beable to solve this issue and have the best times of our lives in game.
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Rosar Ashande
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PostPosted: Thu Mar 24, 2011 10:00 am Post subject: Reply with quote

I get you Shim, and that does all come down to the willingness of others to wait around in their cities to roleplay. That's tough. No one wants to sit around waiting for people who might never come. That's where the ideas about using Vent, forums or in-game chat come in. If you know people are there, then it's not this huge reach in logic for your character to go to a public place to interact with them, so long as your character is the type to go to that location in the first place. Having set times for one's guild members to be online and in their city is another way to go about it, but that's just one more obligation that not everyone will appreciate.
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Bryelle Vaughn
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PostPosted: Thu Mar 24, 2011 11:35 am Post subject: Reply with quote

Shim- I'm in your time schedule. Days work best for me as well and I know there are others, you're right.

There are several points brought up throughout this thread that are primary reasons for losing really really good roleplayers. I know two specifically who are on an extended if not permanent leave now from the ARPC and it's a shame. Not only were they fantastic writers but fantastic people and roleplayers as well.

Next- Forcing interaction will always result in a "Here, take your guild and go" reaction from me. The beauty of it being a game is that you don't have to deal with people you don't want to deal with. It's a far cry from not dealing with anyone at all though and the difference needs to be seen.

As for picking a town- We, various people in the community, have said pick a town and be consistent for rp. Even if it is once a month. People need somewhere they can depend on. Also, we have land claims here. If you aren't going to grow a pair and actually rp within the town you claim then please don't claim it (IMO). No point in having land if you are never going to be there. It makes no sense rp'ly to fight for land you don't use.
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Joanna Weaver
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PostPosted: Thu Mar 24, 2011 12:04 pm Post subject: Reply with quote

Don't worry folks, I am pretty sure we will be spreading our love of Humanity (and hate for everyone else) soon...
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Cat Lyxen
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PostPosted: Thu Mar 24, 2011 3:03 pm Post subject: Reply with quote

I have been using the ARPC chat in game. I like it alot. I have seen people announce when they are doing something and where you can go to join in and Ive seen people just ask if someone is out there. Its kind of a good way to keep track of things and I ask alot of dumb questions in the chat and everyone is very nice about answering them.
So my suggestion is that more people use the ARPC chat room in game.


Smoochies!
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Marius
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PostPosted: Thu Mar 24, 2011 3:26 pm Post subject: Re: How or why do we roll play Reply with quote

Rosar Ashande wrote:
A single place to go where you can expect roleplayers to gather is probably the best solution. The Den of Sin near Umbra (that's the name—you're welcome, Kal!) used to be that place before it went kaput. Choosing a place and then spreading the word to people who don't read the forums would be a step toward fostering more interaction, hopefully then on a higher level (interactions between guilds or groups instead of just between a few individuals). Maybe not a huge step, but you have to start somewhere.


This was is what i was getting at, a place we could all go and know people would be there, i didnt say we had to be there every day but sometimes its neat going to a place and not knowing who will be there, and what rp might happen there. I know we could use vent, and use chat but I was talking about rp that your not expecting. Of course we should make the place a city where there can be no fighting, just strictly roleplay. Maybe like once a week. We can call it night out on the town or something like that. I just thought it would be fun guys, i wasn't saying it should be an everyday thing or a hub, but a place where if someone were to say where do rpers hang out, and people could say ohh we see alot of role players in the city of_________.
I want to keep our lands and individuality, but maybe once a week we could make a city light up for one night Smile
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Lady LaBelle
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PostPosted: Thu Mar 24, 2011 10:04 pm Post subject: Reply with quote

"-Another stab at a UN style guild gathering organization? "

The Regency was some of the best large scale RP I have ever had.
I have a huge file of notes I once made to progress the Regency and
implore further, deeper more meaningful RP interactions.
Some of my ideas, not limited but include:
_________________________________________________________
meetings every other week, or monthly, public at British Castle
Monday before each meeting all loyalist guilds invited to castle, formal dinner Monday
night by hired hands, beds provided for guild leaders, others must camp on castle grounds
hire stable boy
one event on Monday nights before formal dinner, all invited to attend
on night of meeting(Tuesday) informal meals served, the duration of this two days kitchen
is manned free food for all
Regency meeting held on castle grounds, or alternate counselors guild in east Britain
After meeting guests are encouraged to stay on at the castle until the following morning~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cabinet members assigned offices within the castle, must set aside any time of their own at leisure to
man their office, must handle all governmental affairs in their office appropriate to their designation
guard training done on premises
Treasury open one day each other week for payment to officials. and at the treasures leisure
guard, ?gp weekly
cabinet members, ?gp weekly
culinary specialist, ?gp bi-weekly
~~~~~~~~~~~~~~~~~~~~~~~~~
reclamation of Britain, reclamation of individual cities one at a time slowly
send a herald week before event too all cities
confer with the existing guilds if any
leave men of guard behind as well as Cardinal for a designated duration of time
Regent visits ALL city's periodically with entourage
__________________________________________________
I always wanted to implement some of this IC, never had the chance, and I have come
to realize that most of you implement thing OOC first. I can adapt ; )
So this is a short list of my brainstorming. Could apply to many RP events or situations.
I just always thought the Regency should have been a "functioning" polity.
Call it what you like.
~Player of LaBelle~
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Dealthagar
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PostPosted: Fri Mar 25, 2011 10:54 am Post subject: Reply with quote

Rags wrote:
Hungry Halfling use to be a pretty good neutral spot that a lot of rpers would frequent, regardless of who they were. A lot of times fights would break out because they were opposing forces. Made it fun.


I used to very much enjoy taking my Cainan apprentices to the HH to observe the weakness of virtue. I enjoyed debating philosophy with followers of the light. There was an air of legitimacy to my morals when i would walk into a place with a band of OESers or DA!ers and those I were opposed to had to swallow thier rage or admit they had a double standard.

As somone who played when central hubs were a focal point of RP and then left and came back after hubs were basically ununsed except for Monday nights, I have noticably observed that the RP, although still of high quality, is very fractured. You don't see as much mingling.

This is all my own observation, and you can agree or disagree, take it with a grain of salt.

From what i see, people primarily RP in far smaller groups, and typically only thier own guild, unless specifically brewing up something with another organization or gearing up for some RPPvP conflict.

Then again, I have also been referred to as a "dinosaur" and a "relic" in the recent past, which has been a large part to my lack of playing time.
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Rosar Ashande
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PostPosted: Fri Mar 25, 2011 11:26 am Post subject: Reply with quote

Dealthagar wrote:
From what i see, people primarily RP in far smaller groups, and typically only thier own guild, unless specifically brewing up something with another organization or gearing up for some RPPvP conflict.

Then again, I have also been referred to as a "dinosaur" and a "relic" in the recent past, which has been a large part to my lack of playing time.


Nope, you're completely right, and I don't fault them too much for it. I think that's just what happens when the "hubs" disappear. You stick with the people you know best, and without a hub, you're hesitant to directly approach other players (OOC) you don't know very well for RP, for whatever reason.
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