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The Drow thread
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Alaundril Do'Rhett
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PostPosted: Fri Jul 24, 2009 2:20 pm Post subject: Reply with quote

I totally agree Mairsil. The example of the drow dieties is the easiest example to show how much Drow lore HAS to come from D&D books and rules. Every drow I have run into in the ARPC has their character worship/adore dieties from the Forgotten Realms pantheon. Its a simple reason. Because thats the original lore that the Drow have. Thats where it all comes from is D&D. So why not "adapt" from D&D rules and books?
I'm not trying to empower drow characters at all. I'm trying to give us more depth and foster understanding in the community about what Drow do and how they are. As far as my AD&D 2nd ed book, Drow of the Underdark, I mainly use it for its vast information on Drow societies, dieties and special spells and items that can be implemented in a non godmode way into UO's ARPC.

That being said, I think what we've agreed on so far is a good place to start as a standard drow character.
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Pia Longlimbs
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PostPosted: Fri Jul 24, 2009 3:57 pm Post subject: Reply with quote

Cear Dallben ZOG wrote:
people should develop their own lore for Drow and their lives in Sosaria/Ultima Online


Yes!

Also, I am delighted this was not settled immediately in a restricted forum. It resulted in an opportunity for many to express opinions that provide fodder for those of us who find the depth of rp in this com to be overwhelming.

For myself, (assuming rp, not rl) if an enemy shows up unexpectedly on my property, I hope I would have the presence of mind to cast reveal.... seems simple, and then, if possible, I would slay the whole lot!

I find it quite restrictive that one feels it necessary to OOC intentions for rp conflicts ahead of time (invasions and land claim wars excepted). It would be nice to be able to run across an enemy in the wilderness, perform unspeakably horrid acts on his person, and then hide the body in the bushes and go about my business. We do need detectives with good forensic skills.

These threads have been great reading.
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Mairsil
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PostPosted: Fri Jul 24, 2009 5:07 pm Post subject: Reply with quote

Pia Longlimbs wrote:
Cear Dallben ZOG wrote:
people should develop their own lore for Drow and their lives in Sosaria/Ultima Online


Yes!

Also, I am delighted this was not settled immediately in a restricted forum. It resulted in an opportunity for many to express opinions that provide fodder for those of us who find the depth of rp in this com to be overwhelming.

For myself, (assuming rp, not rl) if an enemy shows up unexpectedly on my property, I hope I would have the presence of mind to cast reveal.... seems simple, and then, if possible, I would slay the whole lot!

I find it quite restrictive that one feels it necessary to OOC intentions for rp conflicts ahead of time (invasions and land claim wars excepted). It would be nice to be able to run across an enemy in the wilderness, perform unspeakably horrid acts on his person, and then hide the body in the bushes and go about my business. We do need detectives with good forensic skills.

These threads have been great reading.


You might not really need ooc consent for that Wink

All kidding aside though, it is a formality that is there to protect us, yes I agree sometimes it gets in the way. The thing to keep in mind is that communication is everything. If you are at war with another guild, not only by game mechanics but ICly, I've been in plenty of situations in which discussion between gm's has lead to some altercations of the rules for that specific arc of the conflict.

Can lead to some great role play.
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Bishimi
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PostPosted: Fri Jul 24, 2009 6:45 pm Post subject: Reply with quote

wasnt sure which thread to add this to heh...

but with all the talk of what drow can or cannot do and hiding/stealth why has the passive reveal not been mentioned? the reason i mention them together is the drow/elf has a much higher chance of accomplishing that than a human. i think that alone is comparable to one of the many skills that was mentioned for drow (forgive me for not remembering the name of the one im thinking)
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Teh Glouris Lrod Kujabis
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PostPosted: Fri Jul 24, 2009 7:13 pm Post subject: Reply with quote

Alaundril Do'Rhett wrote:
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. (This group of drow isnt tempered to be on the surface.)


Applause, sir. Few are interested in roleplaying weaknesses, especially crippling ones.
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Kinn
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PostPosted: Fri Jul 24, 2009 9:31 pm Post subject: Reply with quote

Teh Glouris Lrod Kujabis wrote:
Alaundril Do'Rhett wrote:
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. (This group of drow isnt tempered to be on the surface.)


Applause, sir. Few are interested in roleplaying weaknesses, especially crippling ones.


This is one reason why those who have RP'd with Kinn know he refuses to remove his cloak/mask/glasses outdoors. It's only natural that sunlight would hurt if a Drow were fully exposed. Those of us who have been on the surface awhile might have *some* tolerance to it, but I'd still think it'd be more than a little uncomfortable to be in direct sunlight.

You should see Bae'vin RP this weakness--she takes it to the extreme! Smile
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Orgollree'rean
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PostPosted: Fri Jul 24, 2009 10:06 pm Post subject: Reply with quote

When I created my drow chars, I attempted to get my temps as close as possible to to the race and class descpitions as possible. Orgollree'rean is a male, so I modeled him after an Archemage from D&D. An arche mage, not battle mage; necromancer alchemist scribe. Not a great pvp temp, but fits his char. Zarrarra my female, a priestess, i went with Ninja as her clerical spells (chivalry just didnt seem right) and for the hiding and stealth, although a female adept at steathing is rare, amongst drow as a whole is very common.

Another aspect about drow culture that many overlook, they are chaotic by nature. Drow are chaotic to the point that they will do things that could potentially cause their own demises. They act first think about afterwards. This can create many challanges. It can also be used to explain many actions drow may do. I too try to RP in this fashion, and unfortunatly incidents such as the other night can occur. It truely was a spontanious thing, no one told me to do it, i just threw it, something i still believe to be a valid IC action. I have had conflags used to reveal me hundreds of time, the damage is minimal, so i didnt really expect the attack, but i guess in hindsight i should have.

As far as trying to play drow in sosaria, we can only do what the mechanics will allow and adjust. Most of the drow in the quarter RP that they came to Sosaria from somewhere else, but now are here a we are evolving to Sosaria. We can use the D&D lore to a point, from there we create our own.
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Merci d'Rue
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PostPosted: Fri Jul 24, 2009 10:27 pm Post subject: Reply with quote

I never walk into rping any character without researching many avenues about the character type. When I decided to play a Lycan I read info from prior Lycan info on these boards, I read about White Wolfs versions, I read even so far back as germanic lore.

Then I rpd what fit Merci which was not any one thing, some of it I made up some of it was commonly accepted thru all the different resources I studied.. I had a full understanding of Lycans thru all sorts of lore. I largely ignored anything movie related not to say there isnt some good stuff but I steer clear of that stuff.

We have become our own breed of Lycans as Sosaria demands that originality but there are traces of different common accepted factors thru the different sources I researched. I also adopted some of Myrddins already established RP he was at the time one of the only I knew in this game rping a Lycan. So finding that a nice change from the typical I followed the rules of what his Lycan was because of his being Merci's Sire of sorts.

The Lycan Stone which I built a plot around was actually mentioned in germanic lore, however what it did in that lore and what I did with it were completely different but it gave me the idea for the artifact.

I know this is not about Lycans but Drow and there is a TON more info on drow and vampires. I admire that you are doing research on what people have written but largely following what fits your characters. I enjoy the open debate of what a Drow is. I would largely agree that the Drow are changed regardless by the effects of Sosaria but I can understand looking for common accepted factors regarding drow.
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Umrae Hlaund
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PostPosted: Fri Jul 24, 2009 10:47 pm Post subject: Reply with quote

i know with umrae i tried as hard as i could to make her template fit with what she is, as a priestess of eilistraee she is chaotic good, also since eilistraee is the goddess of song and dance she is a dancer, as for weapon combat Eilistraee followers use swords and have perfected dances which included a sword so she has swordsmanship instead of fencing or macing which I know are better for pvp combat, with the blade dancing I added bushido, she doesn't call it bushido it is just a sword art form and magic to go along her dancing, parry is also there. Cause she is a Priestess and aligned on the good side of the scale I added chiv into the mix and tactics, healing and anatomy.

As for the sun she wears dark coloured mace and shield glasses aswell as a hooded robe, in drow she is always complaining that it is too bright, as for the lore DnD is what I use but also there is neverwinter nights so i use both, I don't go into the night elves lore at all though i do own the trilogy with the burning legion and the first durid etc. as such i try to keep with the DnD lore as much as game mechanics allow,

On the other end of the scale my Brother plays a Bake-Kitsune and most of the lore he uses is from actual mythology from china, japan and korea and uses bits from all four countries legends that will also fit in with uo mechanics, those that do not he doesn't use, he did the same on europa
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Kal'iksix
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PostPosted: Sat Jul 25, 2009 7:33 am Post subject: Reply with quote

Mairsil wrote:
-Fearie fire I would throw out.


Why? Would that not be equal to the reveal spell in magery? That would be my choice rather than the conflag potion.

Most of Kal's RP and attitude come from the War of the Spider Queen books. Kal does wince and such from the sunlight but she adapts eventually. It made sense to put the Drow in umbra, not just with the evil nature of the town but the fact it is assumed darker lighting wise. I agree with Merci, there should be some research in the style of character you are going to play, which is why my guild was embraced by you guys. I heard numerous times about how Nalimar and I were far from the cookie-cutter Drizzt style of RP. I AM the female Matron, she is cold and aggressive (as seen here with Nalimar and here). Sure I have blurred some of the hard core bitchiness with some posts about when she found out she was pregnant and giving birth, but 99% of the time, she's a wench and beating on someone. Just ask any of my boys. Twisted Evil

The tamer skills I have on her, well that was for the visual aspect of Kal, she commands spiders hence she has 5 fully trained spiders in her stable. Sadly I have been unable to use them in battle since the faction stuff won't let my pets attack people in similar factions even though we are "warred" through game mechanics.
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Drayden Calamyr
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PostPosted: Tue Jul 28, 2009 3:32 pm Post subject: Reply with quote

Right. Nice comments there to my fellow drow.

And Kal raises a good point. Theres no reason why "reveal" can't light people in harmless fires to reveal hidden people. In fact I think it adds more drow flavor to it. *makes note*
There are alot of abilities that a drow can activate. But given that they lose most of these on the surface it rarely needs to come into play. I believe that only the minor powers are present when a drow is on the surface. A drow gains the abilities to make magical darkness, faerie fire (dancing lights), levitate, detect magic, know alignment.

Some of these wont work too well in UO. There are some however that I deem passive for my drow, because they really make sense for a drow to have.
Faerie Fire we already discussed. The Magical globe of darkness is something that -any- drow can do and that they do when they have to retreat. I've omitted this ability because I find it hard to RP without god moding. Levitate is the same way, as theres no way to really play it out IG without it seeming god moded and silly.

There are the few that are left that I do RP in a passive way. As in the Drow don't activate these abilities every time but they are weaker and "passive" as part of their senses.
Detect Magic: The Drow have sixth sense when it comes to magical auras and magic energies. I play this as Drow can "sense" strong magical enchantments. They cannot identify the type unless it is a magic user that has had the training. But like in my last IC post. They can sense it, like on the edge of every normal sense they have. For Dray its almost like a smell or a temperature change in the room.
Know Alignment: Again. In ARPC, I want this ability to be present, but to be a passive ability that gives them a sixth sense when it comes to alignments. While the spell 1/day will tell you EXACTLY what the alignment of the target is. I want Sossarian Drow to have an innate sense of what type of alignment the person is. Not an exact "Chaotic Good" reading on everyone. But an idea of that person's alignment. Simply put, it would be half of their alignment. Chaotic, Lawful, Neutral. This is an ability that Drow would use endlessly. given their heritage and society.

These are all abilities that are trained at a young age and are innate. Just because we are adapting our Drow to UO shouldn't mean we have to nerf them into oblivion and lose what makes them interesting. Drow are magical. They live and breathe magic. (Their kind of it anyways) Totally taking these away would be poopies. Which no one seems to be suggesting. Smile

Im just trying to lay out the basis for drow RP in the comm., what they can do and how these abilities can be consistently adapted into UO. Without taking away what makes Drow cool.
Just some stuff to add.

EDIT: The light blindness is just DUH. Part of the reason why Drow have that bad side is because of what they get that would make them somewhat overpowered in a D&D game. Its all in the balance. Drayden, who has grown up on the surface and lived there his whole life doesnt have the horrible side effects from sunlight. Alaundril however, who came up from the surface a few months ago (IG time) is still very sensitive to it. He rarely comes out in the sunlight. This is something that needs to be played appropriately.
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Morio_Kitsune
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PostPosted: Tue Jul 28, 2009 3:58 pm Post subject: Reply with quote

I still laugh at the memory of my drow assasin in dnd... i lured a monk out of an anti magic room, the good guys i was with said they had to sleep outside the room to heal and get powers back, the monk then proceeded to go guard the door and turned his back to the group. me being the only evilish align character in the party put a darkness 5 ft radius on the monk and then using a fleet of foot ability i had from an item chopped off his head. how i loved my short sword of quickness and sharpness....

good times....

*Note* in the anti magic room the monk would have been god like and killed the whole party
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Cal Hurst
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PostPosted: Tue Jul 28, 2009 4:36 pm Post subject: Reply with quote

Quote:
Know Alignment: Again. In ARPC, I want this ability to be present, but to be a passive ability that gives them a sixth sense when it comes to alignments. While the spell 1/day will tell you EXACTLY what the alignment of the target is. I want Sossarian Drow to have an innate sense of what type of alignment the person is. Not an exact "Chaotic Good" reading on everyone. But an idea of that person's alignment. Simply put, it would be half of their alignment. Chaotic, Lawful, Neutral. This is an ability that Drow would use endlessly. given their heritage and society.


This ability should -never- be allowed in ANY form in the ARPC. Yes, this ability is allowed in DnD, but Dungeons and Dragons is a game where a group of players work together, not against eachother (in a typical game, atleast). Looking at someone and knowing "half of their alignment" is a convenient blend of both godmoding and metagaming, and could really ruin someone's RP.

No. Never. Don't even think about it.
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Drayden Calamyr
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PostPosted: Tue Jul 28, 2009 4:38 pm Post subject: Reply with quote

I can agree with that. I never used the know alignment really. More so was the detect magic that I wanted to be a passive ability. Giving Drow some sense of whats magic and what isnt.
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Cal Hurst
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PostPosted: Tue Jul 28, 2009 4:42 pm Post subject: Reply with quote

Any skilled mage could probably do that.
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