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audrina Lore Keeper

Joined: 08 Jan 2007 Posts: 758 Location: NY
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Posted: Mon Nov 12, 2007 8:00 pm Post subject: |
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I don't have time to write much, but personally I like to come up with a plot and kind of have an idea what I want it to be about and where I'd like it to go and throw it at the person(s) I want to do it with and then allow for spontaneous from there. So I prefer a mixture, I love the spontaneous, but I also love coming up with the initial idea. _________________ Darrien_Church: he asked what was the church of england based on
Darrien_Church: so I raise my hand and go "The lustful loins of Henry the VIII"
Darrien_Church : apparently not the right answer |
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Ceinwyn ab'Arawn Transcendent Spammer

Joined: 13 Dec 2004 Posts: 5017
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Posted: Mon Nov 12, 2007 8:05 pm Post subject: |
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There is no court system in Umbra. You are subject to the ever changing will of the Matriarch. |
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Tay Thormear Lore Master

Joined: 17 Jun 2004 Posts: 1219 Location: Canada
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Posted: Mon Nov 12, 2007 8:08 pm Post subject: |
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Vaen/Beo are kinda of on the same boat. Beowulf was/is all about justice, but a select group of people know that Beo would beat the piss out of someone to get what he wanted The only char flaw that I -truly- dislike is when some says "Just kill me already! Do what you must! I will die for the Virtue!" Or some rubbish like that. That does -not- make sence. I don't know about you, but if I was about to get perma killed, I wouldn't be like "F ya bring on the pain.' I'd actually rp it out and try to get myself out of trouble.
Beowulf doesn't wanna die, he'll do it himself or die in battle. But I wouldn't deliberately say "fine just kill me." I'd pay my way out or give them my first born or something. Lol maybe that's just Beo. |
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Ishtar Seasoned Veteran


Joined: 05 Jun 2006 Posts: 411 Location: Alderglen, Yew Felucca
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Posted: Mon Nov 12, 2007 8:10 pm Post subject: |
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People are still subject to whatever laws are in place, chaotic or not. If someone violates that, they are subject to be caught and face whatever repercussions. Court, no court, dictatorship, tyranny, whatever. _________________ "Knowledge is not information, it's transformation."
-Osho-
Atlantic Shard News Reporter |
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Orion Journeyman

Joined: 02 Jun 2006 Posts: 230
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Posted: Mon Nov 12, 2007 8:19 pm Post subject: |
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Spontaneous Roleplay
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Should spontaneous roleplay ever happen? Yes
Or should there be a general script that people should follow, such as having a set start, a set finish, some set things happen in the middle, and then fill in the rest on your own whim?
Sometimes, yes. (It really depends---some things should have core storylines, but not the meat on the bones. :O )
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Character Flaws
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Why do you think this is? Is this a result of people wanting to play "the perfect person" in a fantasy setting?
I don't know. O.o
Personally, I tend to look at characters as I would look at other people in the real world. About 90% of the people that I know don't have obvious and apparent flaws, therefore I don't tend to give an overt flaw such as a drinking problem to most of my characters (one has a bad drinking problem ^.^). Having an overblown flaw like kryptonite to superman is a tad melodramatic IMO.
As for Orion, I've RPed him as an indifferent sociopath (IE lives day by day and doesn't really give a frack about too much) ever since his "fall from grace." ^.^
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Dynamic Characters
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1) World domination
2) Bring light to the dark
3) Live life peacefully
4) I hate everyone
With these four categories character overviews, you can match up each of the four with one character that has had the same outlook their entire character career.
Now the question is... Is this a good thing? Should there be more dynamic characters?
Yes and no.
In the real world, some people change a lot over their lifetime. Others---not so much. :X
(My comparisons of UO characters to the real world are solely based upon the stability and range of character personalities. In UO, characters can have an extreme personality by nature of their character or due to a change from a plot; however, I'm sure the majority of normal characters would have stable personalities within a "sane" playable range.)
Endnote:
Bioware writes horrible character endings. |
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Samon Triest Sage


Joined: 01 Jan 2004 Posts: 720
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Posted: Mon Nov 12, 2007 9:18 pm Post subject: |
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Samon is an average Joe =\ I suck like that. He also throws up around Elven women...which in this community is a bad flaw to have...damn elves...Not that this is on topic, but I just wanted to express that. No 6'6 Adonis here. Just a normal sized, average Joe who excels at nothing, but isn't terrible in everything either. _________________ Through all else, let Honesty lead you! |
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Doireann Seasoned Veteran

Joined: 22 Oct 2005 Posts: 477 Location: Moonglow
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Posted: Mon Nov 12, 2007 9:20 pm Post subject: |
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Spontaneous Roleplay
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Truthfully, I prefer it. I can truthfully say about 90% of my RP is unscripted. Heck, I've probably annoyed Cear five hundred times from RPing Xandy and her questions, when he wants to get on with a quest. Most scripted RP bores me, unless it is open ended.
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Character Flaws
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Wow, I can't imagine playing a perfect person. That would get boring fast. lol, and if you think any of my characters are perfect, you haven't been around them for ten minutes. I have come across those who's human/ elf char is non harmable, but I get bored with those people fast.
Oh, on that comment of soul being ripped out of you, Vaen, yeah, it totally changes you. I think truthfully it gave one of my chars true depth, as did a billion other things I put the poor thing through. Also, I only RP'd with Vaen maybe 30 minutes total and could have told you he's not perfect!
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Dynamic Characters
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1) World domination
2) Bring light to the dark
3) Live life peacefully
4) I hate everyone
Well, I think only one character fills that list, though, she has two of them. Yes, Xandria would love to dominate the world, and yes, she hates everyone, but I like to think I've done a few things to play her in such a way that no one would consider her typical. Heck, at what point is a necro with OCD going to be typical? (No, you can't defeat her with dirt, but those who know her can cause her to totally freak out with one small comment). Doireann definately doesn't fit that mold though. She doesn't want to control the world, she knows you can't bring light to dark, she would be bored to tears in peace, and well, she likes most people. Most people, even if they fill this, have more depth, I think. Just like most people irl life do. The question is, what else goes on besides that broad statement? |
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Wolfe Lore Keeper

Joined: 02 Aug 2004 Posts: 898
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Posted: Mon Nov 12, 2007 11:11 pm Post subject: |
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Spontaneous RP is what makes it feel like an adventure. Why not make up a plot on the fly? I've done it several times and all involved really enjoyed it. Nothing has to be set in stone. I need to start doing that more often, now that I think about it. As far as spontaneous RP, it doesn't mix with PvP. PvP is too dangerous to people's items to be able to be spontaneous and unplanned. I don't think spontaneous RP should include PvP, just because spontanaeity is not applicable except in a consensual pvp environment, which RP is not.
Character flaws. Of course people want the perfect character. Why do people roleplay in the first place? I wouldn't roleplay a magical wizard if I was a magical wizard IRL. People want to be the opposite of what they are. This equates to perfection. Nobody is perfect, so in a fantasy realm, everybody will be perfect. Now, this is only true of those who use the roleplay environment as an "Escape" of types. Those of us (like myself, I like to think) who use it as a stage to provide entertainment as well as receive it, will know that having character flaws and a "human" element to their not so ordinary characters will help others immerse themselves in the environment. I have characters with flaws, I have characters that don't have flaws. It's all about personal taste, I suppose.
Dynamic characters. Are you talking about ultimate character goals? Character premise? I'm not quite sure what you're getting at, but if you are talking about the ultimate ambitions and goals of a character, most of mine start out with none. Raedyn, for instance, was a simple cleric. He wanted to serve the light, but had no ultimate goals. Throughout his life as a roleplay character he has taken on several goals and attempted to accomplish them, and these all depended on what was brought about through his roleplay. Currently he is attempting to find his roots in humility due to his overwhelming need for power. That is his goal, to ground him self. Kard has always just been a free spirit, drunkard (heheh, can't spell drunkard without Kard, eh?), and bard. His goals have ranged as well. Ultimately, none of my characters are super cookie cutter unless I intend them to be that way for a specific purpose. Eldrim the Pious was as close to cookie cutter as you can get. He was an upstanding man of the Light, until he found himself and his flaws to be unworthy of being a servant of the Light and sold himself into mercenary duty. He was left for dead when his master attempted to kill him, washed up in Cove Bay with naught but a shield, set of armor, and a blade, and began rebuilding his life as a servant of the Light, not remembering what he had been before.
Overall, I think we have a nice mix of characters in the ATL scene. Luckily, the ol' Evil Invulnerable isn't the predominant at the moment. That one just kills me. |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Mon Nov 12, 2007 11:26 pm Post subject: |
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Good responses so far, I like it. I'm gathering information for the roleplay server that I help run for NWN2.
"lol, that twink runs a roleplayer server?" Yes. And it's the best roleplay I've ever had. This includes UO. And many others can say the same for themselves.
Keep the responses coming, though. These are good discussions, and it's good to see different points. _________________
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Isk Honored Member

Joined: 30 Dec 2003 Posts: 1667 Location: -=Magincia=-
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Posted: Mon Nov 12, 2007 11:27 pm Post subject: |
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Since my char is a seriously flawed, drug addicted racist, sociopath with narcissistic tendencies I think I got the char flaw monopoly lol.
In regards to character changes:
I don't like to change my character much. This is because UO has been around for a long time and if Isk were to go through constant changes he would be separated from his original makeup. Some people are tragic figures because they can't change and are therefore irredeemable. Many times I've though of making Isk a good guy, repenting for all that elf hate and take up the cross of humility but I cant bring myself to it.
The largest character change I've made was the result of a quest that took me literally years to complete... one that I never even really intended to complete because I feared that there would be nothing after it. Now that Isk is possessed he has temporarily broken his mold and is under the influence of an evil being. As this plot is about to end soon I will have to find another long term goal or enter the monotonous existence of RP without purpose. Logging in just to find people to randomly RP with is not what gets me off, I need reasons to go to Sanctus, the Umbra tavern, the Regency and Luna meetings.
I think that what I am saying by this is that people need to make goals for their characters IG, both long term and short term goals. |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Mon Nov 12, 2007 11:31 pm Post subject: |
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Isk wrote: | Since my char is a seriously flawed, drug addicted racist, sociopath with narcissistic tendencies I think I got the char flaw monopoly lol.
In regards to character changes:
I don't like to change my character much. This is because UO has been around for a long time and if Isk were to go through constant changes he would be separated from his original makeup. Some people are tragic figures because they can't change and are therefore irredeemable. Many times I've though of making Isk a good guy, repenting for all that elf hate and take up the cross of humility but I cant bring myself to it.
The largest character change I've made was the result of a quest that took me literally years to complete... one that I never even really intended to complete because I feared that there would be nothing after it. Now that Isk is possessed he has temporarily broken his mold and is under the influence of an evil being. As this plot is about to end soon I will have to find another long term goal or enter the monotonous existence of RP without purpose.
I think that what I am saying by this is that people need to make goals for their characters IG, both long term and short term goals. |
Good stuff, but do you have answers to the questions themselves? Personal char experiences are nice enough, but I'm more looking for answers to the original questions, otherwise this thread may get sidetracked.
And it's not often I make a serious thread (forget about the fact that I've made two this week). _________________
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Isk Honored Member

Joined: 30 Dec 2003 Posts: 1667 Location: -=Magincia=-
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Posted: Mon Nov 12, 2007 11:44 pm Post subject: |
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Oops
Here are my thoughts without personal examples:
Spontaneous RP: should happen but people should have reason to go to certain places and reason to talk to certain people. Makes no sense for enemies to hang out together at a tavern unless there is a very good reason for it.
It is a good idea to ask people involved in plots or RP 'how do you want things to play out?' I don't think it is scripting but keeping things within comfortable boundaries.
Character flaws: I don’t know why people would want to play a perfect character. It probably has something to do with reading fantasy books and wanting to play a main character like in those books.
Dynamic Characters: I think we got a good mix of evil and good. Perhaps more neutral would make for a more interesting time. |
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Ceinwyn ab'Arawn Transcendent Spammer

Joined: 13 Dec 2004 Posts: 5017
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Posted: Tue Nov 13, 2007 1:06 am Post subject: |
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This is Deja Vu, seriously. Didn't you just post something like this.. i swear the last few responses ive read them already. *gets weirded out* |
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Tarothin Armunn Babbling Loony


Joined: 30 Dec 2003 Posts: 2061 Location: Dark Cove, Felucca
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Posted: Tue Nov 13, 2007 9:45 am Post subject: Re: Multiple Part Discussion - Roleplay |
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Vaen Swiftar wrote: | Spontaneous Roleplay
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In the past, everyone has been a supporter of spontaneous roleplay. However, when it comes right down to it, people are against it. There have been many times when people put themselves in a roleplay situation willingly, which spontaneously headed towards a different direction than originally planned. One of the people in the situation then reacts out of character, in an uproar stating that they don't want anything bad (note: bad, not permanent such as losing a leg) to happen to their character, and they recall out, claiming the RP never happened.
Should spontaneous roleplay ever happen? Or should there be a general script that people should follow, such as having a set start, a set finish, some set things happen in the middle, and then fill in the rest on your own whim?
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Spontaneous Roleplay is a very important part in RP. Period. Those that can't/don't spontaneous roleplay either wish for everything to go a certain way to their liking all the time, or don't know or have a connection with the character they are playing.
I've been saying to people for years. Literally years, to go with the flow of RP. Twists an turns are what make things fun. And spontaneous RP cause those twists and turns.
I'm not saying scripted is bad. Because I feel that it is indeed needed at times to forward/move along a plot from time to time. But the person scripting it, must be able to change/alter it to be able to go with the flow of what spontaneous rp happened.
Quote: | Character Flaws
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Very few people (I have heard this from many sources on all sides of the fence) will ever roleplay any character flaws. I don't mean "Oh, he has a twitch" or "Oh, she's kind of not a people person." I mean REAL flaws.
There are few weak-minded people, and even fewer who will fall for any trick. Kidnappings don't count, as that's not a flaw, more of an inconvenience to the character itself.
Why do you think this is? Is this a result of people wanting to play "the perfect person" in a fantasy setting?
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Character flaws are awesome. But keep in mind, it really depends on the character. Sometimes just to put them can make it seem out of place. Tarothin might seem like he doesn't have any character flaws but he does. He lacks compassion, he is too proud with an strong ego and really quick to anger/get into a rage. Something that some people might find not to be necessarily find as flaws but they impair his judgment upon certain things and causes him to make mistakes.
Flaws can add depth to a character. It all really depends on the type of character they are.
Also, keep in view, that I like to play a strong realism in my RP. Tarothin is powerful for a reason. He has proven over years to be one of the most toughest opponents to fight. Both by himself alone and his order. Since Beleth many years ago (and before that a long time prior to him) Tarothin is undefeated in 1v1 combat. And this is against many strong people in the community history, Vaen, Galathan, etc. In battle, he has countless times won against greater numbers. He truly is the strong beast he plays. If I wasn't as good as I am at pvp (which does play a crucial part in his realism of RP) then more physical flaws would have been apparent.
I'm all about backing up your bark.
Taro has been in prison, but then after being let out of the Sanctus prison by a nuetral ally, he killed the three guards stationed over him and then escaped.
I know Taro's limitations though. So if you overwhelm him, he will be overwhelmed. He's not untouchable. Far from it. Just that if I see two people that I know I can easily defeat in combat try to imprison or etc. I will stop it. Like I said, it affects the situation. If I know I cannot win, I will admit defeat. Remember that I play with realism to the character.
Quote: |
Dynamic Characters
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In every good book, there are dynamic characters, with a few static characters. Dynamic characters are characters that change in some major way throughout the story. They either mature, turn evil, turn good, or become motivated by other goals.
In this community, 90% of the characters can be summed up rather quickly in these four statements of 5 words or less.
1) World domination
2) Bring light to the dark
3) Live life peacefully
4) I hate everyone
With these four categories character overviews, you can match up each of the four with one character that has had the same outlook their entire character career.
Now the question is... Is this a good thing? Should there be more dynamic characters?
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This one is funny. Because it make's characters that may fall under those four things as looking out to be like a non-dynamic character. I dislike stereotyping and this falls into doing that. But I will humor the question.
Take my main for instance: Tarothin Armunn. A good many people might think he is just a cookie cutter evil that wants to take over the world.
Let's go through an abridged history of his.
---------------------------------------------------------------------------------
Cloudster. A nickname he had in the beginning. He was Lawful Neutral then. A strong young adult with dreams of aspiring to be a warrior. But not just a warrior but a somebody. His dad had killed his mom, and he was constantly beaten by his drunk father in Buc's Den where he lived. He in turn stood up to him one night and he accidentally killed his father who had the intent to kill him. Fleeing to Yew, he then met and came across the Brotherhood of the Hand.
He was able to train and become a warrior after all. He moved of the ranks, proving himself in battle time after time after time to become a General. He was not evil then but over time he was starting to become so. It was then he met and fell in love with Ditto. Coincidently at one of the cities that the brotherhood was occupying. Baeleron didn't trust her which caused some friction.
Anyways. Cloudster grew in infamy as being a really strong warrior. He drank at bars, tried to prove his worth in tournaments in which he won some. He could never turn down a duel. Always trying to prove his worth and be legendary.
This is the cause of his change. He sought more power. To be able to become invincible in battle. Which leads to him searching for it. Finding the scroll that allowed a necromancer to implant a powerful demon's spirit into his body.
For over a RL year he has fought internally. Slowly by slowly the demon was winning and his humanity disappeared.
Cloudster had thrown away the childhood nickname for his real: Tarothin Armunn. And after a falling out with the brotherhood, tried to be a free sword.
Seeing many injustices in the world he formed his own Order. (at a deranged view of things because of his nature twisting to evil. At which this point of time he went from Lawful Neutral to Lawful Evil. ((really depending on if it was the beast speaking or what human side he had left)))
What is known as the Dark Order. He took what plunder and gold her earned and built his residence in Dark Cove.
From there he turned more and more evil. And with a powerful army behind him, he had new goals. To spread forth his twisted sense of order everywhere. He had stopped going to festivities, taverns etc., unless there was a purpose to do so.
He also hated Oblivion. And Oblivion hated them. Evil vs. Evil. Reason why in the near end, oblivion nearly destroyed dark cove and Tarothin with his compassion he had saved Ditto from the fate that befell him. He could have escaped the mist, but he is too proud to budge from his land.
(while I was gone) He was trapped by oblivion, tortured every second. His massive innate regeneration kept him alive from being fully torn apart. All his compassion fled him. And he was transformed to be totally cold and cruel.
Since coming back, he was partially insane. Thinking everything was another dream that the wraiths played for him. And so struck down Ditto right away thinking it was but another image. Sick of being tortured so.
Tarothin at this point of his life is more evil then ever. He accepted and placed to past enemies (wraiths and Oblivion) as allies to have their power used for his purposes. And still has grand designs of spreading forth his Order through out the lands.
((he will welcome people swearing fealty to him and adopting his order and laws. ))
((and this was all not to even mention his relationship with Ditto which has had so many twists and turns because of how opposite they are.))
------------------------------------------------------------------------------------
So rehash: Lawful Neutral young adult wanting to be a known warrior to a dominating personality huge powerful demon type with ever lasting hatred and evilness wanting to take over the world in his order.
There is more depth to things then some even consider or think on, even with those characters perceived to be a non-dynamic character.
People might think that Tarothin is a cookie cutter, but to me, with his history in the community, he is totally unique. H3ll, a few people tried to copy bits and pieces of him for themselves over the years.
Not everything is what it seems for characters.
Yes Taro falls under, "1) World domination". *shrug* One person mentioned that we have a good blend of characters that fit in really well in the overall scheme of things and I agree. Taro has his role to play.
(I also agree with what Isk said.)
((And I know may typos/gammar/spelling mistakes but I'm at work so ))
End Note:
SO ROAR!!!!!
Last edited by Tarothin Armunn on Tue Nov 13, 2007 11:26 am; edited 1 time in total |
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Drayden Calamyr Sage

Joined: 23 Feb 2005 Posts: 612
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Posted: Tue Nov 13, 2007 11:25 am Post subject: |
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Spontaneous RP: This is a must. I agree with most that say it has to have at least some presence in RP. If everything was scripted and planned it would:
A) bog down the RP element of the game WAAY too much.
B) Prove little suspense and surprise elements.
Should major storylines follow the spontaneous RP?
Not strictly. Though some more interesting parts should be encouraged to spantaneously RP. In my eyes only one or two people need to know the story that is actually taking place and the ins and outs. It is their responsibility to progress the storyline and establish "guidelines" for said storyline. Not "railroad" it as its said in D&D when a DM basically just shoves the info in the player's faces with little regard for their actions against it, making the DM's "master plan" come to fruition. I feel that way in UO RP quite a bit. For that reason. I think we need a OOC group of people who don't mind coordinating the plot lines and regulating them. If everyone wants to make plots thats fine. But if we're going to be a community about it. I think it should go beyond someone's clique and expand outward into the community. The plot dev. might not know enough people to spread it effectively. Thats why plots need to be submitted, a system needs to be established rather than the free for all plot rush I've seen lately. This needs to be regulated if we're going to have plotlines on the scale they've been on. 2-3 people that have the time should be resposinble for accepting MAJOR plot ideas and seeing that they are implemented into RP along with the person who came up with the plot.
It is a good idea to ask people involved in plots or RP 'how do you want things to play out?'
Definently. I think at the begining this should be a question thats asked. But it must be done at the begining or at a point in the plot where it can be discussed without ruining it. I RP for the fact that I want to play in someone's story. Or play in one that I am trying to promote. But lately in the community only certain people seem capable of keeping a storyline going and only certain people are invited into this. This is rather unfair since only the "popular" crowd gets to play. (from an outsider's view) Kind of elitist. And its no wonder new people don't know about us.
Character flaws: Most definently a necessity for character depth. At least for me that is. My main, Drayden and my alts all have their own quirks both psychologically and physically.
Dynamic Characters: One I feel that alot of people fail on. I have to agree with Ken on the categories that characters fall into. The community is very black and white. And it seems now the grey area is working itself out and making itself known. Theres more variety lately then there used to be.
Bottom Line:
This is a roleplaying game. Pure and simple. At least the way we like to play it. D&D, SAGA, ShadowRun etc etc all have systems they are built on. This community has a loose system that most stuff slips through. No one is taking charge from what I have seen in a sense of regulating storylines. Examples would be two major plots conflicting. Or, two major plots that are very involved with one another, but in an IG sense this never comes to light.
EA did something cool. They gave us an IG system to fight and communicate. But they never set plot guidelines, or instituted any system for plot submission. They left ALOT up to us to figure out for ourselves. I'll save the discussion for that for another thread though. As I think its off topic. |
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