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News: New PvP Changes!
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X'eros De'Vir
Journeyman
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Joined: 26 Jan 2007
Posts: 133

PostPosted: Sat Jul 28, 2007 9:06 am Post subject: Reply with quote

Vaen Swiftar wrote:
These changes were brought about by people who do nothing but PvP. Trust me when I say that all of these changes have valid reasons, and really are for the better of the balance of the game.

Yes, including the re-prepping of special moves Wink


If there should be better for the balance of the game, i would have asked them to get rid of artifacts and any other gear that is worth over 10 mil.. they are what makes the game unbalanced.


Last edited by X'eros De'Vir on Sat Jul 28, 2007 9:07 am; edited 1 time in total
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audrina
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Joined: 08 Jan 2007
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PostPosted: Sat Jul 28, 2007 9:07 am Post subject: Reply with quote

You guys should be like me and not really learn how to PvP and then all these changes wouldn't seem so bad. It'd be like, "Oh wow cool so there's actually a list of rules!" Not learning game mechanics ftw.
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Cal Hurst
Atlantic Legend
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Joined: 29 Dec 2003
Posts: 8025
Location: Massachusetts

PostPosted: Sat Jul 28, 2007 10:09 am Post subject: Reply with quote

X'eros De'Vir wrote:
Vaen Swiftar wrote:
These changes were brought about by people who do nothing but PvP. Trust me when I say that all of these changes have valid reasons, and really are for the better of the balance of the game.

Yes, including the re-prepping of special moves Wink


If there should be better for the balance of the game, i would have asked them to get rid of artifacts and any other gear that is worth over 10 mil.. they are what makes the game unbalanced.


Welcome to the MMO gaming industry. You attract people to your game with promises of fame, fortune, and shiney artifacts. You keep them in the game because they can insure and/or bless those artifacts. And then you laugh as they complain about parts of your game, as they still shell you the $13/month.
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Elric Wiseheart
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Joined: 13 Mar 2007
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PostPosted: Sat Jul 28, 2007 12:06 pm Post subject: Reply with quote

Tactics provides 150% DI at gm. It really makes perfect sense to tie tactics into the special move requirement. Weaponskill is the use of the weapon, how to handle it etc. Tactics would be how to recognize and perform different combat moves and strategies. Anatomy would provide knowledge of your opponent etc. Where to strike for the most damage. Really, all three of the skills tie together and should benefit the combat char and special moves. Maybe lower the required skill level for tactics?

The changes look decent overall. Will have to test the mana regen changes on mages and dexxers. Pet control changes arent an issue for the real tamers who build thier required skills up.

Evasion has many peeps in an uproar. Not sure how the evasion change will affect me yet. Dont use it much since i dont have bushido and parry built up and dont have real high DCI.

The changes are on test so there is still time to test and post feedback.

The best PvP balance they can do is to resort to pre-aos days. This would be the best for pvm and the game over all also.
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Mairsil
Lore Master
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Joined: 02 Jan 2004
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PostPosted: Sat Jul 28, 2007 12:19 pm Post subject: Reply with quote

Eh

Some of the changes are positive, some of them are not. I still believe they've done some stupid things.
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Samon Triest
Sage
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Joined: 01 Jan 2004
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PostPosted: Sat Jul 28, 2007 12:28 pm Post subject: Reply with quote

I think it looks solid. Avature, prepare to take the pwn again now that you can't nerve strike me as you cast necro spells.
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Isk
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Joined: 30 Dec 2003
Posts: 1667
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PostPosted: Sat Jul 28, 2007 12:47 pm Post subject: Reply with quote

Changes look great, especially since Ive always had tactics on my template.

Where are the two hit kill LJ changes?
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Avature
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Joined: 09 Jan 2007
Posts: 78
Location: ATL GA

PostPosted: Sat Jul 28, 2007 12:48 pm Post subject: Reply with quote

Samon Triest wrote:
I think it looks solid. Avature, prepare to take the pwn again now that you can't nerve strike me as you cast necro spells.





Haha...I already have somthing in mind bro....Remember, The gimp..Stay Gimp.
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Last edited by Avature on Mon Jul 30, 2007 6:42 pm; edited 1 time in total
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Toren Smythe
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Joined: 20 Dec 2006
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PostPosted: Sat Jul 28, 2007 2:49 pm Post subject: Reply with quote

Actually, yes. The gimp do stay gimp. It seems as though gimped out templates are the only ones not being affected here. Kind of a shame.
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audrina
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Joined: 08 Jan 2007
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PostPosted: Sat Jul 28, 2007 3:07 pm Post subject: Reply with quote

okay what the heck is a gimp?
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Tai Kwan Leap
Lore Master
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Joined: 29 Jan 2004
Posts: 1132
Location: Nujel'm-jima

PostPosted: Sat Jul 28, 2007 3:24 pm Post subject: Reply with quote

a gimp is someone that uses all types of bizarre but effective templates designed to nuke your oppoenent.
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Tay Thormear
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Joined: 17 Jun 2004
Posts: 1219
Location: Canada

PostPosted: Sat Jul 28, 2007 3:50 pm Post subject: Reply with quote

Toren, you keep saying that the gimp temps are staying the same. Explain?

Bush/mage - scrap. Can't nerve strike for rubbish anymore, and it's gonna be a pain to use specs/spells at the same time.

Bush/necro/chugger - scrap..pots dont do as much, and nerve strike still isn't worth it anymore.

Ninja - Junk.

Tamers with ninja/archery etc.. - scrap...need high taming/lore instead of just taming...DS useless for archers.
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Toren Smythe
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Joined: 20 Dec 2006
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PostPosted: Sat Jul 28, 2007 4:18 pm Post subject: Reply with quote

Nerve Strike isn't getting hurt THAT bad. Deathstrike is taking the blunt. And my gimpest character is a nox/mage with ninja, since I hardly ever use the ninjitsu for anything other than mirror image, I'm bringing it down to 50 and making room for gm poison instead of 90 and putting the rest in focus. So if you finagle the gimpness right, you get to stay... gimp as it were.
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Spawn
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Joined: 30 Dec 2003
Posts: 556
Location: New York

PostPosted: Sat Jul 28, 2007 4:30 pm Post subject: Reply with quote

Ah! I'm a bushido mage!! Fudgicles!!! Noooooooooooo.....

Damn trammies always crying!! Waaah!


Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad
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Halister Marner
Site Programmer
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Joined: 05 Oct 2006
Posts: 2225

PostPosted: Sat Jul 28, 2007 5:03 pm Post subject: Reply with quote

The big templates now will be necro/mages and necro/weavers for spawns.

A good solo template would probably be some mix of poisoning and a weapon skill paired with magery, lethal poison and the offensive capability of mage spells will be a great template to run, especially since you don't need tactics to use infectious strike.
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